%extend {
wxVisualAttributes() { return new wxVisualAttributes; }
~wxVisualAttributes() { delete self; }
- }
+ }
// the font used for control label/text inside it
wxFont font;
");
+MustHaveApp(wxWindow);
+MustHaveApp(wxWindow::FindFocus);
+MustHaveApp(wxWindow::GetCapture);
+
+// This one is not restricted to wxWindow
+MustHaveApp(GetClassDefaultAttributes);
class wxWindow : public wxEvtHandler
{
public:
%pythonAppend wxWindow "self._setOORInfo(self)"
%pythonAppend wxWindow() ""
+ %typemap(out) wxWindow*; // turn off this typemap
DocCtorStr(
wxWindow(wxWindow* parent, const wxWindowID id=-1,
"Precreate a Window for 2-phase creation.", "",
PreWindow);
+ // Turn it back on again
+ %typemap(out) wxWindow* { $result = wxPyMake_wxObject($1, $owner); }
+
DocDeclStr(
bool , Create(wxWindow* parent, const wxWindowID id=-1,
const wxPoint& pos = wxDefaultPosition,
DocDeclStr(
- bool , Close( bool force = False ),
+ bool , Close( bool force = false ),
"This function simply generates a EVT_CLOSE event whose handler usually
tries to close the window. It doesn't close the window itself,
however. If force is False (the default) then the window's close
int sizeFlags = wxSIZE_AUTO ),
"Sets the position and size of the window in pixels. The sizeFlags
parameter indicates the interpretation of the other params if they are
--1. wx.SIZE_AUTO*: a -1 indicates that a class-specific default
-shoudl be used. wx.SIZE_USE_EXISTING: existing dimensions should be
-used if -1 values are supplied. wxSIZE_ALLOW_MINUS_ONE: allow
-dimensions of -1 and less to be interpreted as real dimensions, not
-default values.", "",
+equal to -1.
+
+ ======================== ======================================
+ wx.SIZE_AUTO A -1 indicates that a class-specific
+ default should be used.
+ wx.SIZE_USE_EXISTING Axisting dimensions should be used if
+ -1 values are supplied.
+ wxSIZE_ALLOW_MINUS_ONE Allow dimensions of -1 and less to be
+ interpreted as real dimensions, not
+ default values.
+ ======================== ======================================
+", "",
SetDimensions);
"Moves the window to the given position.", "",
MoveXY);
+ DocDeclStr(
+ void , SetBestFittingSize(const wxSize& size=wxDefaultSize),
+ "A 'Smart' SetSize that will fill in default size components with the
+window's *best size* values. Also set's the minsize for use with sizers.", "");
+
-
+
DocDeclStr(
virtual void , Raise(),
"Raises the window to the top of the window hierarchy if it is a
dimensions the border or title bar have when trying to fit the window
around panel items, for example.", "");
void SetClientSize( const wxSize& size );
- %name(SetClientSizeWH) void SetClientSize( int width, int height );
- %name(SetClientRect) void SetClientSize(const wxRect& rect);
+ %Rename(SetClientSizeWH, void, SetClientSize( int width, int height ));
+ %Rename(SetClientRect, void, SetClientSize(const wxRect& rect));
DocStr(GetPosition, // sets the docstring for both
DocStr(GetBestSize,
- "This functions returns the best acceptable minimal size for the
+ "This function returns the best acceptable minimal size for the
window, if applicable. For example, for a static text control, it will
be the minimal size such that the control label is not truncated. For
windows containing subwindows (suzh aswx.Panel), the size returned by
GetBestSizeTuple);
+ DocDeclStr(
+ void , InvalidateBestSize(),
+ "Reset the cached best size value so it will be recalculated the next
+time it is needed.", "");
+
+
+
+ DocDeclStr(
+ wxSize , GetBestFittingSize() const,
+ "This function will merge the window's best size into the window's
+minimum size, giving priority to the min size components, and returns
+the results.
+", "");
+
+
DocDeclStr(
wxSize , GetAdjustedBestSize() const,
"This method is similar to GetBestSize, except in one
- %nokwargs SetSizeHints;
DocStr(SetSizeHints,
"Allows specification of minimum and maximum window sizes, and window
size increments. If a pair of values is not set (or set to -1), the
default values will be used. If this function is called, the user
-will not be able to size the window outside the given bounds. The
-resizing increments are only significant under Motif or Xt.", "");
+will not be able to size the window outside the given bounds (if it is
+a top-level window.) Sizers will also inspect the minimum window size
+and will use that value if set when calculating layout.
+
+The resizing increments are only significant under Motif or Xt.", "
+
+:see: `GetMinSize`, `GetMaxSize`, `SetMinSize`, `SetMaxSize`
+");
virtual void SetSizeHints( int minW, int minH,
int maxW = -1, int maxH = -1,
int incW = -1, int incH = -1 );
- void SetSizeHints( const wxSize& minSize,
- const wxSize& maxSize=wxDefaultSize,
- const wxSize& incSize=wxDefaultSize);
+ %Rename(SetSizeHintsSz, void, SetSizeHints( const wxSize& minSize,
+ const wxSize& maxSize=wxDefaultSize,
+ const wxSize& incSize=wxDefaultSize));
- %nokwargs SetVirtualSizeHints;
DocStr(SetVirtualSizeHints,
"Allows specification of minimum and maximum virtual window sizes. If a
pair of values is not set (or set to -1), the default values will be
the virtual area of the window outside the given bounds.", "");
virtual void SetVirtualSizeHints( int minW, int minH,
int maxW = -1, int maxH = -1 );
- void SetVirtualSizeHints( const wxSize& minSize,
- const wxSize& maxSize=wxDefaultSize);
+ %Rename(SetVirtualSizeHintsSz, void, SetVirtualSizeHints(
+ const wxSize& minSize, const wxSize& maxSize=wxDefaultSize));
+
+
DocDeclStr(
- virtual int , GetMinWidth() const,
+ virtual wxSize , GetMaxSize() const,
"", "");
DocDeclStr(
- virtual int , GetMinHeight() const,
+ virtual wxSize , GetMinSize() const,
"", "");
DocDeclStr(
- int , GetMaxWidth() const,
+ void , SetMinSize(const wxSize& minSize),
+ "A more convenient method than `SetSizeHints` for setting just the
+min size.", "");
+
+ DocDeclStr(
+ void , SetMaxSize(const wxSize& maxSize),
+ "A more convenient method than `SetSizeHints` for setting just the
+max size.", "");
+
+
+
+ DocDeclStr(
+ virtual int , GetMinWidth() const,
"", "");
DocDeclStr(
- int , GetMaxHeight() const,
+ virtual int , GetMinHeight() const,
"", "");
-
DocDeclStr(
- virtual wxSize , GetMaxSize() const,
+ int , GetMaxWidth() const,
"", "");
-
DocDeclStr(
- virtual wxSize , GetMinSize() const,
+ int , GetMaxHeight() const,
"", "");
+
DocStr(SetVirtualSize,
"Set the the virtual size of a window in pixels. For most windows this
is just the client area of the window, but for some like scrolled
windows it is more or less independent of the screen window size.", "");
void SetVirtualSize(const wxSize& size );
- %name(SetVirtualSizeWH) void SetVirtualSize( int w, int h );
+ %Rename(SetVirtualSizeWH, void, SetVirtualSize( int w, int h ));
DocStr(GetVirtualSize,
// ------------
DocDeclStr(
- virtual bool , Show( bool show = True ),
+ virtual bool , Show( bool show = true ),
"Shows or hides the window. You may need to call Raise for a top level
window if you want to bring it to top, although this is not needed if
Show is called immediately after the frame creation. Returns True if
DocDeclStr(
- virtual bool , Enable( bool enable = True ),
+ virtual bool , Enable( bool enable = true ),
"Enable or disable the window for user input. Note that when a parent
window is disabled, all of its children are disabled as well and they
are reenabled again when the parent is. Returns true if the window
DocDeclStr(
- virtual void , MakeModal(bool modal = True),
+ virtual void , MakeModal(bool modal = true),
"Disables all other windows in the application so that the user can
only interact with this window. Passing False will reverse this
effect.", "");
"Set this child as temporary default", "");
+ DocDeclAStr(
+ virtual bool , Navigate(int flags = wxNavigationKeyEvent::IsForward),
+ "Navigate(self, int flags=NavigationKeyEvent.IsForward) -> bool",
+ "Does keyboard navigation from this window to another, by sending a
+`wx.NavigationKeyEvent`.", "
+
+ :param flags: A combination of the ``IsForward`` or ``IsBackward``
+ and the ``WinChange`` values in the `wx.NavigationKeyEvent`
+ class, which determine if the navigation should be in forward
+ or reverse order, and if it should be able to cross parent
+ window boundaries, such as between notebook pages or MDI child
+ frames. Typically the status of the Shift key (for forward or
+ backward) or the Control key (for WinChange) would be used to
+ determine how to set the flags.
+
+One situation in which you may wish to call this method is from a text
+control custom keypress handler to do the default navigation behaviour
+for the tab key, since the standard default behaviour for a multiline
+text control with the wx.TE_PROCESS_TAB style is to insert a tab and
+not navigate to the next control.");
+
+
+
+ DocDeclStr(
+ void , MoveAfterInTabOrder(wxWindow *win),
+ "Moves this window in the tab navigation order after the specified
+sibling window. This means that when the user presses the TAB key on
+that other window, the focus switches to this window.
+
+The default tab order is the same as creation order. This function
+and `MoveBeforeInTabOrder` allow to change it after creating all the
+windows.
+", "");
+
+
+ DocDeclStr(
+ void , MoveBeforeInTabOrder(wxWindow *win),
+ "Same as `MoveAfterInTabOrder` except that it inserts this window just
+before win instead of putting it right after it.", "");
+
+
+
+
+
// parent/children relations
// -------------------------
DocDeclStr(
- wxEvtHandler *, PopEventHandler( bool deleteHandler = False ),
+ wxEvtHandler *, PopEventHandler( bool deleteHandler = false ),
"Removes and returns the top-most event handler on the event handler
stack. If deleteHandler is True then the wx.EvtHandler object will be
destroyed after it is popped.", "");
%#if wxUSE_HOTKEY
return self->RegisterHotKey(hotkeyId, modifiers, keycode);
%#else
- return False;
+ return false;
%#endif
}
#if wxUSE_HOTKEY
return self->UnregisterHotKey(hotkeyId);
#else
- return False;
+ return false;
#endif
}
}
average character width and then divided by 4. For the y dimension,
the dialog units are multiplied by the average character height and
then divided by 8.", "");
- %name(ConvertDialogPointToPixels) wxPoint ConvertDialogToPixels(const wxPoint& pt);
- %name(ConvertDialogSizeToPixels) wxSize ConvertDialogToPixels(const wxSize& sz);
- %name(DLG_PNT) wxPoint ConvertDialogToPixels(const wxPoint& pt);
- %name(DLG_SZE) wxSize ConvertDialogToPixels(const wxSize& sz);
+ %Rename(ConvertDialogPointToPixels, wxPoint, ConvertDialogToPixels(const wxPoint& pt));
+ %Rename(ConvertDialogSizeToPixels, wxSize, ConvertDialogToPixels(const wxSize& sz));
+ %Rename(DLG_PNT, wxPoint, ConvertDialogToPixels(const wxPoint& pt));
+ %Rename(DLG_SZE, wxSize, ConvertDialogToPixels(const wxSize& sz));
DocStr(ConvertPixelPointToDialog,
average character width and then divided by 4. For the y dimension,
the dialog units are multiplied by the average character height and
then divided by 8.", "");
- %name(ConvertPixelPointToDialog) wxPoint ConvertPixelsToDialog(const wxPoint& pt);
- %name(ConvertPixelSizeToDialog) wxSize ConvertPixelsToDialog(const wxSize& sz);
+ %Rename(ConvertPixelPointToDialog, wxPoint, ConvertPixelsToDialog(const wxPoint& pt));
+ %Rename(ConvertPixelSizeToDialog, wxSize, ConvertPixelsToDialog(const wxSize& sz));
// -------------------
DocDeclStr(
- virtual void , Refresh( bool eraseBackground = True,
+ virtual void , Refresh( bool eraseBackground = true,
const wxRect *rect = NULL ),
"Mark the specified rectangle (or the whole window) as \"dirty\" so it
will be repainted. Causes an EVT_PAINT event to be generated and sent
DocDeclStr(
- void , RefreshRect(const wxRect& rect),
+ void , RefreshRect(const wxRect& rect, bool eraseBackground = true),
"Redraws the contents of the given rectangle: the area inside it will
be repainted. This is the same as Refresh but has a nicer syntax.", "");
optimize redrawing by only redrawing those areas, which have been
exposed.", "");
bool IsExposed( int x, int y, int w=1, int h=1 ) const;
- %name(IsExposedPoint) bool IsExposed( const wxPoint& pt ) const;
- %name(IsExposedRect) bool IsExposed( const wxRect& rect ) const;
+ %Rename(IsExposedPoint, bool, IsExposed( const wxPoint& pt ) const);
+ %Rename(IsExposedRect, bool, IsExposed( const wxRect& rect ) const);
"Sets the background colour of the window. Returns True if the colour
was changed. The background colour is usually painted by the default
EVT_ERASE_BACKGROUND event handler function under Windows and
-automatically under GTK.
+automatically under GTK. Using `wx.NullColour` will reset the window
+to the default background colour.
Note that setting the background colour may not cause an immediate
-refresh, so you may wish to call ClearBackground or Refresh after
+refresh, so you may wish to call `ClearBackground` or `Refresh` after
calling this function.
-Use this function with care under GTK+ as the new appearance of the
-window might not look equally well when used with themes, i.e GTK+'s
-ability to change its look as the user wishes with run-time loadable
-modules.", "");
+Using this function will disable attempts to use themes for this
+window, if the system supports them. Use with care since usually the
+themes represent the appearance chosen by the user to be used for all
+applications on the system.", "");
DocDeclStr(
- void , SetDefaultBackgroundColour(const wxColour& colour),
+ void , SetOwnBackgroundColour(const wxColour& colour),
"", "");
not be used at all.", "");
DocDeclStr(
- void , SetDefaultForegroundColour(const wxColour& colour),
+ void , SetOwnForegroundColour(const wxColour& colour),
"", "");
"Returns the foreground colour of the window. The interpretation of
foreground colour is dependent on the window class; it may be the text
colour or other colour, or it may not be used at all.", "");
+
+ DocDeclStr(
+ bool , InheritsBackgroundColour() const,
+ "", "");
+
+ DocDeclStr(
+ bool , UseBgCol() const,
+ "", "");
+
+// TODO:
+// // if the window shouldn't inherit its colour from the parent, override
+// // this function to return true
+// //
+// // this is currently only used by wxMSW and wxUniv but should be useful for
+// // the other ports too
+// virtual bool ProvidesBackground() const;
+ // Set/get the background style.
+ // Pass one of wxBG_STYLE_SYSTEM, wxBG_STYLE_COLOUR, wxBG_STYLE_CUSTOM
+ DocDeclStr(
+ virtual bool , SetBackgroundStyle(wxBackgroundStyle style),
+ "Returns the background style of the window. The background style
+indicates how the background of the window is drawn.
+
+ ====================== ========================================
+ wx.BG_STYLE_SYSTEM The background colour or pattern should
+ be determined by the system
+ wx.BG_STYLE_COLOUR The background should be a solid colour
+ wx.BG_STYLE_CUSTOM The background will be implemented by the
+ application.
+ ====================== ========================================
+
+On GTK+, use of wx.BG_STYLE_CUSTOM allows the flicker-free drawing of
+a custom background, such as a tiled bitmap. Currently the style has
+no effect on other platforms.
+
+:see: `GetBackgroundStyle`, `SetBackgroundColour`", "");
+
+ DocDeclStr(
+ virtual wxBackgroundStyle , GetBackgroundStyle() const,
+ "Returns the background style of the window.
+
+:see: `SetBackgroundStyle`", "");
+
+
+ DocDeclStr(
+ bool , HasTransparentBackground(),
+ "Returns True if this window's background is transparent (as, for
+example, for `wx.StaticText`) and should show the parent window's
+background.
+
+This method is mostly used internally by the library itself and you
+normally shouldn't have to call it. You may, however, have to override
+it in your custom control classes to ensure that background is painted
+correctly.", "");
+
DocDeclStr(
virtual bool , SetCursor( const wxCursor &cursor ),
be reset back to default.", "");
DocDeclStr(
- wxCursor& , GetCursor(),
+ wxCursor , GetCursor(),
"Return the cursor associated with this window.", "");
"Sets the font for this window.", "");
DocDeclStr(
- void , SetDefaultFont(const wxFont& font),
+ void , SetOwnFont(const wxFont& font),
"", "");
DocDeclStr(
- wxFont& , GetFont(),
+ wxFont , GetFont(),
"Returns the default font used for this window.", "");
DocStr(PopupMenu,
- "Pops up the given menu at the specified coordinates, relative to this
-window, and returns control when the user has dismissed the menu. If a
-menu item is selected, the corresponding menu event is generated and
-will be processed as usual.", "");
- %name(PopupMenuXY) bool PopupMenu(wxMenu *menu, int x, int y);
- bool PopupMenu(wxMenu *menu, const wxPoint& pos);
+ "Pops up the given menu at the specified coordinates, relative to this window,
+and returns control when the user has dismissed the menu. If a menu item is
+selected, the corresponding menu event is generated and will be processed as
+usual. If the default position is given then the current position of the
+mouse cursor will be used.", "");
+ %Rename(PopupMenuXY, bool, PopupMenu(wxMenu *menu, int x=-1, int y=-1));
+ bool PopupMenu(wxMenu *menu, const wxPoint& pos=wxDefaultPosition);
}
}
+ DocStr(
+ AssociateHandle,
+ "Associate the window with a new native handle", "");
+ %extend {
+ void AssociateHandle(long handle) {
+ self->AssociateHandle((WXWidget)handle);
+ }
+ }
+
+
+ DocDeclStr(
+ virtual void , DissociateHandle(),
+ "Dissociate the current native handle from the window", "");
+
#ifdef __WXMSW__
int position,
int thumbSize,
int range,
- bool refresh = True ),
+ bool refresh = true ),
"Sets the scrollbar properties of a built-in scrollbar.",
"
:param orientation: Determines the scrollbar whose page size is to
");
DocDeclStr(
- virtual void , SetScrollPos( int orientation, int pos, bool refresh = True ),
+ virtual void , SetScrollPos( int orientation, int pos, bool refresh = true ),
"Sets the position of one of the built-in scrollbars.", "");
DocDeclStr(
"Physically scrolls the pixels in the window and move child windows
accordingly. Use this function to optimise your scrolling
implementations, to minimise the area that must be redrawn. Note that
-it is rarely required to call this function from a user program.",
-"
+it is rarely required to call this function from a user program.","
+
:param dx: Amount to scroll horizontally.
:param dy: Amount to scroll vertically.
DocStr(SetToolTip,
"Attach a tooltip to the window.", "");
- %name(SetToolTipString) void SetToolTip( const wxString &tip );
+ %Rename(SetToolTipString, void, SetToolTip( const wxString &tip ));
void SetToolTip( wxToolTip *tip );
DocDeclStr(
DocDeclStr(
- void , SetSizer(wxSizer *sizer, bool deleteOld = True ),
+ void , SetSizer(wxSizer *sizer, bool deleteOld = true ),
"Sets the window to have the given layout sizer. The window will then
own the object, and will take care of its deletion. If an existing
layout sizer object is already owned by the window, it will be deleted
if the deleteOld parameter is true. Note that this function will also
call SetAutoLayout implicitly with a True parameter if the sizer is
-non-NoneL and False otherwise.", "");
+non-None, and False otherwise.", "");
DocDeclStr(
- void , SetSizerAndFit( wxSizer *sizer, bool deleteOld = True ),
+ void , SetSizerAndFit( wxSizer *sizer, bool deleteOld = true ),
"The same as SetSizer, except it also sets the size hints for the
window based on the sizer's minimum size.", "");
By 'intelligently' the following is meant: by default, all windows use
their own default attributes. However if some of the parent's
attributes are explicitly changed (that is, using SetFont and not
-SetDefaultFont) and if the corresponding attribute hadn't been
+SetOwnFont) and if the corresponding attribute hadn't been
explicitly set for this window itself, then this window takes the same
value as used by the parent. In addition, if the window overrides
ShouldInheritColours to return false, the colours will not be changed
no matter what and only the font might.
-This rather complicated logic is necessary in order to accomodate the
-different usage scenarius. The most common one is when all default
+This rather complicated logic is necessary in order to accommodate the
+different usage scenarios. The most common one is when all default
attributes are used and in this case, nothing should be inherited as
in modern GUIs different controls use different fonts (and colours)
than their siblings so they can't inherit the same value from the
hierarchy. The search is recursive in both cases.", "");
+MustHaveApp(wxFindWindowById);
+MustHaveApp(wxFindWindowByName);
+MustHaveApp(wxFindWindowByLabel);
+
%inline %{
wxWindow* wxFindWindowById( long id, const wxWindow *parent = NULL ) {
return wxWindow::FindWindowById(id, parent);