wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight)
{
m_refData = new wxRegionRefData(topLeft.x , topLeft.y ,
- topLeft.x - bottomRight.x ,
- topLeft.y - bottomRight.y);
+ bottomRight.x - topLeft.x,
+ bottomRight.y - topLeft.y);
}
wxRegion::wxRegion(const wxRect& rect)
// nothing to do
return true;
+ AllocExclusive();
+
verify_noerr( HIShapeOffset( M_REGION , x , y ) ) ;
return true ;
//! Union /e region with this.
bool wxRegion::DoCombine(const wxRegion& region, wxRegionOp op)
{
- wxCHECK_MSG( region.Ok(), false, wxT("invalid wxRegion") );
+ wxCHECK_MSG( region.IsOk(), false, wxT("invalid wxRegion") );
- // Don't change shared data
- if (!m_refData)
- {
- m_refData = new wxRegionRefData();
- }
- else if (m_refData->GetRefCount() > 1)
- {
- wxRegionRefData* ref = (wxRegionRefData*)m_refData;
- UnRef();
- m_refData = new wxRegionRefData(*ref);
- }
+ AllocExclusive();
switch (op)
{
//# Information on region
//-----------------------------------------------------------------------------
-bool wxRegion::DoIsEqual(const wxRegion& WXUNUSED(region)) const
+bool wxRegion::DoIsEqual(const wxRegion& region) const
{
- wxFAIL_MSG( wxT("not implemented") );
+ // There doesn't seem to be any native function for checking the equality
+ // of HIShapes so we compute their differences to determine if they are
+ // equal.
+ wxRegion r(*this);
+ r.Subtract(region);
+
+ if ( !r.IsEmpty() )
+ return false;
+
+ wxRegion r2(region);
+ r2.Subtract(*this);
- return false;
+ return r2.IsEmpty();
}
// Outer bounds of region