#define wxSPIN_BUTTON_NAME _T("wxSpinButton")
+class WXDLLIMPEXP_FWD_CORE wxSpinEvent;
+wxDECLARE_EXPORTED_EVENT_REFERENCE( WXDLLIMPEXP_CORE, wxEVT_SPIN_UP, wxSpinEvent )
+wxDECLARE_EXPORTED_EVENT_REFERENCE( WXDLLIMPEXP_CORE, wxEVT_SPIN_DOWN, wxSpinEvent )
+wxDECLARE_EXPORTED_EVENT_REFERENCE( WXDLLIMPEXP_CORE, wxEVT_SPIN, wxSpinEvent )
+
// ----------------------------------------------------------------------------
// The wxSpinButton is like a small scrollbar than is often placed next
// to a text control.
// wxSP_WRAP: value wraps at either end
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxSpinButtonBase : public wxControl
+class WXDLLIMPEXP_CORE wxSpinButtonBase : public wxControl
{
public:
- // ctor intiializes the range with the default (0..100) values
+ // ctor initializes the range with the default (0..100) values
wxSpinButtonBase() { m_min = 0; m_max = 100; }
// accessors
#if defined(__WXUNIVERSAL__)
#include "wx/univ/spinbutt.h"
-#elif defined(__WXMSW__) && defined(__WIN95__)
+#elif defined(__WXMSW__)
#include "wx/msw/spinbutt.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/spinbutt.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/spinbutt.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/spinbutt.h"
#elif defined(__WXMAC__)
- #include "wx/mac/spinbutt.h"
+ #include "wx/osx/spinbutt.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/spinbutt.h"
#elif defined(__WXPM__)
// the wxSpinButton event
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxSpinEvent : public wxNotifyEvent
+class WXDLLIMPEXP_CORE wxSpinEvent : public wxNotifyEvent
{
public:
wxSpinEvent(wxEventType commandType = wxEVT_NULL, int winid = 0)
{
}
+ wxSpinEvent(const wxSpinEvent& event) : wxNotifyEvent(event) {}
+
// get the current value of the control
+ int GetValue() const { return m_commandInt; }
+ void SetValue(int value) { m_commandInt = value; }
+
int GetPosition() const { return m_commandInt; }
void SetPosition(int pos) { m_commandInt = pos; }
+ virtual wxEvent *Clone() const { return new wxSpinEvent(*this); }
+
private:
- DECLARE_DYNAMIC_CLASS_NO_COPY(wxSpinEvent)
+ DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSpinEvent)
};
typedef void (wxEvtHandler::*wxSpinEventFunction)(wxSpinEvent&);
+#define wxSpinEventHandler(func) \
+ wxEVENT_HANDLER_CAST(wxSpinEventFunction, func)
+
// macros for handling spin events
#define EVT_SPIN_UP(winid, func) \
- DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_LINEUP, winid, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
+ wx__DECLARE_EVT1(wxEVT_SPIN_UP, winid, wxSpinEventHandler(func))
#define EVT_SPIN_DOWN(winid, func) \
- DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_LINEDOWN, winid, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
+ wx__DECLARE_EVT1(wxEVT_SPIN_DOWN, winid, wxSpinEventHandler(func))
#define EVT_SPIN(winid, func) \
- DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_THUMBTRACK, winid, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
+ wx__DECLARE_EVT1(wxEVT_SPIN, winid, wxSpinEventHandler(func))
#endif // wxUSE_SPINBTN