// macros for handling spin events
#define EVT_SPIN_UP(winid, func) \
- DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_LINEUP, winid, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
+ DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_LINEUP, winid, -1, (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxSpinEventFunction, & func ), NULL ),
#define EVT_SPIN_DOWN(winid, func) \
- DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_LINEDOWN, winid, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
+ DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_LINEDOWN, winid, -1, (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxSpinEventFunction, & func ), NULL ),
#define EVT_SPIN(winid, func) \
- DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_THUMBTRACK, winid, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
+ DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_THUMBTRACK, winid, -1, (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxSpinEventFunction, & func ), NULL ),
#endif // wxUSE_SPINBTN