- wxBitmap(); // Platform-specific
-
- // Copy constructors
- wxBitmap(const wxBitmap& bitmap)
- { Ref(bitmap); }
-
- // Initialize with raw XBM data
- wxBitmap(const char bits[], int width, int height, int depth = 1);
-
- // from XPM
- wxBitmap(const char **data) { (void) Create((void *)data, wxBITMAP_TYPE_XPM_DATA, 0, 0, 0); }
- wxBitmap(char **data) { (void) Create((void *)data, wxBITMAP_TYPE_XPM_DATA, 0, 0, 0); }
-
- // Load a file or resource
- wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_XPM);
-
- // Constructor for generalised creation from data
- wxBitmap(void *data, long type, int width, int height, int depth = 1);
-
- // If depth is omitted, will create a bitmap compatible with the display
- wxBitmap(int width, int height, int depth = -1);
-
- // Convert from wxImage:
- wxBitmap(const wxImage& image, int depth = -1) { (void)CreateFromImage(image, depth); }
-
- ~wxBitmap();
-
- virtual bool Create(int width, int height, int depth = -1);
- virtual bool Create(void *data, long type, int width, int height, int depth = 1);
-
- wxBitmap GetSubBitmap( const wxRect& rect ) const;
-
- virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_XPM);
- virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
-
- wxImage ConvertToImage() const;
+ wxBitmap();
+ wxBitmap( int width, int height, int depth = -1 );
+ wxBitmap( const char bits[], int width, int height, int depth = 1 );
+ wxBitmap( const char **bits ) { (void)CreateFromXpm(bits); }
+ wxBitmap( char **bits ) { (void)CreateFromXpm((const char **)bits); }
+ wxBitmap( const wxBitmap& bmp );
+ wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM );
+ virtual ~wxBitmap();
+
+ wxBitmap& operator = ( const wxBitmap& bmp );
+ bool operator == ( const wxBitmap& bmp ) const;
+ bool operator != ( const wxBitmap& bmp ) const;
+ bool Ok() const;