// ----------------------------------------------------------------------------
// Useful buffer (FIXME VZ: To be removed!!!)
+// Now only needed in Mac and MSW ports
+#if !defined(__WXMOTIF__) && !defined(__WXGTK__) && !defined(__WXX11__) && !defined(__WXMGL__)
WXDLLEXPORT_DATA(extern wxChar*) wxBuffer;
+#endif
// Make a copy of this string using 'new'
WXDLLEXPORT wxChar* copystring(const wxChar *s);
// Process management
// ----------------------------------------------------------------------------
-// Execute another program. Returns 0 if there was an error, a PID otherwise.
-WXDLLEXPORT long wxExecute(wxChar **argv, bool sync = FALSE,
+// NB: for backwars compatibility reasons the values of wxEXEC_[A]SYNC *must*
+// be 0 and 1, don't change!
+
+enum
+{
+ // execute the process asynchronously
+ wxEXEC_ASYNC = 0,
+
+ // execute it synchronously, i.e. wait until it finishes
+ wxEXEC_SYNC = 1,
+
+ // under Windows, don't hide the child even if it's IO is redirected (this
+ // is done by default)
+ wxEXEC_NOHIDE = 2,
+
+ // under Unix, if the process is the group leader then killing -pid kills
+ // all children as well as pid
+ wxEXEC_MAKE_GROUP_LEADER = 4
+};
+
+// Execute another program.
+//
+// If flags contain wxEXEC_SYNC, return -1 on failure and the exit code of the
+// process if everything was ok. Otherwise (i.e. if wxEXEC_ASYNC), return 0 on
+// failure and the PID of the launched process if ok.
+WXDLLEXPORT long wxExecute(wxChar **argv, int flags = wxEXEC_ASYNC,
wxProcess *process = (wxProcess *) NULL);
-WXDLLEXPORT long wxExecute(const wxString& command, bool sync = FALSE,
+WXDLLEXPORT long wxExecute(const wxString& command, int flags = wxEXEC_ASYNC,
wxProcess *process = (wxProcess *) NULL);
-// execute the command capturing its output into an array line by line
+// execute the command capturing its output into an array line by line, this is
+// always synchronous
WXDLLEXPORT long wxExecute(const wxString& command,
wxArrayString& output);
-// also capture stderr
+// also capture stderr (also synchronous)
WXDLLEXPORT long wxExecute(const wxString& command,
wxArrayString& output,
wxArrayString& error);
// Error message functions used by wxWindows (deprecated, use wxLog)
// ----------------------------------------------------------------------------
+#if WXWIN_COMPATIBILITY_2_2
+
// Format a message on the standard error (UNIX) or the debugging
// stream (Windows)
WXDLLEXPORT void wxDebugMsg(const wxChar *fmt ...);
WXDLLEXPORT_DATA(extern const wxChar*) wxFatalErrorStr;
WXDLLEXPORT void wxFatalError(const wxString& msg, const wxString& title = wxFatalErrorStr);
+#endif // WXWIN_COMPATIBILITY_2_2
#endif
// _WX_UTILSH__