/* Wolfram Gloger <u7y22ab@sunmail.lrz-muenchen.de>
I have implemented basic colormap support for the X11 versions of
/* Wolfram Gloger <u7y22ab@sunmail.lrz-muenchen.de>
I have implemented basic colormap support for the X11 versions of
allocate additional read-only color cells in the default colormap. In
general you will get arbitrary pixel values assigned to these new
allocate additional read-only color cells in the default colormap. In
general you will get arbitrary pixel values assigned to these new
which maps the pixel values 0..n to the real ones obtained with
Create(). This is only implemented for the popular case of 8-bit
depth.
which maps the pixel values 0..n to the real ones obtained with
Create(). This is only implemented for the popular case of 8-bit
depth.
- for (node = m_palettes.First(); node; node = next) {
- wxXPalette *c = (wxXPalette *)node->Data();
+ for (node = m_palettes.GetFirst(); node; node = next) {
+ wxXPalette *c = (wxXPalette *)node->GetData();
unsigned long *pix_array = c->m_pix_array;
Colormap cmap = (Colormap) c->m_cmap;
bool destroyable = c->m_destroyable;
unsigned long *pix_array = c->m_pix_array;
Colormap cmap = (Colormap) c->m_cmap;
bool destroyable = c->m_destroyable;
// XFreeColors(display, cmap, pix_array, pix_array_n, 0);
// Be careful not to free '0' pixels...
int i, j;
// XFreeColors(display, cmap, pix_array, pix_array_n, 0);
// Be careful not to free '0' pixels...
int i, j;
if(j > i) XFreeColors(display, cmap, &pix_array[i], j-i, 0);
while(j<pix_array_n && pix_array[j]==0) j++;
}
if(j > i) XFreeColors(display, cmap, &pix_array[i], j-i, 0);
while(j<pix_array_n && pix_array[j]==0) j++;
}
c->m_pix_array = pix_array;
c->m_cmap = (WXColormap) cmap;
c->m_display = (WXDisplay*) display;
c->m_pix_array = pix_array;
c->m_cmap = (WXColormap) cmap;
c->m_display = (WXDisplay*) display;
}
bool wxPalette::GetRGB(int index, unsigned char *WXUNUSED(red), unsigned char *WXUNUSED(green), unsigned char *WXUNUSED(blue)) const
{
if ( !m_refData )
}
bool wxPalette::GetRGB(int index, unsigned char *WXUNUSED(red), unsigned char *WXUNUSED(green), unsigned char *WXUNUSED(blue)) const
{
if ( !m_refData )
}
unsigned long *wxPalette::GetXPixArray(WXDisplay *display, int *n)
{
if (!M_PALETTEDATA)
return (unsigned long*) 0;
}
unsigned long *wxPalette::GetXPixArray(WXDisplay *display, int *n)
{
if (!M_PALETTEDATA)
return (unsigned long*) 0;