wxBitmap(CGImageRef image);
wxBitmap(WX_NSImage image);
+ // Create a bitmap compatible with the given DC
+ wxBitmap(int width, int height, const wxDC& dc);
+
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1) { (void)Create(width, height, depth); }
wxBitmap(const wxSize& sz, int depth = -1) { (void)Create(sz, depth); }