// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
+// NOTE: don't miss the "readme.txt" file which comes with this sample!
+
+
+
// ============================================================================
// declarations
// ============================================================================
void OnTest1(wxCommandEvent& event);
void OnTest2(wxCommandEvent& event);
void OnTest3(wxCommandEvent& event);
+ void OnTestMsgBox(wxCommandEvent& event);
DECLARE_EVENT_TABLE()
INTERNAT_PLAY,
INTERNAT_TEST_1,
INTERNAT_TEST_2,
- INTERNAT_TEST_3
+ INTERNAT_TEST_3,
+ INTERNAT_TEST_MSGBOX
};
// language data
EVT_MENU(INTERNAT_TEST_1, MyFrame::OnTest1)
EVT_MENU(INTERNAT_TEST_2, MyFrame::OnTest2)
EVT_MENU(INTERNAT_TEST_3, MyFrame::OnTest3)
+ EVT_MENU(INTERNAT_TEST_MSGBOX, MyFrame::OnTestMsgBox)
END_EVENT_TABLE()
IMPLEMENT_APP(MyApp)
wxLocale::AddCatalogLookupPathPrefix(".");
// Initialize the catalogs we'll be using
+ const wxLanguageInfo* pInfo = wxLocale::GetLanguageInfo(m_lang);
if (!m_locale.AddCatalog("internat"))
- wxLogError(_("Couldn't find/load the 'internat' catalog."));
+ {
+ wxLogError(_("Couldn't find/load the 'internat' catalog for locale '%s'."),
+ pInfo ? pInfo->GetLocaleName() : _("unknown"));
+ }
// Now try to add wxstd.mo so that loading "NOTEXIST.ING" file will produce
// a localized error message:
// Create the main frame window
MyFrame *frame = new MyFrame(m_locale);
- // Give it an icon
- frame->SetIcon(wxICON(mondrian));
-
- // Make a menubar
- wxMenu *file_menu = new wxMenu;
- file_menu->Append(INTERNAT_TEST, _("&Test locale availability...\tCtrl-T"));
- file_menu->AppendSeparator();
- file_menu->Append(wxID_ABOUT, _("&About..."));
- file_menu->AppendSeparator();
- file_menu->Append(wxID_EXIT, _("E&xit"));
-
- wxMenu *test_menu = new wxMenu;
- test_menu->Append(wxID_OPEN, _("&Open bogus file"));
- test_menu->Append(INTERNAT_PLAY, _("&Play a game"));
- test_menu->AppendSeparator();
- test_menu->Append(INTERNAT_TEST_1, _("&1 _() (gettext)"));
- test_menu->Append(INTERNAT_TEST_2, _("&2 _N() (ngettext)"));
- test_menu->Append(INTERNAT_TEST_3, _("&3 wxTRANSLATE() (gettext_noop)"));
-
- wxMenuBar *menu_bar = new wxMenuBar;
- menu_bar->Append(file_menu, _("&File"));
- menu_bar->Append(test_menu, _("&Test"));
- frame->SetMenuBar(menu_bar);
-
// Show the frame
frame->Show(true);
SetTopWindow(frame);
_("International wxWidgets App")),
m_locale(locale)
{
+ SetIcon(wxICON(mondrian));
+
+ // Make a menubar
+ wxMenu *file_menu = new wxMenu;
+ file_menu->Append(INTERNAT_TEST, _("&Test locale availability...\tCtrl-T"));
+ file_menu->AppendSeparator();
+
+ // since wxID_ABOUT and wxID_EXIT are stock IDs they will automatically get
+ // translated help strings; nice isn't it?
+ file_menu->Append(wxID_ABOUT, _("&About..."));
+ file_menu->AppendSeparator();
+ file_menu->Append(wxID_EXIT, _("E&xit"));
+
+ wxMenu *test_menu = new wxMenu;
+ test_menu->Append(wxID_OPEN, _("&Open bogus file"), _("Shows a wxWidgets localized error message"));
+ test_menu->Append(INTERNAT_PLAY, _("&Play a game"), _("A little game; hint: 17 is a lucky number for many"));
+ test_menu->AppendSeparator();
+ test_menu->Append(INTERNAT_TEST_1, _("&1 _() (gettext)"), _("Tests the _() macro"));
+ test_menu->Append(INTERNAT_TEST_2, _("&2 _N() (ngettext)"), _("Tests the _N() macro"));
+ test_menu->Append(INTERNAT_TEST_3, _("&3 wxTRANSLATE() (gettext_noop)"), _("Tests the wxTRANSLATE() macro"));
+ test_menu->Append(INTERNAT_TEST_MSGBOX, _("&Message box test"),
+ _("Tests message box buttons labels translation"));
+
+ wxMenuBar *menu_bar = new wxMenuBar;
+ menu_bar->Append(file_menu, _("&File"));
+ menu_bar->Append(test_menu, _("&Test"));
+ SetMenuBar(menu_bar);
+
+ // this demonstrates RTL support in wxStatusBar:
+ CreateStatusBar(1);
+
// this demonstrates RTL layout mirroring for Arabic locales
wxSizer *sizer = new wxBoxSizer(wxHORIZONTAL);
sizer->Add(new wxStaticText(this, wxID_ANY, _("First")),
wxString sysname = m_locale.GetSysName();
wxString canname = m_locale.GetCanonicalName();
- localeInfo.Printf(_("Language: %s\nSystem locale name:\n%s\nCanonical locale name: %s\n"),
- locale.c_str(), sysname.c_str(), canname.c_str() );
+ localeInfo.Printf(_("Language: %s\nSystem locale name: %s\nCanonical locale name: %s\n"),
+ locale.c_str(), sysname.c_str(), canname.c_str() );
wxMessageDialog dlg(
this,
}
else if ( num == 9 )
{
- // this message is not translated (not in catalog) because we used _T()
+ // this message is not translated (not in catalog) because we used wxT()
// and not _() around it
- str = _T("You've found a bug in this program!");
+ str = wxT("You've found a bug in this program!");
}
else if ( num == 17 )
{
}
if ( wxLocale::IsAvailable(info->Language) )
+ {
wxLogMessage(_("Locale \"%s\" is available."), s_locale.c_str());
+ }
else
+ {
wxLogWarning(_("Locale \"%s\" is not available."), s_locale.c_str());
+ }
}
void MyFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
wxMessageBox(s);
}
-
+void MyFrame::OnTestMsgBox(wxCommandEvent& WXUNUSED(event))
+{
+ if ( wxMessageBox
+ (
+ _("Are the labels of the buttons in this message box "
+ "translated into the current locale language?"),
+ _("wxWidgets i18n sample"),
+ wxYES_NO,
+ this
+ ) != wxYES )
+ {
+ wxMessageBox(_("Please report the details of your platform to us."));
+ }
+}