class WXDLLEXPORT wxAccessible;
#endif
+// ----------------------------------------------------------------------------
+// helper stuff used by wxWindow
+// ----------------------------------------------------------------------------
+
+// struct containing all the visual attributes of a control
+struct WXDLLEXPORT wxVisualAttributes
+{
+ // the font used for control label/text inside it
+ wxFont font;
+
+ // the foreground colour
+ wxColour colFg;
+
+ // the background colour, may be wxNullColour if the controls background
+ // colour is not solid
+ wxColour colBg;
+};
+
+// different window variants, on platforms like eg mac uses different
+// rendering sizes
+enum wxWindowVariant
+{
+ wxWINDOW_VARIANT_NORMAL, // Normal size
+ wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal)
+ wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal)
+ wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal)
+ wxWINDOW_VARIANT_MAX
+};
+
// ----------------------------------------------------------------------------
// (pseudo)template list classes
// ----------------------------------------------------------------------------
virtual void SetName( const wxString &name ) { m_windowName = name; }
virtual wxString GetName() const { return m_windowName; }
+ // sets the window variant, calls internally DoSetVariant if variant has changed
+ void SetWindowVariant( wxWindowVariant variant ) ;
+ wxWindowVariant GetWindowVariant() const { return m_windowVariant ; }
+
+
// window id uniquely identifies the window among its siblings unless
// it is -1 which means "don't care"
void SetId( wxWindowID winid ) { m_windowId = winid; }
// colours, fonts and cursors
// --------------------------
+ // get the default attributes for the controls of this class: we
+ // provide a virtual function which can be used to query the default
+ // attributes of an existing control and a static function which can
+ // be used even when no existing object of the given class is
+ // available, but which won't return any styles specific to this
+ // particular control, of course (e.g. "Ok" button might have
+ // different -- bold for example -- font)
+ virtual wxVisualAttributes GetDefaultAttributes() const
+ {
+ return GetClassDefaultAttributes(GetWindowVariant());
+ }
+
+ static wxVisualAttributes
+ GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
+
// set/retrieve the window colours (system defaults are used by
// default): Set functions return true if colour was changed
virtual bool SetBackgroundColour( const wxColour &colour );
virtual bool SetForegroundColour( const wxColour &colour );
- wxColour GetBackgroundColour() const { return m_backgroundColour; }
- wxColour GetForegroundColour() const { return m_foregroundColour; }
+ wxColour GetBackgroundColour() const;
+ wxColour GetForegroundColour() const;
// set/retrieve the cursor for this window (SetCursor() returns true
// if the cursor was really changed)
// set/retrieve the font for the window (SetFont() returns true if the
// font really changed)
virtual bool SetFont( const wxFont &font ) = 0;
- const wxFont& GetFont() const { return m_font; }
- wxFont& GetFont() { return m_font; }
+ const wxFont& GetFont() const { return DoGetFont(); }
+ wxFont& GetFont() { return DoGetFont(); }
#if wxUSE_CARET
// associate a caret with the window
// visual window attributes
wxCursor m_cursor;
- wxFont m_font;
- wxColour m_backgroundColour, m_foregroundColour;
+ wxFont m_font; // see m_hasFont
+ wxColour m_backgroundColour, // m_hasBgCol
+ m_foregroundColour; // m_hasFgCol
#if wxUSE_CARET
wxCaret *m_caret;
#if wxUSE_ACCESSIBILITY
wxAccessible* m_accessible;
#endif
+ // Best size for controls which fail to implement DoGetBestSize()
+ wxSize m_bestSize;
+
// Virtual size (scrolling)
wxSize m_virtualSize;
int m_minVirtualHeight;
int m_maxVirtualWidth;
int m_maxVirtualHeight;
+
+ wxWindowVariant m_windowVariant ;
// override this to change the default (i.e. used when no style is
// specified) border for the window class
virtual wxBorder GetDefaultBorder() const;
- // Get the default size for the new window if no explicit size given If
- // there are better default sizes then these can be changed, just as long
- // as they are not too small for TLWs.
- static int WidthDefault(int w) { return w == -1 ? 400 : w; }
- static int HeightDefault(int h) { return h == -1 ? 250 : h; }
+ // Get the default size for the new window if no explicit size given. TLWs
+ // have their own default size so this is just for non top-level windows.
+ static int WidthDefault(int w) { return w == -1 ? 20 : w; }
+ static int HeightDefault(int h) { return h == -1 ? 20 : h; }
// set the best size for the control if the default size was given:
// replaces the fields of size == -1 with the best values for them and
virtual void AdjustForParentClientOrigin(int& x, int& y,
int sizeFlags = 0) const;
+ // implements the window variants
+ virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
private:
-
// contains the last id generated by NewControlId
static int ms_lastControlId;
// the stack of windows which have captured the mouse
static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
+ // implementation of both const and non-const versions of GetFont()
+ wxFont& DoGetFont() const;
+
+
DECLARE_ABSTRACT_CLASS(wxWindowBase)
DECLARE_NO_COPY_CLASS(wxWindowBase)
DECLARE_EVENT_TABLE()