#include "wx/window.h"
#include "wx/frame.h"
+#include "wx/button.h"
#include "wx/app.h"
#include "wx/utils.h"
#include "wx/gdicmn.h"
#endif
}
+//----------------------------------------------------------------------
+// wxEntry
+//----------------------------------------------------------------------
+
+int wxEntryStart( int argc, char *argv[] )
+{
+ return wxApp::Initialize();
+}
+
+
+int wxEntryInitGui()
+{
+ return wxTheApp->OnInitGui();
+}
+
+
+void wxEntryCleanup()
+{
+ wxApp::CleanUp();
+}
+
+
int wxEntry( int argc, char *argv[] , bool enterLoop )
{
#ifdef __MWERKS__
wxDebugContext::SetCheckpoint();
#endif
#endif
- if (!wxApp::Initialize()) {
+ if (!wxEntryStart(argc, argv)) {
return 0;
}
// create the application object or ensure that one already exists
wxCHECK_MSG( wxTheApp, 0, wxT("You have to define an instance of wxApp!") );
-#ifdef __WXMAC__
- argc = 0 ; // currently we don't support files as parameters
+#ifndef __DARWIN__
+ argc = 0 ; // currently we don't support files as parameters
#endif
+ // we could try to get the open apple events here to adjust argc and argv better
- wxTheApp->argc = argc;
- wxTheApp->argv = argv;
-
- // GUI-specific initialization, such as creating an app context.
- wxTheApp->OnInitGui();
+ wxTheApp->argc = argc;
+ wxTheApp->argv = argv;
- // we could try to get the open apple events here to adjust argc and argv better
+ // GUI-specific initialization, such as creating an app context.
+ wxEntryInitGui();
- // Here frames insert themselves automatically
- // into wxTopLevelWindows by getting created
- // in OnInit().
+ // Here frames insert themselves automatically
+ // into wxTopLevelWindows by getting created
+ // in OnInit().
- int retValue = 0;
+ int retValue = 0;
if ( wxTheApp->OnInit() )
{
wxTheApp->OnExit();
- wxApp::CleanUp();
+ wxEntryCleanup();
return retValue;
}
void wxApp::MacSuspend( bool convertClipboard )
{
- // we have to deactive the window manually
+ // we have to deactive the top level windows manually
- wxWindow* window = GetTopWindow() ;
- if ( window )
- window->MacActivate( MacGetCurrentEvent() , false ) ;
+ wxNode* node = wxTopLevelWindows.First();
+ while (node)
+ {
+ wxTopLevelWindow* win = (wxTopLevelWindow*) node->Data();
+ win->MacActivate( MacGetCurrentEvent() , false ) ;
- s_lastMouseDown = 0 ;
- if( convertClipboard )
- {
- MacConvertPrivateToPublicScrap() ;
- }
+ node = node->Next();
+ }
+
+ s_lastMouseDown = 0 ;
+ if( convertClipboard )
+ {
+ MacConvertPrivateToPublicScrap() ;
+ }
- ::HideFloatingWindows() ;
+ ::HideFloatingWindows() ;
}
void wxApp::MacResume( bool convertClipboard )
{
EventRecord event ;
- long sleepTime = 1 ; // GetCaretTime() / 4 ;
+ long sleepTime = 1; // GetCaretTime() / 4 ;
- if (WaitNextEvent(everyEvent, &event,sleepTime, s_macCursorRgn))
+ if (WaitNextEvent(everyEvent, &event, sleepTime, s_macCursorRgn))
{
- MacHandleOneEvent( &event );
+ MacHandleOneEvent( &event );
}
else
{
// repeaters
- DeletePendingObjects() ;
+ DeletePendingObjects() ;
wxMacProcessNotifierAndPendingEvents() ;
}
::GetWindowAttributes( frontWindow , &frontWindowAttributes ) ;
short windowPart = ::FindWindow(ev->where, &window);
- wxWindow* win = wxFindWinFromMacWindow( window ) ;
+ wxTopLevelWindowMac* win = wxFindWinFromMacWindow( window ) ;
if ( wxPendingDelete.Member(win) )
return ;
break ;
default:
{
- wxWindow* win = wxFindWinFromMacWindow( window ) ;
+ wxTopLevelWindowMac* win = wxFindWinFromMacWindow( window ) ;
if ( win )
win->MacMouseUp( ev , windowPart ) ;
}
short keychar ;
keychar = short(ev->message & charCodeMask);
keycode = short(ev->message & keyCodeMask) >> 8 ;
-
+ long keyval = wxMacTranslateKey(keychar, keycode) ;
+ bool handled = false ;
wxWindow* focus = wxWindow::FindFocus() ;
if ( focus )
{
- long keyval = wxMacTranslateKey(keychar, keycode) ;
wxKeyEvent event(wxEVT_KEY_DOWN);
event.m_shiftDown = ev->modifiers & shiftKey;
event.m_y = ev->where.v;
event.m_timeStamp = ev->when;
event.SetEventObject(focus);
- bool handled = focus->GetEventHandler()->ProcessEvent( event ) ;
+ handled = focus->GetEventHandler()->ProcessEvent( event ) ;
if ( !handled )
{
#if wxUSE_ACCEL
new_event.SetCurrentFocus( focus );
handled = focus->GetEventHandler()->ProcessEvent( new_event );
}
+ }
+ if ( !handled )
+ {
+ // if window is not having a focus still testing for default enter or cancel
+ // TODO add the UMA version for ActiveNonFloatingWindow
+ focus = wxFindWinFromMacWindow( FrontWindow() ) ;
+ if ( focus )
+ {
+ if ( keyval == WXK_RETURN )
+ {
+ wxButton *def = wxDynamicCast(focus->GetDefaultItem(),
+ wxButton);
+ if ( def && def->IsEnabled() )
+ {
+ wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, def->GetId() );
+ event.SetEventObject(def);
+ def->Command(event);
+ return ;
+ }
+ }
/* generate wxID_CANCEL if command-. or <esc> has been pressed (typically in dialogs) */
- if ( (!handled) &&
- (keyval == '.' && event.ControlDown() ) )
+ else if (keyval == WXK_ESCAPE || (keyval == '.' && ev->modifiers & cmdKey ) )
{
- wxCommandEvent new_event(wxEVT_COMMAND_BUTTON_CLICKED,wxID_CANCEL);
- new_event.SetEventObject( focus );
- handled = focus->GetEventHandler()->ProcessEvent( new_event );
+ wxCommandEvent new_event(wxEVT_COMMAND_BUTTON_CLICKED,wxID_CANCEL);
+ new_event.SetEventObject( focus );
+ handled = focus->GetEventHandler()->ProcessEvent( new_event );
}
+ }
}
}
}
// if it is a floater we activate/deactivate the front non-floating window instead
window = ::FrontNonFloatingWindow() ;
}
- wxWindow* win = wxFindWinFromMacWindow( window ) ;
+ wxTopLevelWindowMac* win = wxFindWinFromMacWindow( window ) ;
if ( win )
win->MacActivate( ev , activate ) ;
}
void wxApp::MacHandleUpdateEvent( EventRecord *ev )
{
WindowRef window = (WindowRef) ev->message ;
- wxWindow * win = wxFindWinFromMacWindow( window ) ;
+ wxTopLevelWindowMac * win = wxFindWinFromMacWindow( window ) ;
if ( win )
{
if ( !wxPendingDelete.Member(win) )
- win->MacUpdate( ev ) ;
+ win->MacUpdate( ev->when ) ;
}
else
{
if ( oldFrontWindow )
{
- wxWindow* win = wxFindWinFromMacWindow( oldFrontWindow ) ;
+ wxTopLevelWindowMac* win = wxFindWinFromMacWindow( oldFrontWindow ) ;
if ( win )
win->MacActivate( ev , false ) ;
}
if ( newFrontWindow )
{
- wxWindow* win = wxFindWinFromMacWindow( newFrontWindow ) ;
+ wxTopLevelWindowMac* win = wxFindWinFromMacWindow( newFrontWindow ) ;
if ( win )
win->MacActivate( ev , true ) ;
}
break ;
default:
{
- if ( s_lastMouseDown == 0 )
- ev->modifiers |= btnState ;
-
- wxWindow* win = wxFindWinFromMacWindow( window ) ;
+ // if ( s_lastMouseDown == 0 )
+ // ev->modifiers |= btnState ;
+
+ // Calling GetNextEvent with a zero event mask will always
+ // pass back a null event. However, it fills the EventRecord
+ // with the state of the modifier keys. This is needed since
+ // the modifier state returned by WaitForNextEvent often is
+ // wrong mouse move events. The attempt above to correct this
+ // didn't always work (under OS X at least).
+
+ EventRecord tmp;
+ ::GetNextEvent(0, &tmp);
+ ev->modifiers = tmp.modifiers;
+
+ wxTopLevelWindowMac* win = wxFindWinFromMacWindow( window ) ;
if ( win )
win->MacMouseMoved( ev , windowPart ) ;
else