#if wxUSE_ANIMATIONCTRL
-#include <wx/defs.h>
-#include <wx/string.h>
-#include <wx/gdicmn.h>
-#include <wx/list.h>
-#include <wx/timer.h>
-#include <wx/bitmap.h>
-#include <wx/colour.h>
-#include <wx/control.h>
-#include <wx/animdecod.h>
+#include "wx/animdecod.h"
+#include "wx/control.h"
+#include "wx/timer.h"
class WXDLLIMPEXP_ADV wxAnimation;
-extern WXDLLEXPORT_DATA(wxAnimation) wxNullAnimation;
-extern WXDLLEXPORT_DATA(const wxChar) wxAnimationCtrlNameStr[];
+extern WXDLLIMPEXP_DATA_ADV(wxAnimation) wxNullAnimation;
+extern WXDLLIMPEXP_DATA_ADV(const wxChar) wxAnimationCtrlNameStr[];
// ----------------------------------------------------------------------------
// wxAnimationBase
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxAnimationBase : public wxGDIObject
+class WXDLLIMPEXP_ADV wxAnimationBase : public wxGDIObject
{
public:
wxAnimationBase() {}