// Purpose: wxEventLoop implementation
// Author: Lukasz Michalski (lm@zork.pl)
// Created: 2007-05-07
-// RCS-ID: $Id$
// Copyright: (c) 2006 Zork Lukasz Michalski
+// (c) 2009, 2013 Vadim Zeitlin <vadim@wxwidgets.org>
+// (c) 2013 Rob Bresalier
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
wxConsoleEventLoop::wxConsoleEventLoop()
{
- m_wakeupPipe = new wxWakeUpPipeMT;
- const int pipeFD = m_wakeupPipe->GetReadFd();
+ // Be pessimistic initially and assume that we failed to initialize.
+ m_dispatcher = NULL;
+ m_wakeupPipe = NULL;
+ m_wakeupSource = NULL;
+
+ // Create the pipe.
+ wxScopedPtr<wxWakeUpPipeMT> wakeupPipe(new wxWakeUpPipeMT);
+ const int pipeFD = wakeupPipe->GetReadFd();
if ( pipeFD == wxPipe::INVALID_FD )
- {
- wxDELETE(m_wakeupPipe);
- m_dispatcher = NULL;
return;
- }
- m_dispatcher = wxFDIODispatcher::Get();
- if ( !m_dispatcher )
+ // And start monitoring it in our event loop.
+ m_wakeupSource = wxEventLoopBase::AddSourceForFD
+ (
+ pipeFD,
+ wakeupPipe.get(),
+ wxFDIO_INPUT
+ );
+
+ if ( !m_wakeupSource )
return;
- m_dispatcher->RegisterFD(pipeFD, m_wakeupPipe, wxFDIO_INPUT);
+ // This is a bit ugly but we know that AddSourceForFD() used the currently
+ // active dispatcher to register this source, so use the same one for our
+ // other operations. Of course, currently the dispatcher returned by
+ // wxFDIODispatcher::Get() is always the same one anyhow so it doesn't
+ // really matter, but if we started returning different things later, it
+ // would.
+ m_dispatcher = wxFDIODispatcher::Get();
+
+ m_wakeupPipe = wakeupPipe.release();
}
wxConsoleEventLoop::~wxConsoleEventLoop()
{
if ( m_wakeupPipe )
{
- if ( m_dispatcher )
- {
- m_dispatcher->UnregisterFD(m_wakeupPipe->GetReadFd());
- }
+ delete m_wakeupSource;
delete m_wakeupPipe;
}