class WXDLLEXPORT wxCheckBox;
class WXDLLEXPORT wxComboBox;
class WXDLLEXPORT wxTextCtrl;
+#if wxUSE_SPINCTRL
class WXDLLEXPORT wxSpinCtrl;
+#endif
// ----------------------------------------------------------------------------
// macros
virtual wxString GetValue() const;
protected:
+#if wxUSE_SPINCTRL
wxSpinCtrl *Spin() const { return (wxSpinCtrl *)m_control; }
+#endif
// if HasRange(), we use wxSpinCtrl - otherwise wxTextCtrl
- bool HasRange() const { return m_min != m_max; }
+ bool HasRange() const
+ {
+#if wxUSE_SPINCTRL
+ return m_min != m_max;
+#else
+ return false;
+#endif
+ }
// string representation of m_valueOld
wxString GetString() const
// and may be overridden by the user
virtual void DrawCellHighlight( wxDC& dc, const wxGridCellAttr *attr );
- void DrawRowLabels( wxDC& dc, const wxArrayInt& rows );
- void DrawRowLabel( wxDC& dc, int row );
+ virtual void DrawRowLabels( wxDC& dc, const wxArrayInt& rows );
+ virtual void DrawRowLabel( wxDC& dc, int row );
- void DrawColLabels( wxDC& dc, const wxArrayInt& cols );
- void DrawColLabel( wxDC& dc, int col );
+ virtual void DrawColLabels( wxDC& dc, const wxArrayInt& cols );
+ virtual void DrawColLabel( wxDC& dc, int col );
// ------ Cell text drawing functions
wxWindow* GetGridColLabelWindow() { return (wxWindow*)m_colLabelWin; }
wxWindow* GetGridCornerLabelWindow() { return (wxWindow*)m_cornerLabelWin; }
+ // Allow adjustment of scroll increment. The default is (15, 15).
+ void SetScrollLineX(int x) { m_scrollLineX = x; }
+ void SetScrollLineY(int y) { m_scrollLineY = y; }
+ int GetScrollLineX() const { return m_scrollLineX; }
+ int GetScrollLineY() const { return m_scrollLineY; }
+
+ // Implementation
+ int GetScrollX(int x) const
+ {
+ return (x + GetScrollLineX() - 1) / GetScrollLineX();
+ }
+
+ int GetScrollY(int y) const
+ {
+ return (y + GetScrollLineY() - 1) / GetScrollLineY();
+ }
// ------ For compatibility with previous wxGrid only...
bool m_editable; // applies to whole grid
bool m_cellEditCtrlEnabled; // is in-place edit currently shown?
+ int m_scrollLineX; // X scroll increment
+ int m_scrollLineY; // Y scroll increment
void Create();
void Init();