#if wxUSE_STATUSBAR
+#include "wx/list.h"
+
+WX_DECLARE_LIST(wxString, wxListString);
+
// ----------------------------------------------------------------------------
// wxStatusBar: a window near the bottom of the frame used for status info
// ----------------------------------------------------------------------------
virtual void SetStatusText(const wxString& text, int number = 0) = 0;
virtual wxString GetStatusText(int number = 0) const = 0;
+ void PushStatusText(const wxString& text, int number = 0);
+ void PopStatusText(int number = 0);
+
// fields widths
// -------------
// reset the widths
void ReinitWidths() { FreeWidths(); InitWidths(); }
+ // same, for text stacks
+ void InitStacks();
+ void FreeStacks();
+ void ReinitStacks() { FreeStacks(); InitStacks(); }
+
// calculate the real field widths for the given total available size
wxArrayInt CalculateAbsWidths(wxCoord widthTotal) const;
+ // use these functions to access the stacks of field strings
+ wxListString *GetStatusStack(int i) const;
+ wxListString *GetOrCreateStatusStack(int i);
+
// the current number of fields
int m_nFields;
// the widths of the fields in pixels if !NULL, all fields have the same
// width otherwise
int *m_statusWidths;
+
+ // stacks of previous values for PushStatusText/PopStatusText
+ // this is created on demand, use GetStatusStack/GetOrCreateStatusStack
+ wxListString **m_statusTextStacks;
};
// ----------------------------------------------------------------------------