wxHT_TOPLEVEL_ANY_BUTTON = 0x1F000000
};
+// Flags for interactive frame manipulation functions (only in wxUniversal):
+enum
+{
+ wxINTERACTIVE_MOVE = 0x00000001,
+ wxINTERACTIVE_RESIZE = 0x00000002,
+ wxINTERACTIVE_RESIZE_S = 0x00000010,
+ wxINTERACTIVE_RESIZE_N = 0x00000020,
+ wxINTERACTIVE_RESIZE_W = 0x00000040,
+ wxINTERACTIVE_RESIZE_E = 0x00000080,
+ wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
+};
+
// ----------------------------------------------------------------------------
// the actions supported by this control
// ----------------------------------------------------------------------------
long numArg = -1,
const wxString& strArg = wxEmptyString);
+ // move/resize the frame interactively, i.e. let the user do it
+ virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
+
protected:
// handle titlebar button click event
virtual void ClickTitleBarButton(long button);
// TRUE if wxTLW should render decorations (aka titlebar) itself
static int ms_drawDecorations;
+ // TRUE if wxTLW can be iconized
+ static int ms_canIconize;
// true for currently active frame
bool m_isActive:1;
// version of icon for titlebar (16x16)