# Begin Project
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CPP=cl.exe
RSC=rc.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
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SOURCE=.\common\choiccmn.cpp
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SOURCE=.\html\m_tables.cpp
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SOURCE=.\msw\icon.cpp
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SOURCE=.\univ\colschem.cpp
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# Begin Source File
SOURCE=..\include\wx\univ\setup.h
-
!IF "$(CFG)" == "wxUniv - Win32 Release"
-
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
+# Begin Custom Build - Creating lib\univ\wx\setup.h from $(InputPath)
InputPath=..\include\wx\univ\setup.h
"../lib/univ/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\univ\wx\setup.h
# End Custom Build
-
!ELSEIF "$(CFG)" == "wxUniv - Win32 Debug"
-
-# Begin Custom Build - Creating wx/setup.h from $(InputPath)
+# Begin Custom Build - Creating lib\univd\wx\setup.h from $(InputPath)
InputPath=..\include\wx\univ\setup.h
"../lib/univd/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\univd\wx\setup.h
# End Custom Build
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!ENDIF
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SOURCE=..\include\wx\cmdline.h
# End Source File
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SOURCE=..\include\wx\dirdlg.h
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SOURCE=..\include\wx\encconv.h
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SOURCE=..\include\wx\help.h
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SOURCE=..\include\wx\imagjpeg.h
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SOURCE=..\include\wx\menu.h
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SOURCE=..\include\wx\odbc.h
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SOURCE=..\include\wx\popupwin.h
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SOURCE=..\include\wx\settings.h
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SOURCE=..\include\wx\textctrl.h
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SOURCE=..\include\wx\wave.h
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SOURCE=..\include\wx\zstream.h
# End Source File
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# End Group
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SOURCE=..\include\wx\generic\splash.h
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SOURCE=..\include\wx\generic\treectlg.h
# End Source File
# Begin Source File
SOURCE=..\include\wx\generic\wizard.h
# End Source File
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# End Group
# Begin Group "HTML"
SOURCE=..\include\wx\html\winpars.h
# End Source File
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# End Group
# Begin Group "Universal"