#include "wx/thread.h"
#endif
-#include "wx/regex.h" // for wxString::Matches()
-
#include <ctype.h>
#include <string.h>
#include <stdlib.h>
#include <clib.h>
#endif
-#ifdef WXSTRING_IS_WXOBJECT
- IMPLEMENT_DYNAMIC_CLASS(wxString, wxObject)
-#endif //WXSTRING_IS_WXOBJECT
-
#if wxUSE_UNICODE
-#undef wxUSE_EXPERIMENTAL_PRINTF
-#define wxUSE_EXPERIMENTAL_PRINTF 1
+ #undef wxUSE_EXPERIMENTAL_PRINTF
+ #define wxUSE_EXPERIMENTAL_PRINTF 1
#endif
// allocating extra space for each string consumes more memory but speeds up
#endif //compiler
#endif // no vsnprintf
-#ifdef _AIX
+#if defined(_AIX)
// AIX has vsnprintf, but there's no prototype in the system headers.
extern "C" int vsnprintf(char* str, size_t n, const char* format, va_list ap);
#endif
#if wxUSE_WCHAR_T
// from wide string
-wxString::wxString(const wchar_t *pwz, wxMBConv& conv)
+wxString::wxString(const wchar_t *pwz, wxMBConv& conv, size_t nLength)
{
// first get necessary size
- size_t nLen = pwz ? conv.WC2MB((char *) NULL, pwz, 0) : 0;
+ size_t nLen = 0;
+ if (pwz)
+ {
+ if (nLength == wxSTRING_MAXLEN)
+ nLen = conv.WC2MB((char *) NULL, pwz, 0);
+ else
+ nLen = nLength;
+ }
// empty?
if ( (nLen != 0) && (nLen != (size_t)-1) ) {
bool wxString::ToLong(long *val, int base) const
{
wxCHECK_MSG( val, FALSE, _T("NULL pointer in wxString::ToLong") );
+ wxASSERT_MSG( !base || (base > 1 && base <= 36), _T("invalid base") );
const wxChar *start = c_str();
wxChar *end;
bool wxString::ToULong(unsigned long *val, int base) const
{
wxCHECK_MSG( val, FALSE, _T("NULL pointer in wxString::ToULong") );
+ wxASSERT_MSG( !base || (base > 1 && base <= 36), _T("invalid base") );
const wxChar *start = c_str();
wxChar *end;
// of them)
bool wxString::Matches(const wxChar *pszMask) const
{
-#if wxUSE_REGEX
+ // I disable this code as it doesn't seem to be faster (in fact, it seems
+ // to be much slower) than the old, hand-written code below and using it
+ // here requires always linking with libregex even if the user code doesn't
+ // use it
+#if 0 // wxUSE_REGEX
// first translate the shell-like mask into a regex
wxString pattern;
pattern.reserve(wxStrlen(pszMask));
}
else if ( nSize > len )
{
- *this += wxString(ch, len - nSize);
+ *this += wxString(ch, nSize - len);
}
//else: we have exactly the specified length, nothing to do
}
// ref count always stays positive
wxString tmp = str;
str = *this;
- *this = str;
+ *this = tmp;
}
wxString& wxString::insert(size_t nPos, const wxString& str)
size_t wxString::rfind(const wxString& str, size_t nStart) const
{
wxASSERT( str.GetStringData()->IsValid() );
- wxASSERT( nStart <= Len() );
+ wxASSERT( nStart == npos || nStart <= Len() );
// TODO could be made much quicker than that
const wxChar *p = c_str() + (nStart == npos ? Len() : nStart);
#if !defined(__VISUALC__) || defined(__WIN32__)
size_t wxString::rfind(const wxChar* sz, size_t nStart, size_t n) const
{
- return rfind(wxString(sz, n == npos ? 0 : n), nStart);
+ return rfind(wxString(sz, n == npos ? wxSTRING_MAXLEN : n), nStart);
}
size_t wxString::rfind(wxChar ch, size_t nStart) const
// ArrayString
// ============================================================================
-// size increment = max(50% of current size, ARRAY_MAXSIZE_INCREMENT)
+// size increment = min(50% of current size, ARRAY_MAXSIZE_INCREMENT)
#define ARRAY_MAXSIZE_INCREMENT 4096
+
#ifndef ARRAY_DEFAULT_INITIAL_SIZE // also defined in dynarray.h
- #define ARRAY_DEFAULT_INITIAL_SIZE (16)
+#define ARRAY_DEFAULT_INITIAL_SIZE (16)
#endif
#define STRING(p) ((wxString *)(&(p)))
// ctor
-wxArrayString::wxArrayString(bool autoSort)
+void wxArrayString::Init(bool autoSort)
{
m_nSize =
m_nCount = 0;
// copy ctor
wxArrayString::wxArrayString(const wxArrayString& src)
{
- m_nSize =
- m_nCount = 0;
- m_pItems = (wxChar **) NULL;
- m_autoSort = src.m_autoSort;
+ Init(src.m_autoSort);
*this = src;
}
}
// grow the array
-void wxArrayString::Grow()
+void wxArrayString::Grow(size_t nIncrement)
{
// only do it if no more place
if ( m_nCount == m_nSize ) {
// otherwise when it's called for the first time, nIncrement would be 0
// and the array would never be expanded
// add 50% but not too much
- size_t nIncrement = m_nSize < ARRAY_DEFAULT_INITIAL_SIZE
+ size_t ndefIncrement = m_nSize < ARRAY_DEFAULT_INITIAL_SIZE
? ARRAY_DEFAULT_INITIAL_SIZE : m_nSize >> 1;
- if ( nIncrement > ARRAY_MAXSIZE_INCREMENT )
- nIncrement = ARRAY_MAXSIZE_INCREMENT;
+ if ( ndefIncrement > ARRAY_MAXSIZE_INCREMENT )
+ ndefIncrement = ARRAY_MAXSIZE_INCREMENT;
+ if ( nIncrement < ndefIncrement )
+ nIncrement = ndefIncrement;
m_nSize += nIncrement;
wxChar **pNew = new wxChar *[m_nSize];
// pre-allocates memory (frees the previous data!)
void wxArrayString::Alloc(size_t nSize)
{
- wxASSERT( nSize > 0 );
-
// only if old buffer was not big enough
if ( nSize > m_nSize ) {
Free();
}
}
+// return a wxString[] as required for some control ctors.
+wxString* wxArrayString::GetStringArray() const
+{
+ wxString *array = 0;
+
+ if( m_nCount > 0 )
+ {
+ array = new wxString[m_nCount];
+ for( size_t i = 0; i < m_nCount; i++ )
+ array[i] = m_pItems[i];
+ }
+
+ return array;
+}
+
// searches the array for an item (forward or backwards)
int wxArrayString::Index(const wxChar *sz, bool bCase, bool bFromEnd) const
{
}
// add item at the end
-size_t wxArrayString::Add(const wxString& str)
+size_t wxArrayString::Add(const wxString& str, size_t nInsert)
{
if ( m_autoSort ) {
// insert the string at the correct position to keep the array sorted
wxASSERT_MSG( lo == hi, wxT("binary search broken") );
- Insert(str, lo);
+ Insert(str, lo, nInsert);
return (size_t)lo;
}
else {
wxASSERT( str.GetStringData()->IsValid() );
- Grow();
-
- // the string data must not be deleted!
- str.GetStringData()->Lock();
+ Grow(nInsert);
- // just append
- m_pItems[m_nCount] = (wxChar *)str.c_str(); // const_cast
+ for (size_t i = 0; i < nInsert; i++)
+ {
+ // the string data must not be deleted!
+ str.GetStringData()->Lock();
- return m_nCount++;
+ // just append
+ m_pItems[m_nCount + i] = (wxChar *)str.c_str(); // const_cast
+ }
+ size_t ret = m_nCount;
+ m_nCount += nInsert;
+ return ret;
}
}
// add item at the given position
-void wxArrayString::Insert(const wxString& str, size_t nIndex)
+void wxArrayString::Insert(const wxString& str, size_t nIndex, size_t nInsert)
{
wxASSERT( str.GetStringData()->IsValid() );
wxCHECK_RET( nIndex <= m_nCount, wxT("bad index in wxArrayString::Insert") );
+ wxCHECK_RET( m_nCount <= m_nCount + nInsert,
+ wxT("array size overflow in wxArrayString::Insert") );
- Grow();
+ Grow(nInsert);
- memmove(&m_pItems[nIndex + 1], &m_pItems[nIndex],
+ memmove(&m_pItems[nIndex + nInsert], &m_pItems[nIndex],
(m_nCount - nIndex)*sizeof(wxChar *));
- str.GetStringData()->Lock();
- m_pItems[nIndex] = (wxChar *)str.c_str();
-
- m_nCount++;
+ for (size_t i = 0; i < nInsert; i++)
+ {
+ str.GetStringData()->Lock();
+ m_pItems[nIndex + i] = (wxChar *)str.c_str();
+ }
+ m_nCount += nInsert;
}
// expand the array
}
// removes item from array (by index)
-void wxArrayString::Remove(size_t nIndex)
+void wxArrayString::Remove(size_t nIndex, size_t nRemove)
{
- wxCHECK_RET( nIndex <= m_nCount, wxT("bad index in wxArrayString::Remove") );
+ wxCHECK_RET( nIndex < m_nCount, wxT("bad index in wxArrayString::Remove") );
+ wxCHECK_RET( nIndex + nRemove <= m_nCount,
+ wxT("removing too many elements in wxArrayString::Remove") );
// release our lock
- Item(nIndex).GetStringData()->Unlock();
+ for (size_t i = 0; i < nRemove; i++)
+ Item(nIndex + i).GetStringData()->Unlock();
- memmove(&m_pItems[nIndex], &m_pItems[nIndex + 1],
- (m_nCount - nIndex - 1)*sizeof(wxChar *));
- m_nCount--;
+ memmove(&m_pItems[nIndex], &m_pItems[nIndex + nRemove],
+ (m_nCount - nIndex - nRemove)*sizeof(wxChar *));
+ m_nCount -= nRemove;
}
// removes item from array (by value)
static bool gs_sortAscending = TRUE;
// function which is called by quick sort
-static int LINKAGEMODE wxStringCompareFunction(const void *first, const void *second)
+extern "C" int LINKAGEMODE
+wxStringCompareFunction(const void *first, const void *second)
{
wxString *strFirst = (wxString *)first;
wxString *strSecond = (wxString *)second;