wxScreenDCImpl::wxScreenDCImpl( wxDC *owner ) :
wxWindowDCImpl( owner )
{
+#if wxOSX_USE_COCOA_OR_CARBON
CGRect cgbounds ;
cgbounds = CGDisplayBounds(CGMainDisplayID());
m_width = (wxCoord)cgbounds.size.width;
m_height = (wxCoord)cgbounds.size.height;
+#else
+ wxDisplaySize( &m_width, &m_height );
+#endif
#if wxOSX_USE_COCOA_OR_IPHONE
SetGraphicsContext( wxGraphicsContext::Create() );
#else
wxScreenDCImpl::~wxScreenDCImpl()
{
- delete m_graphicContext;
- m_graphicContext = NULL;
+ wxDELETE(m_graphicContext);
#if wxOSX_USE_COCOA_OR_IPHONE
#else
DisposeWindow((WindowRef) m_overlayWindow );
#endif
}
+#if wxOSX_USE_IPHONE
+// Apple has allowed usage of this API as of 15th Dec 2009w
+extern CGImageRef UIGetScreenImage();
+#endif
+
// TODO Switch to CGWindowListCreateImage for 10.5 and above
wxBitmap wxScreenDCImpl::DoGetAsBitmap(const wxRect *subrect) const
{
- CGRect srcRect = CGRectMake(0, 0, m_width, m_height);
- if (subrect)
- {
- srcRect.origin.x = subrect->GetX();
- srcRect.origin.y = subrect->GetY();
- srcRect.size.width = subrect->GetWidth();
- srcRect.size.height = subrect->GetHeight();
- }
- wxBitmap bmp = wxBitmap(srcRect.size.width, srcRect.size.height, 32);
-#if wxOSX_USE_IPHONE
-#else
+ wxRect rect = subrect ? *subrect : wxRect(0, 0, m_width, m_height);
+
+ wxBitmap bmp(rect.GetSize(), 32);
+
+#if !wxOSX_USE_IPHONE
+ CGRect srcRect = CGRectMake(rect.x, rect.y, rect.width, rect.height);
+
CGContextRef context = (CGContextRef)bmp.GetHBITMAP();
-
+
CGContextSaveGState(context);
-
+
CGContextTranslateCTM( context, 0, m_height );
CGContextScaleCTM( context, 1, -1 );
-
+
if ( subrect )
srcRect = CGRectOffset( srcRect, -subrect->x, -subrect->y ) ;
+
+ CGImageRef image = NULL;
- CGImageRef image = grabViaOpenGL(kCGNullDirectDisplay, srcRect);
-
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
+ if ( UMAGetSystemVersion() >= 10.6)
+ {
+ image = CGDisplayCreateImage(kCGDirectMainDisplay);
+ }
+ else
+#endif
+ {
+ image = grabViaOpenGL(kCGNullDirectDisplay, srcRect);
+ }
+
wxASSERT_MSG(image, wxT("wxScreenDC::GetAsBitmap - unable to get screenshot."));
-
+
CGContextDrawImage(context, srcRect, image);
-
+
+ CGImageRelease(image);
+
CGContextRestoreGState(context);
+#else
+ // TODO implement using UIGetScreenImage, CGImageCreateWithImageInRect, CGContextDrawImage
#endif
return bmp;
}