- SCROLLINFO info;
- int dir;
-
- if (orient == wxHORIZONTAL) {
- dir = SB_HORZ;
- } else {
- dir = SB_VERT;
- }
-
- info.cbSize = sizeof(SCROLLINFO);
- info.nPage = pageSize; // Have to set this, or scrollbar goes awry
- info.nMin = 0;
- info.nMax = range1;
- info.nPos = pos;
- info.fMask = SIF_RANGE | SIF_PAGE | SIF_POS;
-
- HWND hWnd = (HWND) GetHWND();
- if (hWnd)
- ::SetScrollInfo(hWnd, dir, &info, refresh);
-#else
- int wOrient ;
- if (orient == wxHORIZONTAL)
- wOrient = SB_HORZ;
- else
- wOrient = SB_VERT;
-
- HWND hWnd = (HWND) GetHWND();
- if (hWnd)
- {
- ::SetScrollRange(hWnd, wOrient, 0, range, FALSE);
- ::SetScrollPos(hWnd, wOrient, pos, refresh);
- }
-#endif
- if (orient == wxHORIZONTAL) {
- m_xThumbSize = thumbVisible;
- } else {
- m_yThumbSize = thumbVisible;
- }
-}
-
-void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
-{
- RECT rect2;
- if ( rect )
- {
- rect2.left = rect->x;
- rect2.top = rect->y;
- rect2.right = rect->x + rect->width;
- rect2.bottom = rect->y + rect->height;
- }
-
- if ( rect )
- ::ScrollWindow((HWND) GetHWND(), dx, dy, &rect2, NULL);
- else
- ::ScrollWindow((HWND) GetHWND(), dx, dy, NULL, NULL);
-}
-
-void wxWindow::SetFont(const wxFont& font)
-{
- m_windowFont = font;
-
- if (!m_windowFont.Ok())
- return;
-
- HWND hWnd = (HWND) GetHWND();
- if (hWnd != 0)
- {
- if (m_windowFont.GetResourceHandle())
- SendMessage(hWnd, WM_SETFONT,
- (WPARAM)m_windowFont.GetResourceHandle(),TRUE);
- }
-}
-
-void wxWindow::SubclassWin(WXHWND hWnd)
-{
- wxASSERT_MSG( !m_oldWndProc, "subclassing window twice?" );
-
- wxAssociateWinWithHandle((HWND)hWnd, this);
-
- m_oldWndProc = (WXFARPROC) GetWindowLong((HWND) hWnd, GWL_WNDPROC);
- SetWindowLong((HWND) hWnd, GWL_WNDPROC, (LONG) wxWndProc);
-}
-
-void wxWindow::UnsubclassWin()
-{
- wxRemoveHandleAssociation(this);
-
- // Restore old Window proc
- if ((HWND) GetHWND())
- {
- FARPROC farProc = (FARPROC) GetWindowLong((HWND) GetHWND(), GWL_WNDPROC);
- if ((m_oldWndProc != 0) && (farProc != (FARPROC) m_oldWndProc))
- {
- SetWindowLong((HWND) GetHWND(), GWL_WNDPROC, (LONG) m_oldWndProc);
- m_oldWndProc = 0;
- }
- }
-}
-
-// Make a Windows extended style from the given wxWindows window style
-WXDWORD wxWindow::MakeExtendedStyle(long style, bool eliminateBorders)
-{
- WXDWORD exStyle = 0;
- if ( style & wxTRANSPARENT_WINDOW )
- exStyle |= WS_EX_TRANSPARENT ;
-
- if ( !eliminateBorders )
- {
- if ( style & wxSUNKEN_BORDER )
- exStyle |= WS_EX_CLIENTEDGE ;
- if ( style & wxDOUBLE_BORDER )
- exStyle |= WS_EX_DLGMODALFRAME ;
-#if defined(__WIN95__)
- if ( style & wxRAISED_BORDER )
- exStyle |= WS_EX_WINDOWEDGE ;
- if ( style & wxSTATIC_BORDER )
- exStyle |= WS_EX_STATICEDGE ;
-#endif
- }
- return exStyle;
-}
-
-// Determines whether native 3D effects or CTL3D should be used,
-// applying a default border style if required, and returning an extended
-// style to pass to CreateWindowEx.
-WXDWORD wxWindow::Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D)
-{
- // If matches certain criteria, then assume no 3D effects
- // unless specifically requested (dealt with in MakeExtendedStyle)
- if ( !GetParent() || !IsKindOf(CLASSINFO(wxControl)) || (m_windowStyle & wxNO_BORDER) )
- {
- *want3D = FALSE;
- return MakeExtendedStyle(m_windowStyle, FALSE);
- }
-
- // Determine whether we should be using 3D effects or not.
- bool nativeBorder = FALSE; // by default, we don't want a Win95 effect
-
- // 1) App can specify global 3D effects
- *want3D = wxTheApp->GetAuto3D();
-
- // 2) If the parent is being drawn with user colours, or simple border specified,
- // switch effects off. TODO: replace wxUSER_COLOURS with wxNO_3D
- if (GetParent() && (GetParent()->GetWindowStyleFlag() & wxUSER_COLOURS) || (m_windowStyle & wxSIMPLE_BORDER))
- *want3D = FALSE;
-
- // 3) Control can override this global setting by defining
- // a border style, e.g. wxSUNKEN_BORDER
- if (m_windowStyle & wxSUNKEN_BORDER )
- *want3D = TRUE;
-
- // 4) If it's a special border, CTL3D can't cope so we want a native border
- if ( (m_windowStyle & wxDOUBLE_BORDER) || (m_windowStyle & wxRAISED_BORDER) ||
- (m_windowStyle & wxSTATIC_BORDER) )
- {
- *want3D = TRUE;
- nativeBorder = TRUE;
- }
-
- // 5) If this isn't a Win95 app, and we are using CTL3D, remove border
- // effects from extended style
-#if wxUSE_CTL3D
- if ( *want3D )
- nativeBorder = FALSE;
-#endif
-
- DWORD exStyle = MakeExtendedStyle(m_windowStyle, !nativeBorder);
-
- // If we want 3D, but haven't specified a border here,
- // apply the default border style specified.
- // TODO what about non-Win95 WIN32? Does it have borders?
-#if defined(__WIN95__) && !wxUSE_CTL3D
- if (defaultBorderStyle && (*want3D) && ! ((m_windowStyle & wxDOUBLE_BORDER) || (m_windowStyle & wxRAISED_BORDER) ||
- (m_windowStyle & wxSTATIC_BORDER) || (m_windowStyle & wxSIMPLE_BORDER) ))
- exStyle |= defaultBorderStyle; // WS_EX_CLIENTEDGE ;
-#endif
-
- return exStyle;
-}
-
-void wxWindow::OnChar(wxKeyEvent& event)
-{
- bool isVirtual;
- int id = wxCharCodeWXToMSW((int)event.KeyCode(), &isVirtual);
-
- if ( id == -1 )
- id= m_lastWParam;
-
- if ( !event.ControlDown() ) // Why this test?
- (void) MSWDefWindowProc(m_lastMsg, (WPARAM) id, m_lastLParam);
-}
-
-void wxWindow::OnKeyDown(wxKeyEvent& event)
-{
- Default();
-}
-
-void wxWindow::OnKeyUp(wxKeyEvent& event)
-{
- Default();
-}
-
-void wxWindow::OnPaint(wxPaintEvent& event)
-{
- Default();
-}
-
-bool wxWindow::IsEnabled(void) const
-{
- return (::IsWindowEnabled((HWND) GetHWND()) != 0);
-}
-
-// Dialog support: override these and call
-// base class members to add functionality
-// that can't be done using validators.
-// NOTE: these functions assume that controls
-// are direct children of this window, not grandchildren
-// or other levels of descendant.
-
-// Transfer values to controls. If returns FALSE,
-// it's an application error (pops up a dialog)
-bool wxWindow::TransferDataToWindow()
-{
- wxNode *node = GetChildren().First();
- while ( node )
- {
- wxWindow *child = (wxWindow *)node->Data();
- if ( child->GetValidator() && /* child->GetValidator()->Ok() && */
- !child->GetValidator()->TransferToWindow() )
- {
- wxLogError(_("Could not transfer data to window"));
- return FALSE;
- }
-
- node = node->Next();
- }
- return TRUE;
-}
-
-// Transfer values from controls. If returns FALSE,
-// validation failed: don't quit
-bool wxWindow::TransferDataFromWindow()
-{
- wxNode *node = GetChildren().First();
- while ( node )
- {
- wxWindow *child = (wxWindow *)node->Data();
- if ( child->GetValidator() && /* child->GetValidator()->Ok() && */ !child->GetValidator()->TransferFromWindow() )
- {
- return FALSE;
- }
-
- node = node->Next();
- }
- return TRUE;
-}
-
-bool wxWindow::Validate()
-{
- wxNode *node = GetChildren().First();
- while ( node )
- {
- wxWindow *child = (wxWindow *)node->Data();
- if ( child->GetValidator() && /* child->GetValidator()->Ok() && */ !child->GetValidator()->Validate(this) )
- {
- return FALSE;
- }
-
- node = node->Next();
- }
- return TRUE;
-}
-
-// Get the window with the focus
-wxWindow *wxWindow::FindFocus()
-{
- HWND hWnd = ::GetFocus();
- if ( hWnd )
- {
- return wxFindWinFromHandle((WXHWND) hWnd);
- }
- return NULL;
-}
-
-void wxWindow::AddChild(wxWindow *child)
-{
- GetChildren().Append(child);
- child->m_windowParent = this;
-}
-
-void wxWindow::RemoveChild(wxWindow *child)
-{
-// if (GetChildren())
- GetChildren().DeleteObject(child);
- child->m_windowParent = NULL;
-}
-
-void wxWindow::DestroyChildren()
-{
- wxNode *node;
- while ((node = GetChildren().First()) != (wxNode *)NULL) {
- wxWindow *child;
- if ((child = (wxWindow *)node->Data()) != (wxWindow *)NULL) {
- delete child;
- if ( GetChildren().Member(child) )
- delete node;
- }
- } /* while */
-}
-
-void wxWindow::MakeModal(bool modal)
-{
- // Disable all other windows
- if (this->IsKindOf(CLASSINFO(wxDialog)) || this->IsKindOf(CLASSINFO(wxFrame)))
- {
- wxNode *node = wxTopLevelWindows.First();
- while (node)
- {
- wxWindow *win = (wxWindow *)node->Data();
- if (win != this)
- win->Enable(!modal);
-
- node = node->Next();
- }
- }
-}
-
-// If nothing defined for this, try the parent.
-// E.g. we may be a button loaded from a resource, with no callback function
-// defined.
-void wxWindow::OnCommand(wxWindow& win, wxCommandEvent& event)
-{
- if (GetEventHandler()->ProcessEvent(event) )
- return;
- if (m_windowParent)
- m_windowParent->GetEventHandler()->OnCommand(win, event);
-}
-
-void wxWindow::SetConstraints(wxLayoutConstraints *c)
-{
- if (m_constraints)
- {
- UnsetConstraints(m_constraints);
- delete m_constraints;
- }
- m_constraints = c;
- if (m_constraints)
- {
- // Make sure other windows know they're part of a 'meaningful relationship'
- if (m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this))
- m_constraints->left.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this))
- m_constraints->top.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this))
- m_constraints->right.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this))
- m_constraints->bottom.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this))
- m_constraints->width.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this))
- m_constraints->height.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this))
- m_constraints->centreX.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this))
- m_constraints->centreY.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- }
-}
-
-// This removes any dangling pointers to this window
-// in other windows' constraintsInvolvedIn lists.
-void wxWindow::UnsetConstraints(wxLayoutConstraints *c)
-{
- if (c)
- {
- if (c->left.GetOtherWindow() && (c->top.GetOtherWindow() != this))
- c->left.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this))
- c->top.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this))
- c->right.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this))
- c->bottom.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this))
- c->width.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this))
- c->height.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this))
- c->centreX.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this))
- c->centreY.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- }
-}
-
-// Back-pointer to other windows we're involved with, so if we delete
-// this window, we must delete any constraints we're involved with.
-void wxWindow::AddConstraintReference(wxWindow *otherWin)
-{
- if (!m_constraintsInvolvedIn)
- m_constraintsInvolvedIn = new wxList;
- if (!m_constraintsInvolvedIn->Member(otherWin))
- m_constraintsInvolvedIn->Append(otherWin);
-}
-
-// REMOVE back-pointer to other windows we're involved with.
-void wxWindow::RemoveConstraintReference(wxWindow *otherWin)
-{
- if (m_constraintsInvolvedIn)
- m_constraintsInvolvedIn->DeleteObject(otherWin);
-}
-
-// Reset any constraints that mention this window
-void wxWindow::DeleteRelatedConstraints()
-{
- if (m_constraintsInvolvedIn)
- {
- wxNode *node = m_constraintsInvolvedIn->First();
- while (node)
- {
- wxWindow *win = (wxWindow *)node->Data();
- wxNode *next = node->Next();
- wxLayoutConstraints *constr = win->GetConstraints();
-
- // Reset any constraints involving this window
- if (constr)
- {
- constr->left.ResetIfWin((wxWindow *)this);
- constr->top.ResetIfWin((wxWindow *)this);
- constr->right.ResetIfWin((wxWindow *)this);
- constr->bottom.ResetIfWin((wxWindow *)this);
- constr->width.ResetIfWin((wxWindow *)this);
- constr->height.ResetIfWin((wxWindow *)this);
- constr->centreX.ResetIfWin((wxWindow *)this);
- constr->centreY.ResetIfWin((wxWindow *)this);
- }
- delete node;
- node = next;
- }
- delete m_constraintsInvolvedIn;
- m_constraintsInvolvedIn = NULL;
- }
-}
-
-void wxWindow::SetSizer(wxSizer *sizer)
-{
- m_windowSizer = sizer;
- if (sizer)
- sizer->SetSizerParent((wxWindow *)this);
-}
-
-/*
-* New version
-*/
-
-bool wxWindow::Layout()
-{
- if (GetConstraints())
- {
- int w, h;
- GetClientSize(&w, &h);
- GetConstraints()->width.SetValue(w);
- GetConstraints()->height.SetValue(h);
- }
-
- // If top level (one sizer), evaluate the sizer's constraints.
- if (GetSizer())
- {
- int noChanges;
- GetSizer()->ResetConstraints(); // Mark all constraints as unevaluated
- GetSizer()->LayoutPhase1(&noChanges);
- GetSizer()->LayoutPhase2(&noChanges);
- GetSizer()->SetConstraintSizes(); // Recursively set the real window sizes
- return TRUE;
- }
- else
- {
- // Otherwise, evaluate child constraints
- ResetConstraints(); // Mark all constraints as unevaluated
- DoPhase(1); // Just one phase need if no sizers involved
- DoPhase(2);
- SetConstraintSizes(); // Recursively set the real window sizes
- }
- return TRUE;
-}
-