///////////////////////////////////////////////////////////////////////////////
-// Name: univ/window.cpp
+// Name: src/univ/winuniv.cpp
// Purpose: implementation of extra wxWindow methods for wxUniv port
// Author: Vadim Zeitlin
// Modified by:
// Created: 06.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
-// Licence: wxWindows license
+// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ===========================================================================
// headers
// ---------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma implementation "window.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#pragma hdrstop
#endif
+#include "wx/window.h"
+
#ifndef WX_PRECOMP
#include "wx/app.h"
- #include "wx/window.h"
#include "wx/dcclient.h"
#include "wx/dcmemory.h"
#include "wx/event.h"
#include "wx/scrolbar.h"
#include "wx/menu.h"
#include "wx/frame.h"
+ #include "wx/log.h"
+ #include "wx/button.h"
#endif // WX_PRECOMP
#include "wx/univ/colschem.h"
#include "wx/univ/renderer.h"
#include "wx/univ/theme.h"
+
#if wxUSE_CARET
#include "wx/caret.h"
#endif // wxUSE_CARET
-// turn Refresh() debugging on/off
-#define WXDEBUG_REFRESH
+#if wxDEBUG_LEVEL >= 2
+ // turn Refresh() debugging on/off
+ #define WXDEBUG_REFRESH
+#endif
-#ifndef __WXDEBUG__
- #undef WXDEBUG_REFRESH
+#if defined(WXDEBUG_REFRESH) && defined(__WXMSW__) && !defined(__WXMICROWIN__)
+#include "wx/msw/private.h"
#endif
// ============================================================================
// implementation
// ============================================================================
+// ----------------------------------------------------------------------------
+// scrollbars class
+// ----------------------------------------------------------------------------
+
+// This is scrollbar class used to implement wxWindow's "built-in" scrollbars;
+// unlike the standard wxScrollBar class, this one is positioned outside of its
+// parent's client area
+class wxWindowScrollBar : public wxScrollBar
+{
+public:
+ wxWindowScrollBar(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxSB_HORIZONTAL)
+ : wxScrollBar(parent, id, pos, size, style)
+ {
+ }
+
+ virtual bool CanBeOutsideClientArea() const { return true; }
+};
+
+
// ----------------------------------------------------------------------------
// event tables
// ----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowMSW)
#elif defined(__WXGTK__)
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowGTK)
+#elif defined(__WXOSX_OR_COCOA__)
+ IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowMac)
#elif defined(__WXMGL__)
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowMGL)
+#elif defined(__WXDFB__)
+ IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowDFB)
+#elif defined(__WXX11__)
+ IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowX11)
+#elif defined(__WXPM__)
+ IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowOS2)
#endif
BEGIN_EVENT_TABLE(wxWindow, wxWindowNative)
void wxWindow::Init()
{
+#if wxUSE_SCROLLBAR
m_scrollbarVert =
- m_scrollbarHorz = (wxScrollBar *)NULL;
+ m_scrollbarHorz = NULL;
+#endif // wxUSE_SCROLLBAR
- m_isCurrent = FALSE;
+ m_isCurrent = false;
m_renderer = wxTheme::Get()->GetRenderer();
+
+ m_oldSize.x = wxDefaultCoord;
+ m_oldSize.y = wxDefaultCoord;
}
bool wxWindow::Create(wxWindow *parent,
long style,
const wxString& name)
{
- // we add wxCLIP_CHILDREN and wxNO_FULL_REPAINT_ON_RESIZE because without
- // these styles we can't get rid of flicker on wxMSW
- if ( !wxWindowNative::Create(parent, id, pos, size,
- style |
- wxCLIP_CHILDREN |
- wxNO_FULL_REPAINT_ON_RESIZE, name) )
+ // Get default border
+ wxBorder border = GetBorder(style);
+ style &= ~wxBORDER_MASK;
+ style |= border;
+
+ long actualStyle = style;
+
+ // we add wxCLIP_CHILDREN to get the same ("natural") behaviour under MSW
+ // as under the other platforms
+ actualStyle |= wxCLIP_CHILDREN;
+
+ actualStyle &= ~wxVSCROLL;
+ actualStyle &= ~wxHSCROLL;
+
+#ifdef __WXMSW__
+ // without this, borders (non-client areas in general) are not repainted
+ // correctly when resizing; apparently, native NC areas are fully repainted
+ // even without this style by MSW, but wxUniv implements client area
+ // itself, so it doesn't work correctly for us
+ //
+ // FIXME: this is very expensive, we need to fix the (commented-out) code
+ // in OnSize() instead
+ actualStyle |= wxFULL_REPAINT_ON_RESIZE;
+#endif
+
+ if ( !wxWindowNative::Create(parent, id, pos, size, actualStyle, name) )
+ return false;
+
+ // Set full style again, including those we didn't want present
+ // when calling the base window Create().
+ wxWindowBase::SetWindowStyleFlag(style);
+
+ // if we allow or should always have a vertical scrollbar, make it
+ if ( style & wxVSCROLL || style & wxALWAYS_SHOW_SB )
{
- return FALSE;
+#if wxUSE_TWO_WINDOWS
+ SetInsertIntoMain( true );
+#endif
+#if wxUSE_SCROLLBAR
+ m_scrollbarVert = new wxWindowScrollBar(this, wxID_ANY,
+ wxDefaultPosition, wxDefaultSize,
+ wxSB_VERTICAL);
+#endif // wxUSE_SCROLLBAR
+#if wxUSE_TWO_WINDOWS
+ SetInsertIntoMain( false );
+#endif
}
- // if we should always have the scrollbar, do show it
- if ( GetWindowStyle() & wxALWAYS_SHOW_SB )
+ // if we should allow a horizontal scrollbar, make it
+ if ( style & wxHSCROLL )
{
- m_scrollbarVert = new wxScrollBar(this, -1,
- wxDefaultPosition, wxDefaultSize,
- wxSB_VERTICAL);
+#if wxUSE_TWO_WINDOWS
+ SetInsertIntoMain( true );
+#endif
+#if wxUSE_SCROLLBAR
+ m_scrollbarHorz = new wxWindowScrollBar(this, wxID_ANY,
+ wxDefaultPosition, wxDefaultSize,
+ wxSB_HORIZONTAL);
+#endif // wxUSE_SCROLLBAR
+#if wxUSE_TWO_WINDOWS
+ SetInsertIntoMain( false );
+#endif
+ }
- // and position it
+#if wxUSE_SCROLLBAR
+ if (m_scrollbarHorz || m_scrollbarVert)
+ {
+ // position it/them
PositionScrollbars();
}
+#endif // wxUSE_SCROLLBAR
+
+ return true;
+}
- // the colours/fonts are default
- m_hasBgCol =
- m_hasFgCol =
- m_hasFont = FALSE;
+wxWindow::~wxWindow()
+{
+ SendDestroyEvent();
+
+#if wxUSE_SCROLLBAR
+ // clear pointers to scrollbar before deleting the children: they are
+ // children and so will be deleted by DestroyChildren() call below and if
+ // any code using the scrollbars would be called in the process or from
+ // ~wxWindowBase, the app would crash:
+ m_scrollbarVert = m_scrollbarHorz = NULL;
+#endif
- return TRUE;
+ // we have to destroy our children before we're destroyed because our
+ // children suppose that we're of type wxWindow, not just wxWindowNative,
+ // and so bad things may happen if they're deleted from the base class dtor
+ // as by then we're not a wxWindow any longer and wxUniv-specific virtual
+ // functions can't be called
+ DestroyChildren();
}
// ----------------------------------------------------------------------------
const wxBitmap& wxWindow::GetBackgroundBitmap(int *alignment,
wxStretch *stretch) const
{
- if ( m_bitmapBg.Ok() )
+ if ( m_bitmapBg.IsOk() )
{
if ( alignment )
*alignment = m_alignBgBitmap;
// painting
// ----------------------------------------------------------------------------
-// the event handler executed when the window background must be painted
-void wxWindow::OnErase(wxEraseEvent& event)
-{
- if ( !m_renderer )
- {
- event.Skip();
-
- return;
- }
-
- DoDrawBackground(*event.GetDC());
-
- // if we have both scrollbars, we also have a square in the corner between
- // them which we must paint
- if ( m_scrollbarVert && m_scrollbarHorz )
- {
- wxSize size = GetSize();
- wxRect rectClient = GetClientRect(),
- rectBorder = m_renderer->GetBorderDimensions(GetBorder());
-
- wxRect rectCorner;
- rectCorner.x = rectClient.GetRight() + 1;
- rectCorner.y = rectClient.GetBottom() + 1;
- rectCorner.SetRight(size.x - rectBorder.width);
- rectCorner.SetBottom(size.y - rectBorder.height);
-
- if ( GetUpdateRegion().Contains(rectCorner) )
- {
- m_renderer->DrawScrollCorner(*event.GetDC(), rectCorner);
- }
- }
-}
-
// the event handlers executed when the window must be repainted
-void wxWindow::OnNcPaint(wxPaintEvent& event)
+void wxWindow::OnNcPaint(wxNcPaintEvent& WXUNUSED(event))
{
if ( m_renderer )
{
// get the window rect
- wxRect rect;
- wxSize size = GetSize();
- rect.x =
- rect.y = 0;
- rect.width = size.x;
- rect.height = size.y;
+ wxRect rect(GetSize());
+#if wxUSE_SCROLLBAR
// if the scrollbars are outside the border, we must adjust the rect to
// exclude them
if ( !m_renderer->AreScrollbarsInsideBorder() )
if ( scrollbar )
rect.height -= scrollbar->GetSize().y;
}
+#endif // wxUSE_SCROLLBAR
// get the DC and draw the border on it
wxWindowDC dc(this);
}
}
+// the event handler executed when the window background must be painted
+void wxWindow::OnErase(wxEraseEvent& event)
+{
+ if ( !m_renderer )
+ {
+ event.Skip();
+
+ return;
+ }
+
+ DoDrawBackground(*event.GetDC());
+
+#if wxUSE_SCROLLBAR
+ // if we have both scrollbars, we also have a square in the corner between
+ // them which we must paint
+ if ( m_scrollbarVert && m_scrollbarHorz )
+ {
+ wxSize size = GetSize();
+ wxRect rectClient = GetClientRect(),
+ rectBorder = m_renderer->GetBorderDimensions(GetBorder());
+
+ wxRect rectCorner;
+ rectCorner.x = rectClient.GetRight() + 1;
+ rectCorner.y = rectClient.GetBottom() + 1;
+ rectCorner.SetRight(size.x - rectBorder.width);
+ rectCorner.SetBottom(size.y - rectBorder.height);
+
+ if ( GetUpdateRegion().Contains(rectCorner) )
+ {
+ m_renderer->DrawScrollCorner(*event.GetDC(), rectCorner);
+ }
+ }
+#endif // wxUSE_SCROLLBAR
+}
+
bool wxWindow::DoDrawBackground(wxDC& dc)
{
- // FIXME: leaving this code in leads to partial bg redraws sometimes under
- // MSW
wxRect rect;
-#ifndef __WXMSW__
- rect = GetUpdateRegion().GetBox();
- if ( !rect.width && !rect.height )
-#endif
+
+ wxSize size = GetSize(); // Why not GetClientSize() ?
+ rect.x = 0;
+ rect.y = 0;
+ rect.width = size.x;
+ rect.height = size.y;
+
+ wxWindow * const parent = GetParent();
+ if ( HasTransparentBackground() && !UseBgCol() && parent )
{
- wxSize size = GetSize();
- rect.width = size.x;
- rect.height = size.y;
+ // DirectFB paints the parent first, then its child windows, so by
+ // the time this code is called, parent's background was already
+ // drawn and there's no point in (imperfectly!) duplicating the work
+ // here:
+#ifndef __WXDFB__
+ wxASSERT( !IsTopLevel() );
+
+ wxPoint pos = GetPosition();
+
+ AdjustForParentClientOrigin( pos.x, pos.y, 0 );
+
+ // Adjust DC logical origin
+ wxCoord org_x, org_y, x, y;
+ dc.GetLogicalOrigin( &org_x, &org_y );
+ x = org_x + pos.x;
+ y = org_y + pos.y;
+ dc.SetLogicalOrigin( x, y );
+
+ // Adjust draw rect
+ rect.x = pos.x;
+ rect.y = pos.y;
+
+ // Let parent draw the background
+ parent->EraseBackground( dc, rect );
+
+ // Restore DC logical origin
+ dc.SetLogicalOrigin( org_x, org_y );
+#endif // !__WXDFB__
+ }
+ else
+ {
+ // Draw background ourselves
+ EraseBackground( dc, rect );
}
- if ( GetBackgroundBitmap().Ok() )
+ return true;
+}
+
+void wxWindow::EraseBackground(wxDC& dc, const wxRect& rect)
+{
+ if ( GetBackgroundBitmap().IsOk() )
{
- // get the bitmap and the flags
+ // Get the bitmap and the flags
int alignment;
wxStretch stretch;
wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch);
wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch);
}
- else // just fill it with bg colour if no bitmap
+ else
{
+ // Just fill it with bg colour if no bitmap
+
m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this),
rect, GetStateFlags());
}
-
- return TRUE;
-}
-
-void wxWindow::EraseBackground(wxDC& dc, const wxRect& rect)
-{
- // TODO: handle bg bitmaps here!
-
- m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this), rect, GetStateFlags());
}
void wxWindow::DoDrawBorder(wxDC& dc, const wxRect& rect)
}
}
-void wxWindow::DoDraw(wxControlRenderer *renderer)
+void wxWindow::DoDraw(wxControlRenderer * WXUNUSED(renderer))
{
}
-void wxWindow::Refresh(bool eraseBackground, const wxRect *rectClient)
+void wxWindow::Refresh(bool eraseBackground, const wxRect *rect)
{
- wxRect rectWin;
- wxPoint pt = GetClientAreaOrigin();
+ wxRect rectClient; // the same rectangle in client coordinates
+ wxPoint origin = GetClientAreaOrigin();
wxSize size = GetClientSize();
- if ( rectClient )
+ if ( rect )
{
- rectWin = *rectClient;
+ // the rectangle passed as argument is in client coordinates
+ rectClient = *rect;
// don't refresh anything beyond the client area (scrollbars for
// example)
- if ( rectWin.GetRight() > size.x )
- rectWin.SetRight(size.x);
- if ( rectWin.GetBottom() > size.y )
- rectWin.SetBottom(size.y);
+ if ( rectClient.GetRight() > size.x )
+ rectClient.SetRight(size.x);
+ if ( rectClient.GetBottom() > size.y )
+ rectClient.SetBottom(size.y);
- rectWin.Offset(pt);
}
else // refresh the entire client area
{
- rectWin.x = pt.x;
- rectWin.y = pt.y;
- rectWin.width = size.x;
- rectWin.height = size.y;
+ // x,y is already set to 0 by default
+ rectClient.SetSize(size);
}
+ // convert refresh rectangle to window coordinates:
+ wxRect rectWin(rectClient);
+ rectWin.Offset(origin);
+
// debugging helper
#ifdef WXDEBUG_REFRESH
- static bool s_refreshDebug = FALSE;
+ static bool s_refreshDebug = false;
if ( s_refreshDebug )
{
wxWindowDC dc(this);
#endif // WXDEBUG_REFRESH
wxWindowNative::Refresh(eraseBackground, &rectWin);
+
+ // Refresh all sub controls if any.
+ wxWindowList& children = GetChildren();
+ for ( wxWindowList::iterator i = children.begin(); i != children.end(); ++i )
+ {
+ wxWindow *child = *i;
+ // only refresh subcontrols if they are visible:
+ if ( child->IsTopLevel() || !child->IsShown() || child->IsFrozen() )
+ continue;
+
+ // ...and when the subcontrols are in the update region:
+ wxRect childrect(child->GetRect());
+ childrect.Intersect(rectClient);
+ if ( childrect.IsEmpty() )
+ continue;
+
+ // refresh the subcontrol now:
+ childrect.Offset(-child->GetPosition());
+ // NB: We must call wxWindowNative version because we need to refresh
+ // the entire control, not just its client area, and this is why we
+ // don't account for child client area origin here neither. Also
+ // note that we don't pass eraseBackground to the child, but use
+ // true instead: this is because we can't be sure that
+ // eraseBackground=false is safe for children as well and not only
+ // for the parent.
+ child->wxWindowNative::Refresh(eraseBackground, &childrect);
+ }
}
// ----------------------------------------------------------------------------
bool wxWindow::Enable(bool enable)
{
if ( !wxWindowNative::Enable(enable) )
- return FALSE;
+ return false;
// disabled window can't keep focus
- if ( FindFocus() == this )
+ if ( FindFocus() == this && GetParent() != NULL )
{
GetParent()->SetFocus();
}
Refresh();
}
- return TRUE;
+ return true;
}
bool wxWindow::IsFocused() const
{
- wxWindow *self = wxConstCast(this, wxWindow);
- return self->FindFocus() == self;
+ return FindFocus() == this;
}
bool wxWindow::IsPressed() const
{
- return FALSE;
+ return false;
}
bool wxWindow::IsDefault() const
{
- return FALSE;
+ return false;
}
bool wxWindow::IsCurrent() const
bool wxWindow::SetCurrent(bool doit)
{
if ( doit == m_isCurrent )
- return FALSE;
+ return false;
m_isCurrent = doit;
if ( CanBeHighlighted() )
Refresh();
- return TRUE;
+ return true;
}
int wxWindow::GetStateFlags() const
void wxWindow::OnSize(wxSizeEvent& event)
{
+ event.Skip();
+
+#if wxUSE_SCROLLBAR
if ( m_scrollbarVert || m_scrollbarHorz )
{
PositionScrollbars();
}
+#endif // wxUSE_SCROLLBAR
- event.Skip();
+#if 0 // ndef __WXMSW__
+ // Refresh the area (strip) previously occupied by the border
+
+ if ( !HasFlag(wxFULL_REPAINT_ON_RESIZE) && IsShown() )
+ {
+ // This code assumes that wxSizeEvent.GetSize() returns
+ // the area of the entire window, not just the client
+ // area.
+ wxSize newSize = event.GetSize();
+
+ if (m_oldSize.x == wxDefaultCoord && m_oldSize.y == wxDefaultCoord)
+ {
+ m_oldSize = newSize;
+ return;
+ }
+
+ if (HasFlag( wxSIMPLE_BORDER ))
+ {
+ if (newSize.y > m_oldSize.y)
+ {
+ wxRect rect;
+ rect.x = 0;
+ rect.width = m_oldSize.x;
+ rect.y = m_oldSize.y-2;
+ rect.height = 1;
+ Refresh( true, &rect );
+ }
+ else if (newSize.y < m_oldSize.y)
+ {
+ wxRect rect;
+ rect.y = newSize.y;
+ rect.x = 0;
+ rect.height = 1;
+ rect.width = newSize.x;
+ wxWindowNative::Refresh( true, &rect );
+ }
+
+ if (newSize.x > m_oldSize.x)
+ {
+ wxRect rect;
+ rect.y = 0;
+ rect.height = m_oldSize.y;
+ rect.x = m_oldSize.x-2;
+ rect.width = 1;
+ Refresh( true, &rect );
+ }
+ else if (newSize.x < m_oldSize.x)
+ {
+ wxRect rect;
+ rect.x = newSize.x;
+ rect.y = 0;
+ rect.width = 1;
+ rect.height = newSize.y;
+ wxWindowNative::Refresh( true, &rect );
+ }
+ }
+ else
+ if (HasFlag( wxSUNKEN_BORDER ) || HasFlag( wxRAISED_BORDER ) || HasFlag( wxBORDER_THEME ))
+ {
+ if (newSize.y > m_oldSize.y)
+ {
+ wxRect rect;
+ rect.x = 0;
+ rect.width = m_oldSize.x;
+ rect.y = m_oldSize.y-4;
+ rect.height = 2;
+ Refresh( true, &rect );
+ }
+ else if (newSize.y < m_oldSize.y)
+ {
+ wxRect rect;
+ rect.y = newSize.y;
+ rect.x = 0;
+ rect.height = 2;
+ rect.width = newSize.x;
+ wxWindowNative::Refresh( true, &rect );
+ }
+
+ if (newSize.x > m_oldSize.x)
+ {
+ wxRect rect;
+ rect.y = 0;
+ rect.height = m_oldSize.y;
+ rect.x = m_oldSize.x-4;
+ rect.width = 2;
+ Refresh( true, &rect );
+ }
+ else if (newSize.x < m_oldSize.x)
+ {
+ wxRect rect;
+ rect.x = newSize.x;
+ rect.y = 0;
+ rect.width = 2;
+ rect.height = newSize.y;
+ wxWindowNative::Refresh( true, &rect );
+ }
+ }
+
+ m_oldSize = newSize;
+ }
+#endif
}
wxSize wxWindow::DoGetBestSize() const
return wxWindowNative::DoGetBestSize();
}
+wxSize wxWindow::DoGetBorderSize() const
+{
+ return AdjustSize(wxSize(0, 0));
+}
+
wxSize wxWindow::AdjustSize(const wxSize& size) const
{
wxSize sz = size;
{
wxPoint pt = wxWindowBase::GetClientAreaOrigin();
+#if wxUSE_TWO_WINDOWS
+#else
if ( m_renderer )
pt += m_renderer->GetBorderDimensions(GetBorder()).GetPosition();
+#endif
return pt;
}
if ( m_renderer )
rectBorder = m_renderer->GetBorderDimensions(GetBorder());
- bool inside = m_renderer->AreScrollbarsInsideBorder();
-
if ( width )
{
+#if wxUSE_SCROLLBAR
// in any case, take account of the scrollbar
if ( m_scrollbarVert )
w -= m_scrollbarVert->GetSize().x;
+#endif // wxUSE_SCROLLBAR
- // if we don't have scrollbar or if it is outside the border (and not
- // blended into it), take account of the right border as well
- if ( !m_scrollbarVert || inside )
- w -= rectBorder.width;
-
- // and always account for the left border
- *width = w - rectBorder.x;
+ // account for the left and right borders
+ *width = w - rectBorder.x - rectBorder.width;
// we shouldn't return invalid width
if ( *width < 0 )
if ( height )
{
+#if wxUSE_SCROLLBAR
if ( m_scrollbarHorz )
h -= m_scrollbarHorz->GetSize().y;
+#endif // wxUSE_SCROLLBAR
- if ( !m_scrollbarHorz || inside )
- h -= rectBorder.height;
-
- *height = h - rectBorder.y;
+ *height = h - rectBorder.y - rectBorder.height;
// we shouldn't return invalid height
if ( *height < 0 )
// and the scrollbars (as they may be offset into the border, use the
// scrollbar position, not size - this supposes that PositionScrollbars()
// had been called before)
- bool inside = m_renderer->AreScrollbarsInsideBorder();
wxSize size = GetSize();
+#if wxUSE_SCROLLBAR
if ( m_scrollbarVert )
width += size.x - m_scrollbarVert->GetPosition().x;
- if ( !m_scrollbarVert || inside )
- width += rectBorder.width;
+#endif // wxUSE_SCROLLBAR
+ width += rectBorder.width;
+#if wxUSE_SCROLLBAR
if ( m_scrollbarHorz )
height += size.y - m_scrollbarHorz->GetPosition().y;
- if ( !m_scrollbarHorz || inside )
- height += rectBorder.height;
+#endif // wxUSE_SCROLLBAR
+ height += rectBorder.height;
wxWindowNative::DoSetClientSize(width, height);
}
wxHitTest wxWindow::DoHitTest(wxCoord x, wxCoord y) const
{
wxHitTest ht = wxWindowNative::DoHitTest(x, y);
+
+#if wxUSE_SCROLLBAR
if ( ht == wxHT_WINDOW_INSIDE )
{
if ( m_scrollbarVert && x >= m_scrollbarVert->GetPosition().x )
: wxHT_WINDOW_HORZ_SCROLLBAR;
}
}
+#endif // wxUSE_SCROLLBAR
return ht;
}
void wxWindow::RefreshScrollbars()
{
+#if wxUSE_SCROLLBAR
if ( m_scrollbarHorz )
m_scrollbarHorz->Refresh();
if ( m_scrollbarVert )
m_scrollbarVert->Refresh();
+#endif // wxUSE_SCROLLBAR
}
void wxWindow::PositionScrollbars()
{
+#if wxUSE_SCROLLBAR
// do not use GetClientSize/Rect as it relies on the scrollbars being
// correctly positioned
}
RefreshScrollbars();
+#endif // wxUSE_SCROLLBAR
}
void wxWindow::SetScrollbar(int orient,
int range,
bool refresh)
{
- bool hasClientSizeChanged = FALSE;
+#if wxUSE_SCROLLBAR
+ wxASSERT_MSG( pageSize <= range,
+ wxT("page size can't be greater than range") );
+
+ bool hasClientSizeChanged = false;
wxScrollBar *scrollbar = GetScrollbar(orient);
- if ( range )
+ if ( range && (pageSize < range) )
{
if ( !scrollbar )
{
// create it
- scrollbar = new wxScrollBar(this, -1,
- wxDefaultPosition, wxDefaultSize,
- orient & wxVERTICAL ? wxSB_VERTICAL
- : wxSB_HORIZONTAL);
+#if wxUSE_TWO_WINDOWS
+ SetInsertIntoMain( true );
+#endif
+ scrollbar = new wxWindowScrollBar(this, wxID_ANY,
+ wxDefaultPosition, wxDefaultSize,
+ orient & wxVERTICAL ? wxSB_VERTICAL
+ : wxSB_HORIZONTAL);
+#if wxUSE_TWO_WINDOWS
+ SetInsertIntoMain( false );
+#endif
if ( orient & wxVERTICAL )
m_scrollbarVert = scrollbar;
else
m_scrollbarHorz = scrollbar;
// the client area diminished as we created a scrollbar
- hasClientSizeChanged = TRUE;
+ hasClientSizeChanged = true;
PositionScrollbars();
}
m_scrollbarHorz = NULL;
// the client area increased as we removed a scrollbar
- hasClientSizeChanged = TRUE;
+ hasClientSizeChanged = true;
// the size of the remaining scrollbar must be adjusted
if ( m_scrollbarHorz || m_scrollbarVert )
// give the window a chance to relayout
if ( hasClientSizeChanged )
{
+#if wxUSE_TWO_WINDOWS
+ wxWindowNative::SetSize( GetSize() );
+#else
wxSizeEvent event(GetSize());
(void)GetEventHandler()->ProcessEvent(event);
+#endif
}
+#else
+ wxUnusedVar(orient);
+ wxUnusedVar(pos);
+ wxUnusedVar(pageSize);
+ wxUnusedVar(range);
+ wxUnusedVar(refresh);
+#endif // wxUSE_SCROLLBAR
}
-void wxWindow::SetScrollPos(int orient, int pos, bool refresh)
+void wxWindow::SetScrollPos(int orient, int pos, bool WXUNUSED(refresh))
{
+#if wxUSE_SCROLLBAR
wxScrollBar *scrollbar = GetScrollbar(orient);
- wxCHECK_RET( scrollbar, _T("no scrollbar to set position for") );
- scrollbar->SetThumbPosition(pos);
+ if (scrollbar)
+ scrollbar->SetThumbPosition(pos);
+
+ // VZ: I think we can safely ignore this as we always refresh it
+ // automatically whenever the value chanegs
+#if 0
if ( refresh )
Refresh();
+#endif
+#else
+ wxUnusedVar(orient);
+ wxUnusedVar(pos);
+#endif // wxUSE_SCROLLBAR
}
int wxWindow::GetScrollPos(int orient) const
{
+#if wxUSE_SCROLLBAR
wxScrollBar *scrollbar = GetScrollbar(orient);
return scrollbar ? scrollbar->GetThumbPosition() : 0;
+#else
+ wxUnusedVar(orient);
+ return 0;
+#endif // wxUSE_SCROLLBAR
}
int wxWindow::GetScrollThumb(int orient) const
{
+#if wxUSE_SCROLLBAR
wxScrollBar *scrollbar = GetScrollbar(orient);
return scrollbar ? scrollbar->GetThumbSize() : 0;
+#else
+ wxUnusedVar(orient);
+ return 0;
+#endif // wxUSE_SCROLLBAR
}
int wxWindow::GetScrollRange(int orient) const
{
+#if wxUSE_SCROLLBAR
wxScrollBar *scrollbar = GetScrollbar(orient);
return scrollbar ? scrollbar->GetRange() : 0;
+#else
+ wxUnusedVar(orient);
+ return 0;
+#endif // wxUSE_SCROLLBAR
}
void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
{
+ // use native scrolling when available and do it in generic way
+ // otherwise:
+#ifdef __WXX11__
+
+ wxWindowNative::ScrollWindow(dx, dy, rect);
+
+#else // !wxX11
+
// before scrolling it, ensure that we don't have any unpainted areas
Update();
if ( dx )
{
r = ScrollNoRefresh(dx, 0, rect);
- Refresh(TRUE /* erase bkgnd */, &r);
+ Refresh(true /* erase bkgnd */, &r);
}
if ( dy )
{
r = ScrollNoRefresh(0, dy, rect);
- Refresh(TRUE /* erase bkgnd */, &r);
+ Refresh(true /* erase bkgnd */, &r);
}
+
+ // scroll children accordingly:
+ wxPoint offset(dx, dy);
+
+ for (wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
+ node; node = node->GetNext())
+ {
+ wxWindow *child = node->GetData();
+#if wxUSE_SCROLLBAR
+ if ( child == m_scrollbarVert || child == m_scrollbarHorz )
+ continue;
+#endif // wxUSE_SCROLLBAR
+
+ // VS: Scrolling children has non-trivial semantics. If rect=NULL then
+ // it is easy: we scroll all children. Otherwise it gets
+ // complicated:
+ // 1. if scrolling in one direction only, scroll only
+ // those children that intersect shaft defined by the rectangle
+ // and scrolling direction
+ // 2. if scrolling in both axes, scroll all children
+
+ bool shouldMove = false;
+
+ if ( rect && (dx * dy == 0 /* moving in only one of x, y axis */) )
+ {
+ wxRect childRect = child->GetRect();
+ if ( dx == 0 && (childRect.GetLeft() <= rect->GetRight() ||
+ childRect.GetRight() >= rect->GetLeft()) )
+ {
+ shouldMove = true;
+ }
+ else if ( dy == 0 && (childRect.GetTop() <= rect->GetBottom() ||
+ childRect.GetBottom() >= rect->GetTop()) )
+ {
+ shouldMove = true;
+ }
+ // else: child outside of scrolling shaft, don't move
+ }
+ else // scrolling in both axes or rect=NULL
+ {
+ shouldMove = true;
+ }
+
+ if ( shouldMove )
+ child->Move(child->GetPosition() + offset, wxSIZE_ALLOW_MINUS_ONE);
+ }
+#endif // wxX11/!wxX11
}
wxRect wxWindow::ScrollNoRefresh(int dx, int dy, const wxRect *rectTotal)
{
- wxASSERT_MSG( !dx || !dy, _T("can't be used for diag scrolling") );
+ wxASSERT_MSG( !dx || !dy, wxT("can't be used for diag scrolling") );
// the rect to refresh (which we will calculate)
wxRect rect;
// location
wxSize sizeTotal = rectTotal ? rectTotal->GetSize() : GetClientSize();
- wxLogTrace(_T("scroll"), _T("rect is %dx%d, scroll by %d, %d"),
+ wxLogTrace(wxT("scroll"), wxT("rect is %dx%d, scroll by %d, %d"),
sizeTotal.x, sizeTotal.y, dx, dy);
// the initial and end point of the region we move in client coords
if ( size.x <= 0 || size.y <= 0 )
{
// just redraw everything as nothing of the displayed image will stay
- wxLogTrace(_T("scroll"), _T("refreshing everything"));
+ wxLogTrace(wxT("scroll"), wxT("refreshing everything"));
rect = rectTotal ? *rectTotal : wxRect(0, 0, sizeTotal.x, sizeTotal.y);
}
wxMemoryDC dcMem;
dcMem.SelectObject(bmp);
- dcMem.Blit(wxPoint(0, 0), size, &dc, ptSource
-#if defined(__WXGTK__) && !defined(__WX_DC_BLIT_FIXED__)
+ dcMem.Blit(wxPoint(0,0), size, &dc, ptSource
+#if defined(__WXGTK__) && !defined(wxHAS_WORKING_GTK_DC_BLIT)
+ GetClientAreaOrigin()
#endif // broken wxGTK wxDC::Blit
);
- dc.Blit(ptDest, size, &dcMem, wxPoint(0, 0));
+ dc.Blit(ptDest, size, &dcMem, wxPoint(0,0));
- wxLogTrace(_T("scroll"),
- _T("Blit: (%d, %d) of size %dx%d -> (%d, %d)"),
+ wxLogTrace(wxT("scroll"),
+ wxT("Blit: (%d, %d) of size %dx%d -> (%d, %d)"),
ptSource.x, ptSource.y,
size.x, size.y,
ptDest.x, ptDest.y);
rect.height = sizeTotal.y;
- wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"),
+ wxLogTrace(wxT("scroll"), wxT("refreshing (%d, %d)-(%d, %d)"),
rect.x, rect.y,
rect.GetRight() + 1, rect.GetBottom() + 1);
}
rect.width = sizeTotal.x;
- wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"),
+ wxLogTrace(wxT("scroll"), wxT("refreshing (%d, %d)-(%d, %d)"),
rect.x, rect.y,
rect.GetRight() + 1, rect.GetBottom() + 1);
}
return rect;
}
-// ----------------------------------------------------------------------------
-// colours/fonts
-// ----------------------------------------------------------------------------
-
-bool wxWindow::SetBackgroundColour(const wxColour& colour)
-{
- if ( !wxWindowNative::SetBackgroundColour(colour) )
- return FALSE;
-
- m_hasBgCol = TRUE;
-
- return TRUE;
-}
-
-bool wxWindow::SetForegroundColour(const wxColour& colour)
-{
- if ( !wxWindowNative::SetForegroundColour(colour) )
- return FALSE;
-
- m_hasFgCol = TRUE;
-
- return TRUE;
-}
-
-bool wxWindow::SetFont(const wxFont& font)
-{
- if ( !wxWindowNative::SetFont(font) )
- return FALSE;
-
- m_hasFont = TRUE;
-
- return TRUE;
-}
-
-// ----------------------------------------------------------------------------
-// mouse capture
-// ----------------------------------------------------------------------------
-
-struct WXDLLEXPORT wxWindowNext
-{
- wxWindow *win;
- wxWindowNext *next;
-} *wxWindow::ms_winCaptureNext = NULL;
-
-void wxWindow::CaptureMouse()
-{
- wxWindow *winOld = GetCapture();
- if ( winOld )
- {
- // save it on stack
- wxWindowNext *item = new wxWindowNext;
- item->win = winOld;
- item->next = ms_winCaptureNext;
- ms_winCaptureNext = item;
- }
- //else: no mouse capture to save
-
- wxWindowNative::CaptureMouse();
-}
-
-void wxWindow::ReleaseMouse()
-{
- wxWindowNative::ReleaseMouse();
-
- if ( ms_winCaptureNext )
- {
- ms_winCaptureNext->win->CaptureMouse();
-
- wxWindowNext *item = ms_winCaptureNext;
- ms_winCaptureNext = item->next;
- delete item;
- }
- //else: stack is empty, no previous capture
-}
-
// ----------------------------------------------------------------------------
// accelerators and menu hot keys
// ----------------------------------------------------------------------------
{
#if wxUSE_MENUS
int key = event.GetKeyCode();
- if ( !event.ControlDown() && (key == WXK_MENU || key == WXK_F10) )
+ if ( !event.ControlDown() && (key == WXK_ALT || key == WXK_F10) )
{
ms_winLastAltPress = this;
}
#endif // wxUSE_MENUS
+#if wxUSE_BUTTON
+ // if it wasn't in a menu, try to find a button
+ if ( command != -1 )
+ {
+ wxWindow* child = win->FindWindow(command);
+ if ( child && wxDynamicCast(child, wxButton) )
+ {
+ wxCommandEvent eventCmd(wxEVT_COMMAND_BUTTON_CLICKED, command);
+ eventCmd.SetEventObject(child);
+ if ( child->GetEventHandler()->ProcessEvent(eventCmd) )
+ {
+ // skip "event.Skip()" below
+ return;
+ }
+ }
+ }
+#endif // wxUSE_BUTTON
+
// don't propagate accels from the child frame to the parent one
break;
}
}
}
+ // if Return was pressed, see if there's a default button to activate
+ if ( !event.HasModifiers() && event.GetKeyCode() == WXK_RETURN )
+ {
+ wxTopLevelWindow *
+ tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
+ if ( tlw )
+ {
+ wxButton *btn = wxDynamicCast(tlw->GetDefaultItem(), wxButton);
+ if ( btn )
+ {
+ wxCommandEvent evt(wxEVT_COMMAND_BUTTON_CLICKED, btn->GetId());
+ evt.SetEventObject(btn);
+ btn->Command(evt);
+ return;
+ }
+ }
+ }
+
+
event.Skip();
}
void wxWindow::OnKeyUp(wxKeyEvent& event)
{
int key = event.GetKeyCode();
- if ( !event.HasModifiers() && (key == WXK_MENU || key == WXK_F10) )
+ if ( !event.HasModifiers() && (key == WXK_ALT || key == WXK_F10) )
{
// only process Alt release specially if there were no other key
// presses since Alt had been pressed and if both events happened in
#endif // wxUSE_MENUS
+// ----------------------------------------------------------------------------
+// MSW-specific section
+// ----------------------------------------------------------------------------
+
+#ifdef __WXMSW__
+
+#include "wx/msw/private.h"
+
+WXLRESULT wxWindow::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
+{
+ if ( message == WM_NCHITTEST )
+ {
+ // the windows which contain the other windows should let the mouse
+ // events through, otherwise a window inside a static box would
+ // never get any events at all
+ if ( IsStaticBox() )
+ {
+ return HTTRANSPARENT;
+ }
+ }
+
+ return wxWindowNative::MSWWindowProc(message, wParam, lParam);
+}
+
+#endif // __WXMSW__