#define _WX_UNIV_SPINBUTT_H_
#ifdef __GNUG__
- #pragma interface "spinbutt.h"
+ #pragma interface "univspinbutt.h"
#endif
#include "wx/univ/scrarrow.h"
public:
wxStdSpinButtonInputHandler(wxInputHandler *inphand);
- virtual bool HandleKey(wxControl *control,
+ virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
- virtual bool HandleMouse(wxControl *control,
+ virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
- virtual bool HandleMouseMove(wxControl *control,
+ virtual bool HandleMouseMove(wxInputConsumer *consumer,
const wxMouseEvent& event);
};