#define _WX_UNIV_WINDOW_H_
#ifdef __GNUG__
- #pragma interface "window.h"
+ #pragma interface "univwindow.h"
#endif
#include "wx/bitmap.h" // for m_bitmapBg
#define wxWindowNative wxWindowGTK
#elif defined(__WXMGL__)
#define wxWindowNative wxWindowMGL
+#elif defined(__WXMAC__)
+#define wxWindowNative wxWindowMac
#endif
class WXDLLEXPORT wxWindow : public wxWindowNative
// we refresh the window when it is dis/enabled
virtual bool Enable(bool enable = TRUE);
- // remember that the font/colour was changed
- virtual bool SetBackgroundColour(const wxColour& colour);
- virtual bool SetForegroundColour(const wxColour& colour);
- virtual bool SetFont(const wxFont& font);
-
// our Capture/ReleaseMouse() maintains the stack of windows which had
// captured the mouse and when ReleaseMouse() is called, the mouse freed
// only if the stack is empty, otherwise it is captured back by the window
int m_alignBgBitmap;
wxStretch m_stretchBgBitmap;
- // more flags
- bool m_isCurrent:1; // is the mouse currently inside the window?
- bool m_hasBgCol:1; // was the bg colour explicitly changed by user?
- bool m_hasFgCol:1; // fg
- bool m_hasFont:1; // font
+ // is the mouse currently inside the window?
+ bool m_isCurrent:1;
private:
// the window scrollbars