#define _WX_UNIV_SCROLBAR_H_
#ifdef __GNUG__
- #pragma interface "scrolbar.h"
+ #pragma interface "univscrolbar.h"
#endif
class WXDLLEXPORT wxScrollTimer;
// wxScrollBar actions
void ScrollToStart();
void ScrollToEnd();
- void ScrollLines(int nLines);
- void ScrollPages(int nPages);
+ bool ScrollLines(int nLines);
+ bool ScrollPages(int nPages);
virtual bool PerformAction(const wxControlAction& action,
long numArg = 0,
wxStdScrollBarInputHandler(wxRenderer *renderer,
wxInputHandler *inphand);
- virtual bool HandleKey(wxControl *control,
+ virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
- virtual bool HandleMouse(wxControl *control,
+ virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
- virtual bool HandleMouseMove(wxControl *control, const wxMouseEvent& event);
+ virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
virtual ~wxStdScrollBarInputHandler();