]> git.saurik.com Git - wxWidgets.git/blobdiff - src/univ/checkbox.cpp
Specify tree control in event table to avoid problems with stray tree events
[wxWidgets.git] / src / univ / checkbox.cpp
index 447e93e2160c739b596f8ee47a9b7c7aea71f78e..e80d036343707c130a76773718447049813f9521 100644 (file)
@@ -6,7 +6,7 @@
 // Created:     25.08.00
 // RCS-ID:      $Id$
 // Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
-// Licence:     wxWindows license
+// Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
 // ============================================================================
@@ -17,8 +17,8 @@
 // headers
 // ----------------------------------------------------------------------------
 
-#ifdef __GNUG__
-    #pragma implementation "checkbox.h"
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
+    #pragma implementation "univcheckbox.h"
 #endif
 
 #include "wx/wxprec.h"
@@ -67,7 +67,7 @@ bool wxCheckBox::Create(wxWindow *parent,
                         const wxValidator& validator,
                         const wxString &name)
 {
-    if ( !wxControl::Create(parent, id, pos, size, style, wxDefaultValidator, name) )
+    if ( !wxControl::Create(parent, id, pos, size, style, validator, name) )
         return FALSE;
 
     SetLabel(label);
@@ -154,10 +154,12 @@ void wxCheckBox::DoDraw(wxControlRenderer *renderer)
     if ( m_status == Status_Checked )
         flags |= wxCONTROL_CHECKED;
 
+    wxBitmap bitmap(GetBitmap(GetState(flags), m_status));
+
     renderer->GetRenderer()->
         DrawCheckButton(dc,
                         GetLabel(),
-                        GetBitmap(GetState(flags), m_status),
+                        bitmap,
                         renderer->GetRect(),
                         flags,
                         GetWindowStyle() & wxALIGN_RIGHT ? wxALIGN_RIGHT
@@ -276,12 +278,12 @@ wxStdCheckboxInputHandler::wxStdCheckboxInputHandler(wxInputHandler *inphand)
 {
 }
 
-bool wxStdCheckboxInputHandler::HandleActivation(wxControl *control,
-                                                 bool activated)
+bool wxStdCheckboxInputHandler::HandleActivation(wxInputConsumer *consumer,
+                                                 bool WXUNUSED(activated))
 {
     // only the focused checkbox appearance changes when the app gains/loses
     // activation
-    return control->IsFocused();
+    return consumer->GetInputWindow()->IsFocused();
 }
 
 #endif // wxUSE_CHECKBOX