#ifndef _WX_UNIV_SPINBUTT_H_
#define _WX_UNIV_SPINBUTT_H_
-#ifdef __GNUG__
- #pragma interface "spinbutt.h"
-#endif
-
#include "wx/univ/scrarrow.h"
// ----------------------------------------------------------------------------
public:
wxSpinButton();
wxSpinButton(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
const wxString& name = wxSPIN_BUTTON_NAME);
bool Create(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
// normalize the value to fit into min..max range
int NormalizeValue(int value) const;
- // change the value by +1/-1 and send the event, return TRUE if value was
+ // change the value by +1/-1 and send the event, return true if value was
// changed
bool ChangeValue(int inc);
public:
wxStdSpinButtonInputHandler(wxInputHandler *inphand);
- virtual bool HandleKey(wxControl *control,
+ virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
- virtual bool HandleMouse(wxControl *control,
+ virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
- virtual bool HandleMouseMove(wxControl *control,
+ virtual bool HandleMouseMove(wxInputConsumer *consumer,
const wxMouseEvent& event);
};