// ----------------------------------------------------------------------------
#ifdef __GNUG__
- #pragma implementation "checkbox.h"
+ #pragma implementation "univcheckbox.h"
#endif
#include "wx/wxprec.h"
{
}
-bool wxStdCheckboxInputHandler::HandleActivation(wxControl *control,
+bool wxStdCheckboxInputHandler::HandleActivation(wxInputConsumer *consumer,
bool activated)
{
// only the focused checkbox appearance changes when the app gains/loses
// activation
- return control->IsFocused();
+ return consumer->GetInputWindow()->IsFocused();
}
#endif // wxUSE_CHECKBOX