#ifndef _WX_UNIV_CHECKLST_H_
#define _WX_UNIV_CHECKLST_H_
-#ifdef __GNUG__
- #pragma interface "checklst.h"
-#endif
-
// ----------------------------------------------------------------------------
// actions
// ----------------------------------------------------------------------------
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int nStrings = 0,
- const wxString *choices = NULL,
+ const wxString choices[] = NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListBoxNameStr)
Create(parent, id, pos, size, nStrings, choices, style, validator, name);
}
+ wxCheckListBox(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ const wxArrayString& choices,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxListBoxNameStr);
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int nStrings = 0,
- const wxString *choices = NULL,
+ const wxString choices[] = (const wxString *) NULL,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxListBoxNameStr);
+ bool Create(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ const wxArrayString& choices,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListBoxNameStr);
// implement check list box methods
- virtual bool IsChecked(size_t item) const;
- virtual void Check(size_t item, bool check = TRUE);
+ virtual bool IsChecked(unsigned int item) const;
+ virtual void Check(unsigned int item, bool check = true);
// and input handling
virtual bool PerformAction(const wxControlAction& action,
long numArg = -1l,
const wxString& strArg = wxEmptyString);
+ static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
+ virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
+ {
+ return GetStdInputHandler(handlerDef);
+ }
+
// override all methods which add/delete items to update m_checks array as
// well
- virtual void Delete(int n);
+ virtual void Delete(unsigned int n);
protected:
virtual int DoAppend(const wxString& item);
- virtual void DoInsertItems(const wxArrayString& items, int pos);
+ virtual void DoInsertItems(const wxArrayString& items, unsigned int pos);
virtual void DoSetItems(const wxArrayString& items, void **clientData);
virtual void DoClear();
DECLARE_DYNAMIC_CLASS(wxCheckListBox)
};
-// ----------------------------------------------------------------------------
-// wxStdCheckListBoxInputHandler
-// ----------------------------------------------------------------------------
-
-class WXDLLEXPORT wxStdCheckListboxInputHandler : public wxStdListboxInputHandler
-{
-public:
- wxStdCheckListboxInputHandler(wxInputHandler *inphand);
-
- virtual bool HandleKey(wxControl *control,
- const wxKeyEvent& event,
- bool pressed);
- virtual bool HandleMouse(wxControl *control,
- const wxMouseEvent& event);
-};
-
#endif // _WX_UNIV_CHECKLST_H_
-