// Created:     25.08.00
 // RCS-ID:      $Id$
 // Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
-// Licence:     wxWindows license
+// Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
 // ============================================================================
 // ----------------------------------------------------------------------------
 
 #ifdef __GNUG__
-    #pragma implementation "checkbox.h"
+    #pragma implementation "univcheckbox.h"
 #endif
 
 #include "wx/wxprec.h"
     if ( m_status == Status_Checked )
         flags |= wxCONTROL_CHECKED;
 
+    wxBitmap bitmap(GetBitmap(GetState(flags), m_status));
+
     renderer->GetRenderer()->
         DrawCheckButton(dc,
                         GetLabel(),
-                        GetBitmap(GetState(flags), m_status),
+                        bitmap,
                         renderer->GetRect(),
                         flags,
                         GetWindowStyle() & wxALIGN_RIGHT ? wxALIGN_RIGHT
 {
 }
 
-bool wxStdCheckboxInputHandler::HandleActivation(wxControl *control,
+bool wxStdCheckboxInputHandler::HandleActivation(wxInputConsumer *consumer,
                                                  bool activated)
 {
     // only the focused checkbox appearance changes when the app gains/loses
     // activation
-    return control->IsFocused();
+    return consumer->GetInputWindow()->IsFocused();
 }
 
 #endif // wxUSE_CHECKBOX