#define _WX_UNIV_TEXTCTRL_H_
#ifdef __GNUG__
- #pragma interface "textctrl.h"
+ #pragma interface "univtextctrl.h"
#endif
class WXDLLEXPORT wxCaret;
virtual bool Enable(bool enable = TRUE);
// more readable flag testing methods
- bool IsSingleLine() const { return !(GetWindowStyle() & wxTE_MULTILINE); }
bool IsPassword() const { return (GetWindowStyle() & wxTE_PASSWORD) != 0; }
bool WrapLines() const
{ return !IsSingleLine() && !(GetWindowStyle() & wxHSCROLL); }
public:
wxStdTextCtrlInputHandler(wxInputHandler *inphand);
- virtual bool HandleKey(wxControl *control,
+ virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
- virtual bool HandleMouse(wxControl *control,
+ virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
- virtual bool HandleMouseMove(wxControl *control,
+ virtual bool HandleMouseMove(wxInputConsumer *consumer,
const wxMouseEvent& event);
- virtual bool HandleFocus(wxControl *control, const wxFocusEvent& event);
+ virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
protected:
// get the position of the mouse click