#include "wx/setup.h"
#include "wx/object.h"
#include "wx/list.h"
-#include "wx/window.h"
#include "wx/filefn.h"
#ifdef __X__
class WXDLLEXPORT wxProcess;
class WXDLLEXPORT wxFrame;
+class WXDLLEXPORT wxWindow;
// FIXME should use wxStricmp() instead
#if defined(__GNUWIN32__)
// ----------------------------------------------------------------------------
// Sound the bell
-WXDLLEXPORT void wxBell(void) ;
+WXDLLEXPORT void wxBell();
// Get OS version
WXDLLEXPORT int wxGetOsVersion(int *majorVsn= (int *) NULL,int *minorVsn= (int *) NULL) ;
// Return a string with the current date/time
WXDLLEXPORT wxString wxNow();
+#if wxUSE_GUI
// Don't synthesize KeyUp events holding down a key and producing
// KeyDown events with autorepeat. On by default and always on
// in wxMSW.
// Return the current ID
WXDLLEXPORT long wxGetCurrentId();
+#endif // wxUSE_GUI
+
// ----------------------------------------------------------------------------
// Various conversions
// ----------------------------------------------------------------------------
WXDLLEXPORT wxChar* wxGetUserHome(const wxString& user = wxEmptyString);
#endif
+#if wxUSE_GUI // GUI only things from now on
+
// ----------------------------------------------------------------------------
// Strip out any menu codes
// ----------------------------------------------------------------------------
#endif //__X__
+// ----------------------------------------------------------------------------
+// font-related functions (X and GTK)
+// ----------------------------------------------------------------------------
+
+#if defined(__X__) || defined(__WXGTK__)
+
+#ifdef __X__
+ typedef XFontStruct *wxNativeFont;
+#else // GDK
+ typedef GdkFont *wxNativeFont;
+#endif
+
+#include "wx/font.h" // for wxFontEncoding
+
+// returns the handle of the nearest available font or 0
+extern wxNativeFont wxLoadQueryNearestFont(int pointSize,
+ int family,
+ int style,
+ int weight,
+ bool underlined,
+ const wxString &facename,
+ wxFontEncoding encoding);
+
+#endif // X || GTK
+
+#endif // wxUSE_GUI
+
#endif
// _WX_UTILSH__