#define _WX_NETWORK_SOCKET_H
#ifdef __GNUG__
-#pragma interface "socket.h"
+ #pragma interface "socket.h"
#endif
#include "wx/defs.h"
// ---------------------------------------------------------------------------
#ifdef WXPREC
-# include "wx/wxprec.h"
+ #include "wx/wxprec.h"
#else
-# include "wx/event.h"
-# include "wx/string.h"
+ #include "wx/event.h"
+ #include "wx/string.h"
#endif
#include "wx/sckaddr.h"
enum wxSocketError
{
+ // from GSocket
wxSOCKET_NOERROR = GSOCK_NOERROR,
- wxSOCKET_INPOP = GSOCK_INVOP,
+ wxSOCKET_INVOP = GSOCK_INVOP,
wxSOCKET_IOERR = GSOCK_IOERR,
wxSOCKET_INVADDR = GSOCK_INVADDR,
wxSOCKET_INVSOCK = GSOCK_INVSOCK,
wxSOCKET_INVPORT = GSOCK_INVPORT,
wxSOCKET_WOULDBLOCK = GSOCK_WOULDBLOCK,
wxSOCKET_TIMEDOUT = GSOCK_TIMEDOUT,
- wxSOCKET_MEMERR = GSOCK_MEMERR
+ wxSOCKET_MEMERR = GSOCK_MEMERR,
+
+ // wxSocket-specific (not yet implemented)
+ wxSOCKET_DUMMY
};
enum
wxSOCKET_BLOCK = 4
};
-// Type of socket
enum wxSocketType
{
wxSOCKET_UNINIT,
typedef int wxSocketFlags;
-// old names
-
#if WXWIN_COMPATIBILITY
-
-typedef wxSocketType wxSockType;
-typedef wxSocketFlags wxSockFlags;
-
+ typedef wxSocketType wxSockType;
+ typedef wxSocketFlags wxSockFlags;
#endif // WXWIN_COMPATIBILITY
+
// --------------------------------------------------------------------------
// wxSocketBase
// --------------------------------------------------------------------------
SOCK_INTERNAL = wxSOCKET_BASE,
SOCK_DATAGRAM = wxSOCKET_DATAGRAM
};
-#endif // WXWIN_COMPATIBILITY
typedef void (*wxSockCbk)(wxSocketBase& sock, wxSocketNotify evt, char *cdata);
+#endif // WXWIN_COMPATIBILITY
public:
// base IO
virtual bool Close();
wxSocketBase& Discard();
- wxSocketBase& Peek(char* buffer, wxUint32 nbytes);
- wxSocketBase& Read(char* buffer, wxUint32 nbytes);
- wxSocketBase& ReadMsg(char *buffer, wxUint32 nbytes);
- wxSocketBase& Unread(const char *buffer, wxUint32 nbytes);
- wxSocketBase& Write(const char *buffer, wxUint32 nbytes);
- wxSocketBase& WriteMsg(const char *buffer, wxUint32 nbytes);
-
- void InterruptAllWaits() { m_interrupt = TRUE; };
+ wxSocketBase& Peek(void* buffer, wxUint32 nbytes);
+ wxSocketBase& Read(void* buffer, wxUint32 nbytes);
+ wxSocketBase& ReadMsg(void *buffer, wxUint32 nbytes);
+ wxSocketBase& Unread(const void *buffer, wxUint32 nbytes);
+ wxSocketBase& Write(const void *buffer, wxUint32 nbytes);
+ wxSocketBase& WriteMsg(const void *buffer, wxUint32 nbytes);
+
+ void InterruptWait() { m_interrupt = TRUE; };
bool Wait(long seconds = -1, long milliseconds = 0);
bool WaitForRead(long seconds = -1, long milliseconds = 0);
bool WaitForWrite(long seconds = -1, long milliseconds = 0);
bool WaitForLost(long seconds = -1, long milliseconds = 0);
- inline wxSocketFlags GetFlags() const { return m_flags; };
+ inline wxSocketFlags GetFlags() const { return m_flags; }
void SetFlags(wxSocketFlags flags);
void SetTimeout(long seconds);
// event handling
+ void *GetClientData() const { return m_clientData; }
+ void SetClientData(void *data) { m_clientData = data; }
void SetEventHandler(wxEvtHandler& handler, int id = -1);
void SetNotify(wxSocketEventFlags flags);
void Notify(bool notify);
- // callbacks - deprecated, avoid if possible
+ // initialize/shutdown the sockets (usually called automatically)
+ static bool IsInitialized();
+ static bool Initialize();
+ static void Shutdown();
+
+ // callbacks are deprecated, use events instead
+#if WXWIN_COMPATIBILITY
wxSockCbk Callback(wxSockCbk cbk_);
char *CallbackData(char *data);
+#endif // WXWIN_COMPATIBILITY
// Implementation from now on
// --------------------------
- // do not use, this should be private
- void OnRequest(wxSocketNotify req_evt);
+ // do not use, should be private (called from GSocket)
+ void OnRequest(wxSocketNotify notify);
// do not use, not documented nor supported
- inline bool IsNoWait() const { return ((m_flags & wxSOCKET_NOWAIT) != 0); };
+ inline bool IsNoWait() const { return ((m_flags & wxSOCKET_NOWAIT) != 0); }
inline wxSocketType GetType() const { return m_type; }
-protected:
+private:
+ friend class wxSocketClient;
+ friend class wxSocketServer;
+ friend class wxDatagramSocket;
// low level IO
- wxUint32 _Read(char* buffer, wxUint32 nbytes);
- wxUint32 _Write(const char *buffer, wxUint32 nbytes);
- bool _Wait(long seconds, long milliseconds, wxSocketEventFlags flags);
+ wxUint32 _Read(void* buffer, wxUint32 nbytes);
+ wxUint32 _Write(const void *buffer, wxUint32 nbytes);
+ bool _Wait(long seconds, long milliseconds, wxSocketEventFlags flags);
// pushback buffer
- void Pushback(const char *buffer, wxUint32 size);
- wxUint32 GetPushback(char *buffer, wxUint32 size, bool peek);
-
-protected:
+ void Pushback(const void *buffer, wxUint32 size);
+ wxUint32 GetPushback(void *buffer, wxUint32 size, bool peek);
+private:
+ // socket
GSocket *m_socket; // GSocket
wxSocketType m_type; // wxSocket type
bool m_reading; // busy reading?
bool m_writing; // busy writing?
bool m_error; // did last IO call fail?
+ wxSocketError m_lasterror; // last error (not cleared on success)
wxUint32 m_lcount; // last IO transaction size
unsigned long m_timeout; // IO timeout value
wxList m_states; // stack of states
bool m_beingDeleted; // marked for delayed deletion?
// pushback buffer
- char *m_unread; // pushback buffer
+ void *m_unread; // pushback buffer
wxUint32 m_unrd_size; // pushback buffer size
wxUint32 m_unrd_cur; // pushback pointer (index into buffer)
// events
- wxEvtHandler *m_handler; // event handler
int m_id; // socket id
- bool m_notify_state; // notify events to users?
- wxSocketEventFlags
- m_neededreq; // event mask
+ wxEvtHandler *m_handler; // event handler
+ void *m_clientData; // client data for events
+ bool m_notify; // notify events to users?
+ wxSocketEventFlags m_eventmask; // which events to notify?
+
+ // the initialization count, GSocket is initialized if > 0
+ static size_t m_countInit;
+
+ // callbacks are deprecated, use events instead
+#if WXWIN_COMPATIBILITY
wxSockCbk m_cbk; // callback
char *m_cdata; // callback data
+#endif // WXWIN_COMPATIBILITY
};
wxDatagramSocket(wxSockAddress& addr, wxSocketFlags flags = wxSOCKET_NONE);
wxDatagramSocket& RecvFrom( wxSockAddress& addr,
- char* buf,
+ void* buf,
wxUint32 nBytes );
wxDatagramSocket& SendTo( wxSockAddress& addr,
- const char* buf,
+ const void* buf,
wxUint32 nBytes );
+
+/* TODO:
+ bool Connect(wxSockAddress& addr);
+*/
};
class WXDLLEXPORT wxSocketEvent : public wxEvent
{
- DECLARE_DYNAMIC_CLASS(wxSocketEvent)
-
public:
- wxSocketEvent(int id = 0);
+ wxSocketEvent(int id = 0)
+ : wxEvent(id, wxEVT_SOCKET)
+ {
+ }
+
+ wxSocketNotify GetSocketEvent() const { return m_event; }
+ wxSocketBase *GetSocket() const { return (wxSocketBase *) GetEventObject(); }
+ void *GetClientData() const { return m_clientData; }
- wxSocketNotify SocketEvent() const { return m_event; }
- wxSocketBase *Socket() const { return m_socket; }
+ // backwards compatibility
+#if WXWIN_COMPATIBILITY_2
+ wxSocketNotify SocketEvent() const { return m_event; }
+ wxSocketBase *Socket() const { return (wxSocketBase *) GetEventObject(); }
+#endif // WXWIN_COMPATIBILITY_2
- void CopyObject(wxObject& object_dest) const;
+ virtual wxEvent *Clone() const { return new wxSocketEvent(*this); }
public:
wxSocketNotify m_event;
- wxSocketBase *m_socket;
+ void *m_clientData;
+
+ DECLARE_DYNAMIC_CLASS(wxSocketEvent)
};
typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&);
-#define EVT_SOCKET(id, func) { wxEVT_SOCKET, id, -1, \
- (wxObjectEventFunction) (wxEventFunction) (wxSocketEventFunction) & func, \
- (wxObject *) NULL },
+#define EVT_SOCKET(id, func) \
+ DECLARE_EVENT_TABLE_ENTRY( wxEVT_SOCKET, id, -1, \
+ (wxObjectEventFunction) \
+ (wxEventFunction) \
+ (wxSocketEventFunction) & func, \
+ (wxObject *) NULL ),
#endif