#include "wx/dcclient.h"
#include "wx/nonownedwnd.h"
#include "wx/log.h"
+ #include "wx/textctrl.h"
#endif
#ifdef __WXMAC__
#include "wx/osx/private.h"
#endif
+#include "wx/evtloop.h"
+
#if wxUSE_CARET
#include "wx/caret.h"
#endif
#include "wx/dnd.h"
#endif
+#if wxUSE_TOOLTIPS
+ #include "wx/tooltip.h"
+#endif
+
#include <objc/objc-runtime.h>
// Get the window with the focus
NSView* view = nil;
if ( [responder isKindOfClass:[NSTextView class]] )
{
- NSView* delegate = [(NSTextView*)responder delegate];
+ NSView* delegate = (NSView*) [(NSTextView*)responder delegate];
if ( [delegate isKindOfClass:[NSTextField class] ] )
view = delegate;
else
@interface wxNSView : NSView
{
NSTrackingRectTag rectTag;
+#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
+ NSTrackingArea* _trackingArea;
+#endif
}
// the tracking tag is needed to track mouse enter / exit events
- (void) setTrackingTag: (NSTrackingRectTag)tag;
- (NSTrackingRectTag) trackingTag;
+#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
+// under 10.5 we can also track mouse moved events on non-focused windows if
+// we use the new NSTrackingArea APIs.
+- (void) updateTrackingArea;
+- (NSTrackingArea*) trackingArea;
+#endif
@end // wxNSView
@interface NSView(PossibleMethods)
- (void)setTarget:(id)anObject;
- (void)setAction:(SEL)aSelector;
- (void)setDoubleAction:(SEL)aSelector;
+- (void)setBackgroundColor:(NSColor*)aColor;
+- (void)setImagePosition:(NSCellImagePosition)aPosition;
@end
long wxOSXTranslateCocoaKey( NSEvent* event )
wxString chars;
if ( eventType != NSFlagsChanged )
{
- NSString* nschars = (wxevent.GetEventType() != wxEVT_CHAR) ? [nsEvent charactersIgnoringModifiers] : [nsEvent characters];
+ NSString* nschars = [nsEvent charactersIgnoringModifiers];
if ( charString )
{
// if charString is set, it did not come from key up / key down
UInt32 g_lastButton = 0 ;
bool g_lastButtonWasFakeRight = false ;
+// better scroll wheel support
+// see http://lists.apple.com/archives/cocoa-dev/2007/Feb/msg00050.html
+
+@interface NSEvent (DeviceDelta)
+- (float)deviceDeltaX;
+- (float)deviceDeltaY;
+@end
+
void wxWidgetCocoaImpl::SetupMouseEvent( wxMouseEvent &wxevent , NSEvent * nsEvent )
{
int eventType = [nsEvent type];
case NSScrollWheel :
{
+ float deltaX = 0.0;
+ float deltaY = 0.0;
+
wxevent.SetEventType( wxEVT_MOUSEWHEEL ) ;
+
+ // see http://developer.apple.com/qa/qa2005/qa1453.html
+ // for more details on why we have to look for the exact type
+
+ const EventRef cEvent = (EventRef) [nsEvent eventRef];
+ bool isMouseScrollEvent = false;
+ if ( cEvent )
+ isMouseScrollEvent = ::GetEventKind(cEvent) == kEventMouseScroll;
+
+ if ( isMouseScrollEvent )
+ {
+ deltaX = [nsEvent deviceDeltaX];
+ deltaY = [nsEvent deviceDeltaY];
+ }
+ else
+ {
+ deltaX = ([nsEvent deltaX] * 10);
+ deltaY = ([nsEvent deltaY] * 10);
+ }
+
wxevent.m_wheelDelta = 10;
wxevent.m_linesPerAction = 1;
-
- if ( fabs([nsEvent deltaX]) > fabs([nsEvent deltaY]) )
+
+ if ( fabs(deltaX) > fabs(deltaY) )
{
wxevent.m_wheelAxis = 1;
- wxevent.m_wheelRotation = (int)([nsEvent deltaX] * 10);
+ wxevent.m_wheelRotation = (int)deltaX;
}
else
{
- wxevent.m_wheelRotation = (int)([nsEvent deltaY] * 10);
+ wxevent.m_wheelRotation = (int)deltaY;
}
+
}
break ;
return rectTag;
}
+#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
+- (void) updateTrackingArea
+{
+ if (_trackingArea)
+ {
+ [self removeTrackingArea: _trackingArea];
+ [_trackingArea release];
+ }
+
+ NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited|NSTrackingMouseMoved|NSTrackingActiveAlways;
+
+ NSTrackingArea* area = [[NSTrackingArea alloc] initWithRect: [self bounds] options: options owner: self userInfo: nil];
+ [self addTrackingArea: area];
+
+ _trackingArea = area;
+}
+
+- (NSTrackingArea*) trackingArea
+{
+ return _trackingArea;
+}
+#endif
@end // wxNSView
//
impl->mouseEvent(event, self, _cmd);
}
+BOOL wxOSX_acceptsFirstMouse(NSView* self, SEL _cmd, NSEvent *event)
+{
+ // This is needed to support click through, otherwise the first click on a window
+ // will not do anything unless it is the active window already.
+ return YES;
+}
+
void wxOSX_keyEvent(NSView* self, SEL _cmd, NSEvent *event)
{
wxWidgetCocoaImpl* impl = (wxWidgetCocoaImpl* ) wxWidgetImpl::FindFromWXWidget( self );
result = wxDragCopy;
else if ( sourceDragMask & NSDragOperationMove )
result = wxDragMove;
-
+
PasteboardRef pboardRef;
PasteboardCreate((CFStringRef)[pboard name], &pboardRef);
target->SetCurrentDragPasteboard(pboardRef);
{
}
+void wxWidgetCocoaImpl::controlTextDidChange()
+{
+ wxWindow* wxpeer = (wxWindow*)GetWXPeer();
+ if ( wxpeer )
+ {
+ wxCommandEvent event(wxEVT_COMMAND_TEXT_UPDATED, wxpeer->GetId());
+ event.SetEventObject( wxpeer );
+ event.SetString( static_cast<wxTextCtrl*>(wxpeer)->GetValue() );
+ wxpeer->HandleWindowEvent( event );
+ }
+}
+
//
#if OBJC_API_VERSION >= 2
wxOSX_CLASS_ADD_METHOD(c, @selector(mouseDragged:), (IMP) wxOSX_mouseEvent, "v@:@" )
wxOSX_CLASS_ADD_METHOD(c, @selector(rightMouseDragged:), (IMP) wxOSX_mouseEvent, "v@:@" )
wxOSX_CLASS_ADD_METHOD(c, @selector(otherMouseDragged:), (IMP) wxOSX_mouseEvent, "v@:@" )
+
+ wxOSX_CLASS_ADD_METHOD(c, @selector(acceptsFirstMouse:), (IMP) wxOSX_acceptsFirstMouse, "v@:@" )
wxOSX_CLASS_ADD_METHOD(c, @selector(scrollWheel:), (IMP) wxOSX_mouseEvent, "v@:@" )
wxOSX_CLASS_ADD_METHOD(c, @selector(mouseEntered:), (IMP) wxOSX_mouseEvent, "v@:@" )
[m_osxView setHidden:(visible ? NO:YES)];
}
+// ----------------------------------------------------------------------------
+// window animation stuff
+// ----------------------------------------------------------------------------
+
+// define a delegate used to refresh the window during animation
+@interface wxNSAnimationDelegate : NSObject wxOSX_10_6_AND_LATER(<NSAnimationDelegate>)
+{
+ wxWindow *m_win;
+ bool m_isDone;
+}
+
+- (id)init:(wxWindow *)win;
+
+- (bool)isDone;
+
+// NSAnimationDelegate methods
+- (void)animationDidEnd:(NSAnimation*)animation;
+- (void)animation:(NSAnimation*)animation
+ didReachProgressMark:(NSAnimationProgress)progress;
+@end
+
+@implementation wxNSAnimationDelegate
+
+- (id)init:(wxWindow *)win
+{
+ [super init];
+
+ m_win = win;
+ m_isDone = false;
+
+ return self;
+}
+
+- (bool)isDone
+{
+ return m_isDone;
+}
+
+- (void)animation:(NSAnimation*)animation
+ didReachProgressMark:(NSAnimationProgress)progress
+{
+ wxUnusedVar(animation);
+ wxUnusedVar(progress);
+
+ m_win->SendSizeEvent();
+}
+
+- (void)animationDidEnd:(NSAnimation*)animation
+{
+ m_isDone = true;
+}
+
+@end
+
+/* static */
+bool
+wxWidgetCocoaImpl::ShowViewOrWindowWithEffect(wxWindow *win,
+ bool show,
+ wxShowEffect effect,
+ unsigned timeout)
+{
+ // create the dictionary describing the animation to perform on this view
+ NSObject * const
+ viewOrWin = static_cast<NSObject *>(win->OSXGetViewOrWindow());
+ NSMutableDictionary * const
+ dict = [NSMutableDictionary dictionaryWithCapacity:4];
+ [dict setObject:viewOrWin forKey:NSViewAnimationTargetKey];
+
+ // determine the start and end rectangles assuming we're hiding the window
+ const wxRect rectOrig = win->GetRect();
+ wxRect rectStart,
+ rectEnd;
+ rectStart =
+ rectEnd = rectOrig;
+
+ if ( show )
+ {
+ if ( effect == wxSHOW_EFFECT_ROLL_TO_LEFT ||
+ effect == wxSHOW_EFFECT_SLIDE_TO_LEFT )
+ effect = wxSHOW_EFFECT_ROLL_TO_RIGHT;
+ else if ( effect == wxSHOW_EFFECT_ROLL_TO_RIGHT ||
+ effect == wxSHOW_EFFECT_SLIDE_TO_RIGHT )
+ effect = wxSHOW_EFFECT_ROLL_TO_LEFT;
+ else if ( effect == wxSHOW_EFFECT_ROLL_TO_TOP ||
+ effect == wxSHOW_EFFECT_SLIDE_TO_TOP )
+ effect = wxSHOW_EFFECT_ROLL_TO_BOTTOM;
+ else if ( effect == wxSHOW_EFFECT_ROLL_TO_BOTTOM ||
+ effect == wxSHOW_EFFECT_SLIDE_TO_BOTTOM )
+ effect = wxSHOW_EFFECT_ROLL_TO_TOP;
+ }
+
+ switch ( effect )
+ {
+ case wxSHOW_EFFECT_ROLL_TO_LEFT:
+ case wxSHOW_EFFECT_SLIDE_TO_LEFT:
+ rectEnd.width = 0;
+ break;
+
+ case wxSHOW_EFFECT_ROLL_TO_RIGHT:
+ case wxSHOW_EFFECT_SLIDE_TO_RIGHT:
+ rectEnd.x = rectStart.GetRight();
+ rectEnd.width = 0;
+ break;
+
+ case wxSHOW_EFFECT_ROLL_TO_TOP:
+ case wxSHOW_EFFECT_SLIDE_TO_TOP:
+ rectEnd.height = 0;
+ break;
+
+ case wxSHOW_EFFECT_ROLL_TO_BOTTOM:
+ case wxSHOW_EFFECT_SLIDE_TO_BOTTOM:
+ rectEnd.y = rectStart.GetBottom();
+ rectEnd.height = 0;
+ break;
+
+ case wxSHOW_EFFECT_EXPAND:
+ rectEnd.x = rectStart.x + rectStart.width / 2;
+ rectEnd.y = rectStart.y + rectStart.height / 2;
+ rectEnd.width =
+ rectEnd.height = 0;
+ break;
+
+ case wxSHOW_EFFECT_BLEND:
+ [dict setObject:(show ? NSViewAnimationFadeInEffect
+ : NSViewAnimationFadeOutEffect)
+ forKey:NSViewAnimationEffectKey];
+ break;
+
+ case wxSHOW_EFFECT_NONE:
+ case wxSHOW_EFFECT_MAX:
+ wxFAIL_MSG( "unexpected animation effect" );
+ return false;
+
+ default:
+ wxFAIL_MSG( "unknown animation effect" );
+ return false;
+ };
+
+ if ( show )
+ {
+ // we need to restore it to the original rectangle instead of making it
+ // disappear
+ wxSwap(rectStart, rectEnd);
+
+ // and as the window is currently hidden, we need to show it for the
+ // animation to be visible at all (but don't restore it at its full
+ // rectangle as it shouldn't appear immediately)
+ win->SetSize(rectStart);
+ win->Show();
+ }
+
+ NSView * const parentView = [viewOrWin isKindOfClass:[NSView class]]
+ ? [(NSView *)viewOrWin superview]
+ : nil;
+ const NSRect rStart = wxToNSRect(parentView, rectStart);
+ const NSRect rEnd = wxToNSRect(parentView, rectEnd);
+
+ [dict setObject:[NSValue valueWithRect:rStart]
+ forKey:NSViewAnimationStartFrameKey];
+ [dict setObject:[NSValue valueWithRect:rEnd]
+ forKey:NSViewAnimationEndFrameKey];
+
+ // create an animation using the values in the above dictionary
+ NSViewAnimation * const
+ anim = [[NSViewAnimation alloc]
+ initWithViewAnimations:[NSArray arrayWithObject:dict]];
+
+ if ( !timeout )
+ {
+ // what is a good default duration? Windows uses 200ms, Web frameworks
+ // use anything from 250ms to 1s... choose something in the middle
+ timeout = 500;
+ }
+
+ [anim setDuration:timeout/1000.]; // duration is in seconds here
+
+ // if the window being animated changes its layout depending on its size
+ // (which is almost always the case) we need to redo it during animation
+ //
+ // the number of layouts here is arbitrary, but 10 seems like too few (e.g.
+ // controls in wxInfoBar visibly jump around)
+ const int NUM_LAYOUTS = 20;
+ for ( float f = 1./NUM_LAYOUTS; f < 1.; f += 1./NUM_LAYOUTS )
+ [anim addProgressMark:f];
+
+ wxNSAnimationDelegate * const
+ animDelegate = [[wxNSAnimationDelegate alloc] init:win];
+ [anim setDelegate:animDelegate];
+ [anim startAnimation];
+
+ // Cocoa is capable of doing animation asynchronously or even from separate
+ // thread but wx API doesn't provide any way to be notified about the
+ // animation end and without this we really must ensure that the window has
+ // the expected (i.e. the same as if a simple Show() had been used) size
+ // when we return, so block here until the animation finishes
+ //
+ // notice that because the default animation mode is NSAnimationBlocking,
+ // no user input events ought to be processed from here
+ {
+ wxEventLoopGuarantor ensureEventLoopExistence;
+ wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
+ while ( ![animDelegate isDone] )
+ loop->Dispatch();
+ }
+
+ if ( !show )
+ {
+ // NSViewAnimation is smart enough to hide the NSView being animated at
+ // the end but we also must ensure that it's hidden for wx too
+ win->Hide();
+
+ // and we must also restore its size because it isn't expected to
+ // change just because the window was hidden
+ win->SetSize(rectOrig);
+ }
+ else
+ {
+ // refresh it once again after the end to ensure that everything is in
+ // place
+ win->SendSizeEvent();
+ }
+
+ [anim setDelegate:nil];
+ [animDelegate release];
+ [anim release];
+
+ return true;
+}
+
+bool wxWidgetCocoaImpl::ShowWithEffect(bool show,
+ wxShowEffect effect,
+ unsigned timeout)
+{
+ return ShowViewOrWindowWithEffect(m_wxPeer, show, effect, timeout);
+}
+
void wxWidgetCocoaImpl::Raise()
{
// Not implemented
[m_osxView setFrame:r];
[[m_osxView superview] setNeedsDisplayInRect:r];
+ wxNSView* wxview = (wxNSView*)m_osxView;
+#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
+ if ([wxview respondsToSelector:@selector(updateTrackingArea)] )
+ [wxview updateTrackingArea];
+#else
if ([m_osxView respondsToSelector:@selector(trackingTag)] )
{
- if ( [(wxNSView*)m_osxView trackingTag] )
- [m_osxView removeTrackingRect: [(wxNSView*)m_osxView trackingTag]];
+ if ( [wxview trackingTag] )
+ [wxview removeTrackingRect: [wxview trackingTag]];
- [(wxNSView*)m_osxView setTrackingTag: [m_osxView addTrackingRect: [m_osxView bounds] owner: m_osxView userData: nil assumeInside: NO]];
+ [wxview setTrackingTag: [wxview addTrackingRect: [m_osxView bounds] owner: wxview userData: nil assumeInside: NO]];
}
+#endif
}
void wxWidgetCocoaImpl::GetPosition( int &x, int &y ) const
[container addSubview:m_osxView];
}
-void wxWidgetCocoaImpl::SetBackgroundColour( const wxColour &WXUNUSED(col) )
+void wxWidgetCocoaImpl::SetBackgroundColour( const wxColour &col )
{
- // m_osxView.backgroundColor = [[UIColor alloc] initWithCGColor:col.GetCGColor()];
+ NSView* targetView = m_osxView;
+ if ( [m_osxView isKindOfClass:[NSScrollView class] ] )
+ targetView = [(NSScrollView*) m_osxView documentView];
+
+ if ( [targetView respondsToSelector:@selector(setBackgroundColor:) ] )
+ {
+ [targetView setBackgroundColor:[NSColor colorWithCalibratedRed:(CGFloat) (col.Red() / 255.0)
+ green:(CGFloat) (col.Green() / 255.0)
+ blue:(CGFloat) (col.Blue() / 255.0)
+ alpha:(CGFloat) (col.Alpha() / 255.0)]];
+ }
}
void wxWidgetCocoaImpl::SetLabel( const wxString& title, wxFontEncoding encoding )
if ( [m_osxView respondsToSelector:@selector(setImage:)] )
{
[m_osxView setImage:bitmap.GetNSImage()];
+ [m_osxView setNeedsDisplay:YES];
}
}
[m_osxView setFont: font.OSXGetNSFont()];
}
+void wxWidgetCocoaImpl::SetToolTip(wxToolTip* tooltip)
+{
+ if (tooltip)
+ {
+ wxCFStringRef cf( tooltip->GetTip() , m_wxPeer->GetFont().GetEncoding() );
+ [m_osxView setToolTip: cf.AsNSString()];
+ }
+ else
+ [m_osxView setToolTip: nil];
+
+}
+
void wxWidgetCocoaImpl::InstallEventHandler( WXWidget control )
{
WXWidget c = control ? control : (WXWidget) m_osxView;