#include "wx/osx/private.h"
#endif
+#include "wx/evtloop.h"
+
#if wxUSE_CARET
#include "wx/caret.h"
#endif
- (void)setTarget:(id)anObject;
- (void)setAction:(SEL)aSelector;
- (void)setDoubleAction:(SEL)aSelector;
+- (void)setBackgroundColor:(NSColor*)aColor;
+- (void)setImagePosition:(NSCellImagePosition)aPosition;
@end
long wxOSXTranslateCocoaKey( NSEvent* event )
[m_osxView setHidden:(visible ? NO:YES)];
}
+// ----------------------------------------------------------------------------
+// window animation stuff
+// ----------------------------------------------------------------------------
+
+// define a delegate used to refresh the window during animation
+@interface wxNSAnimationDelegate : NSObject
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
+ <NSAnimationDelegate>
+#endif
+{
+ wxWindow *m_win;
+ bool m_isDone;
+}
+
+- (id)init:(wxWindow *)win;
+
+- (bool)isDone;
+
+// NSAnimationDelegate methods
+- (void)animationDidEnd:(NSAnimation*)animation;
+- (void)animation:(NSAnimation*)animation
+ didReachProgressMark:(NSAnimationProgress)progress;
+@end
+
+@implementation wxNSAnimationDelegate
+
+- (id)init:(wxWindow *)win
+{
+ [super init];
+
+ m_win = win;
+ m_isDone = false;
+
+ return self;
+}
+
+- (bool)isDone
+{
+ return m_isDone;
+}
+
+- (void)animation:(NSAnimation*)animation
+ didReachProgressMark:(NSAnimationProgress)progress
+{
+ wxUnusedVar(animation);
+ wxUnusedVar(progress);
+
+ m_win->SendSizeEvent();
+}
+
+- (void)animationDidEnd:(NSAnimation*)animation
+{
+ m_isDone = true;
+}
+
+@end
+
+/* static */
+bool
+wxWidgetCocoaImpl::ShowViewOrWindowWithEffect(wxWindow *win,
+ bool show,
+ wxShowEffect effect,
+ unsigned timeout)
+{
+ // create the dictionary describing the animation to perform on this view
+ NSObject * const
+ viewOrWin = static_cast<NSObject *>(win->OSXGetViewOrWindow());
+ NSMutableDictionary * const
+ dict = [NSMutableDictionary dictionaryWithCapacity:4];
+ [dict setObject:viewOrWin forKey:NSViewAnimationTargetKey];
+
+ // determine the start and end rectangles assuming we're hiding the window
+ const wxRect rectOrig = win->GetRect();
+ wxRect rectStart,
+ rectEnd;
+ rectStart =
+ rectEnd = rectOrig;
+
+ if ( show )
+ {
+ if ( effect == wxSHOW_EFFECT_ROLL_TO_LEFT ||
+ effect == wxSHOW_EFFECT_SLIDE_TO_LEFT )
+ effect = wxSHOW_EFFECT_ROLL_TO_RIGHT;
+ else if ( effect == wxSHOW_EFFECT_ROLL_TO_RIGHT ||
+ effect == wxSHOW_EFFECT_SLIDE_TO_RIGHT )
+ effect = wxSHOW_EFFECT_ROLL_TO_LEFT;
+ else if ( effect == wxSHOW_EFFECT_ROLL_TO_TOP ||
+ effect == wxSHOW_EFFECT_SLIDE_TO_TOP )
+ effect = wxSHOW_EFFECT_ROLL_TO_BOTTOM;
+ else if ( effect == wxSHOW_EFFECT_ROLL_TO_BOTTOM ||
+ effect == wxSHOW_EFFECT_SLIDE_TO_BOTTOM )
+ effect = wxSHOW_EFFECT_ROLL_TO_TOP;
+ }
+
+ switch ( effect )
+ {
+ case wxSHOW_EFFECT_ROLL_TO_LEFT:
+ case wxSHOW_EFFECT_SLIDE_TO_LEFT:
+ rectEnd.width = 0;
+ break;
+
+ case wxSHOW_EFFECT_ROLL_TO_RIGHT:
+ case wxSHOW_EFFECT_SLIDE_TO_RIGHT:
+ rectEnd.x = rectStart.GetRight();
+ rectEnd.width = 0;
+ break;
+
+ case wxSHOW_EFFECT_ROLL_TO_TOP:
+ case wxSHOW_EFFECT_SLIDE_TO_TOP:
+ rectEnd.height = 0;
+ break;
+
+ case wxSHOW_EFFECT_ROLL_TO_BOTTOM:
+ case wxSHOW_EFFECT_SLIDE_TO_BOTTOM:
+ rectEnd.y = rectStart.GetBottom();
+ rectEnd.height = 0;
+ break;
+
+ case wxSHOW_EFFECT_EXPAND:
+ rectEnd.x = rectStart.x + rectStart.width / 2;
+ rectEnd.y = rectStart.y + rectStart.height / 2;
+ rectEnd.width =
+ rectEnd.height = 0;
+ break;
+
+ case wxSHOW_EFFECT_BLEND:
+ [dict setObject:(show ? NSViewAnimationFadeInEffect
+ : NSViewAnimationFadeOutEffect)
+ forKey:NSViewAnimationEffectKey];
+ break;
+
+ case wxSHOW_EFFECT_NONE:
+ case wxSHOW_EFFECT_MAX:
+ wxFAIL_MSG( "unexpected animation effect" );
+ return false;
+
+ default:
+ wxFAIL_MSG( "unknown animation effect" );
+ return false;
+ };
+
+ if ( show )
+ {
+ // we need to restore it to the original rectangle instead of making it
+ // disappear
+ wxSwap(rectStart, rectEnd);
+
+ // and as the window is currently hidden, we need to show it for the
+ // animation to be visible at all (but don't restore it at its full
+ // rectangle as it shouldn't appear immediately)
+ win->SetSize(rectStart);
+ win->Show();
+ }
+
+ NSView * const parentView = [viewOrWin isKindOfClass:[NSView class]]
+ ? [(NSView *)viewOrWin superview]
+ : nil;
+ const NSRect rStart = wxToNSRect(parentView, rectStart);
+ const NSRect rEnd = wxToNSRect(parentView, rectEnd);
+
+ [dict setObject:[NSValue valueWithRect:rStart]
+ forKey:NSViewAnimationStartFrameKey];
+ [dict setObject:[NSValue valueWithRect:rEnd]
+ forKey:NSViewAnimationEndFrameKey];
+
+ // create an animation using the values in the above dictionary
+ NSViewAnimation * const
+ anim = [[NSViewAnimation alloc]
+ initWithViewAnimations:[NSArray arrayWithObject:dict]];
+
+ if ( !timeout )
+ {
+ // what is a good default duration? Windows uses 200ms, Web frameworks
+ // use anything from 250ms to 1s... choose something in the middle
+ timeout = 500;
+ }
+
+ [anim setDuration:timeout/1000.]; // duration is in seconds here
+
+ // if the window being animated changes its layout depending on its size
+ // (which is almost always the case) we need to redo it during animation
+ //
+ // the number of layouts here is arbitrary, but 10 seems like too few (e.g.
+ // controls in wxInfoBar visibly jump around)
+ const int NUM_LAYOUTS = 20;
+ for ( float f = 1./NUM_LAYOUTS; f < 1.; f += 1./NUM_LAYOUTS )
+ [anim addProgressMark:f];
+
+ wxNSAnimationDelegate * const
+ animDelegate = [[wxNSAnimationDelegate alloc] init:win];
+ [anim setDelegate:animDelegate];
+ [anim startAnimation];
+
+ // Cocoa is capable of doing animation asynchronously or even from separate
+ // thread but wx API doesn't provide any way to be notified about the
+ // animation end and without this we really must ensure that the window has
+ // the expected (i.e. the same as if a simple Show() had been used) size
+ // when we return, so block here until the animation finishes
+ //
+ // notice that because the default animation mode is NSAnimationBlocking,
+ // no user input events ought to be processed from here
+ {
+ wxEventLoopGuarantor ensureEventLoopExistence;
+ wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
+ while ( ![animDelegate isDone] )
+ loop->Dispatch();
+ }
+
+ if ( !show )
+ {
+ // NSViewAnimation is smart enough to hide the NSView being animated at
+ // the end but we also must ensure that it's hidden for wx too
+ win->Hide();
+
+ // and we must also restore its size because it isn't expected to
+ // change just because the window was hidden
+ win->SetSize(rectOrig);
+ }
+ else
+ {
+ // refresh it once again after the end to ensure that everything is in
+ // place
+ win->SendSizeEvent();
+ }
+
+ [anim setDelegate:nil];
+ [animDelegate release];
+ [anim release];
+
+ return true;
+}
+
+bool wxWidgetCocoaImpl::ShowWithEffect(bool show,
+ wxShowEffect effect,
+ unsigned timeout)
+{
+ return ShowViewOrWindowWithEffect(m_wxPeer, show, effect, timeout);
+}
+
void wxWidgetCocoaImpl::Raise()
{
// Not implemented
[container addSubview:m_osxView];
}
-void wxWidgetCocoaImpl::SetBackgroundColour( const wxColour &WXUNUSED(col) )
+void wxWidgetCocoaImpl::SetBackgroundColour( const wxColour &col )
{
- // m_osxView.backgroundColor = [[UIColor alloc] initWithCGColor:col.GetCGColor()];
+ NSView* targetView = m_osxView;
+ if ( [m_osxView isKindOfClass:[NSScrollView class] ] )
+ targetView = [(NSScrollView*) m_osxView documentView];
+
+ if ( [targetView respondsToSelector:@selector(setBackgroundColor:) ] )
+ {
+ [targetView setBackgroundColor:[NSColor colorWithCalibratedRed:(CGFloat) (col.Red() / 255.0)
+ green:(CGFloat) (col.Green() / 255.0)
+ blue:(CGFloat) (col.Blue() / 255.0)
+ alpha:(CGFloat) (col.Alpha() / 255.0)]];
+ }
}
void wxWidgetCocoaImpl::SetLabel( const wxString& title, wxFontEncoding encoding )
if ( [m_osxView respondsToSelector:@selector(setImage:)] )
{
[m_osxView setImage:bitmap.GetNSImage()];
+ [m_osxView setNeedsDisplay:YES];
}
}