#include "wx/dcscreen.h"
#include "wx/dcprint.h"
#include "wx/prntbase.h"
+#include "wx/scopeguard.h"
#ifndef WX_PRECOMP
#include "wx/math.h"
wxString curLine;
for ( wxString::const_iterator pc = text.begin(); ; ++pc )
{
- if ( pc == text.end() || *pc == _T('\n') )
+ if ( pc == text.end() || *pc == wxT('\n') )
{
if ( curLine.empty() )
{
if ( !heightLineDefault )
{
// but we don't know it yet - choose something reasonable
- DoGetTextExtent(_T("W"), NULL, &heightLineDefault,
+ DoGetTextExtent(wxT("W"), NULL, &heightLineDefault,
NULL, NULL, font);
}
wxCoord ysrcMask)
{
wxCHECK_MSG( srcWidth && srcHeight && dstWidth && dstHeight, false,
- _T("invalid blit size") );
+ wxT("invalid blit size") );
// emulate the stretching by modifying the DC scale
double xscale = (double)srcWidth/dstWidth,
const wxColour& destColour,
const wxPoint& circleCenter)
{
- //save the old pen color
- wxColour oldPenColour = m_pen.GetColour();
+ // save the old pen and ensure it is restored on exit
+ const wxPen penOrig = m_pen;
+ wxON_BLOCK_EXIT_SET(m_pen, penOrig);
wxUint8 nR1 = destColour.Red();
wxUint8 nG1 = destColour.Green();
nB = (wxUint8)(nB1 + ((nB2 - nB1) * nGradient / 100));
//set the pixel
- m_pen.SetColour(wxColour(nR,nG,nB));
+ m_pen = wxColour(nR,nG,nB);
DoDrawPoint(x + rect.GetLeft(), y + rect.GetTop());
}
}
- //return old pen color
- m_pen.SetColour(oldPenColour);
}
void wxDCImpl::InheritAttributes(wxWindow *win)
SetFont(win->GetFont());
SetTextForeground(win->GetForegroundColour());
SetTextBackground(win->GetBackgroundColour());
- SetBackground(wxBrush(win->GetBackgroundColour()));
+ SetBackground(win->GetBackgroundColour());
+ SetLayoutDirection(win->GetLayoutDirection());
}
//-----------------------------------------------------------------------------
IMPLEMENT_ABSTRACT_CLASS(wxDC, wxObject)
+void wxDC::CopyAttributes(const wxDC& dc)
+{
+ SetFont(dc.GetFont());
+ SetTextForeground(dc.GetTextForeground());
+ SetTextBackground(dc.GetTextBackground());
+ SetBackground(dc.GetBackground());
+ SetLayoutDirection(dc.GetLayoutDirection());
+}
+
void wxDC::DrawLabel(const wxString& text,
const wxBitmap& bitmap,
const wxRect& rect,