// another possibility: wxNativePixelData (don't forget to remove code
// setting alpha in the loop below then)
typedef wxAlphaPixelData Data;
+ // typedef wxNativePixelData Data;
+
+ // First, clear the whole bitmap by making it alpha
+ {
+ Data data( m_bitmap, wxPoint(0,0), wxSize(SIZE, SIZE) );
+ if ( !data )
+ {
+ wxLogError(_T("Failed to gain raw access to bitmap data"));
+ return;
+ }
+ data.UseAlpha();
+ Data::Iterator p(data);
+ for ( int y = 0; y < SIZE; ++y )
+ {
+ Data::Iterator rowStart = p;
+ for ( int x = 0; x < SIZE; ++x )
+ {
+ p.Alpha() = 0;
+ ++p; // same as p.OffsetX(1)
+ }
+ p = rowStart;
+ p.OffsetY(data, 1);
+ }
+ }
- Data data(m_bitmap, wxPoint(BORDER, BORDER), wxSize(REAL_SIZE, REAL_SIZE));
+ // Then, draw colourful alpha-blended stripes
+ Data data(m_bitmap, wxPoint(BORDER, BORDER) , wxSize(REAL_SIZE, REAL_SIZE));
if ( !data )
{
wxLogError(_T("Failed to gain raw access to bitmap data"));