#define _WX_ICONBNDL_H_
#include "wx/gdiobj.h"
-// for wxSize
-#include "wx/gdicmn.h"
+#include "wx/gdicmn.h" // for wxSize
#include "wx/icon.h"
#include "wx/dynarray.h"
+class WXDLLIMPEXP_FWD_BASE wxInputStream;
+
WX_DECLARE_EXPORTED_OBJARRAY(wxIcon, wxIconArray);
// this class can't load bitmaps of type wxBITMAP_TYPE_ICO_RESOURCE,
wxIconBundle();
// initializes the bundle with the icon(s) found in the file
- wxIconBundle(const wxString& file, wxBitmapType type);
+#if wxUSE_STREAMS && wxUSE_IMAGE
+ wxIconBundle(const wxString& file, wxBitmapType type = wxBITMAP_TYPE_ANY);
+ wxIconBundle(wxInputStream& stream, wxBitmapType type = wxBITMAP_TYPE_ANY);
+#endif // wxUSE_STREAMS && wxUSE_IMAGE
// initializes the bundle with a single icon
wxIconBundle(const wxIcon& icon);
// adds all the icons contained in the file to the collection,
// if the collection already contains icons with the same
// width and height, they are replaced
- void AddIcon(const wxString& file, wxBitmapType type);
+#if wxUSE_STREAMS && wxUSE_IMAGE
+ void AddIcon(const wxString& file, wxBitmapType type = wxBITMAP_TYPE_ANY);
+ void AddIcon(wxInputStream& stream, wxBitmapType type = wxBITMAP_TYPE_ANY);
+#endif // wxUSE_STREAMS && wxUSE_IMAGE
// adds the icon to the collection, if the collection already
// contains an icon with the same width and height, it is