bool wxApp::Initialize()
{
// the first thing to do is to check if we're trying to run an Unicode
- // program under Win9x - if so, abort right now as it has no chance to
- // work
-#if wxUSE_UNICODE
+ // program under Win9x w/o MSLU emulation layer - if so, abort right now
+ // as it has no chance to work
+#if wxUSE_UNICODE && !wxUSE_UNICODE_MSLU
if ( wxGetOsVersion() != wxWINDOWS_NT )
{
// note that we can use MessageBoxW() as it's implemented even under
::MessageBox
(
NULL,
- _T("This program uses Unicode and requires Windows NT/2000.\nProgram aborted."),
+ _T("This program uses Unicode and requires Windows NT/2000/XP.\nProgram aborted."),
_T("wxWindows Fatal Error"),
MB_ICONERROR | MB_OK
);
return FALSE;
}
-#endif // wxUSE_UNICODE
-
- // Some people may wish to use this, but
- // probably it shouldn't be here by default.
-#ifdef __WXDEBUG__
- // wxRedirectIOToConsole();
-#endif
+#endif // wxUSE_UNICODE && !wxUSE_UNICODE_MSLU
wxBuffer = new wxChar[1500]; // FIXME
;
#endif // Win16
+#if wxUSE_OLE
// we need to initialize OLE library
if ( FAILED(::OleInitialize(NULL)) )
wxLogError(_("Cannot initialize OLE"));
+#endif
#endif // wxUSE_OLE