]> git.saurik.com Git - wxWidgets.git/blobdiff - demos/forty/card.cpp
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[wxWidgets.git] / demos / forty / card.cpp
index b74fcee8344224ef626dee11d4062a4059af853e..f1f9dea885d1e44c8772ab08f704d1b6430fdc2e 100644 (file)
@@ -6,24 +6,19 @@
 // Created:     21/07/97
 // RCS-ID:      $Id$
 // Copyright:   (c) 1993-1998 Chris Breeze
 // Created:     21/07/97
 // RCS-ID:      $Id$
 // Copyright:   (c) 1993-1998 Chris Breeze
-// Licence:    wxWindows licence
+// Licence:     wxWindows licence
 //---------------------------------------------------------------------------
 //---------------------------------------------------------------------------
-// Last modified: 22nd July 1998 - ported to wxWindows 2.0
+// Last modified: 22nd July 1998 - ported to wxWidgets 2.0
 /////////////////////////////////////////////////////////////////////////////
 //+-------------------------------------------------------------+
 //| Description
 /////////////////////////////////////////////////////////////////////////////
 //+-------------------------------------------------------------+
 //| Description
-//|    A class for drawing playing cards.
-//|    Currently assumes that the card symbols have been
-//|    loaded into hbmap_symbols and the pictures for the
-//|    Jack, Queen and King have been loaded into
-//|    hbmap_pictures.
+//| A class for drawing playing cards.
+//| Currently assumes that the card symbols have been
+//| loaded into hbmap_symbols and the pictures for the
+//| Jack, Queen and King have been loaded into
+//| hbmap_pictures.
 //+-------------------------------------------------------------+
 
 //+-------------------------------------------------------------+
 
-#ifdef __GNUG__
-#pragma implementation
-#pragma interface
-#endif
-
 // For compilers that support precompilation, includes "wx/wx.h".
 #include "wx/wxprec.h"
 
 // For compilers that support precompilation, includes "wx/wx.h".
 #include "wx/wxprec.h"
 
 #include "forty.h"
 #include "card.h"
 
 #include "forty.h"
 #include "card.h"
 
-#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__)
 #include "pictures.xpm"
 #include "pictures.xpm"
-#include "symbols.xbm"
-#endif
+#include "symbols.xpm"
 
 wxBitmap* Card::m_pictureBmap = 0;
 wxBitmap* Card::m_symbolBmap = 0;
 
 
 wxBitmap* Card::m_pictureBmap = 0;
 wxBitmap* Card::m_symbolBmap = 0;
 
+double Card::m_scale = 1.0;
+int Card::m_width = 50;
+int Card::m_height = 70;
 
 //+-------------------------------------------------------------+
 
 //+-------------------------------------------------------------+
-//| Card::Card()                                                                                               |
+//| Card::Card()                                                |
 //+-------------------------------------------------------------+
 //+-------------------------------------------------------------+
-//| Description:                                                                                               |
-//|    Constructor for a playing card.                                                         |
-//|    Checks that the value is in the range 1..52 and then            |
-//|    initialises the suit, colour, pipValue and wayUp.                       |
+//| Description:                                                |
+//| Constructor for a playing card.                             |
+//| Checks that the value is in the range 1..52 and then        |
+//| initialises the suit, colour, pipValue and wayUp.           |
 //+-------------------------------------------------------------+
 Card::Card(int value, WayUp way_up) :
 //+-------------------------------------------------------------+
 Card::Card(int value, WayUp way_up) :
-       m_wayUp(way_up)
+      m_wayUp(way_up)
 {
 {
-       if (!m_symbolBmap)
-       {
-#ifdef __WXMSW__
-               m_symbolBmap = new wxBitmap("CardSymbols", wxBITMAP_TYPE_BMP_RESOURCE);
-#else
-               m_symbolBmap = new wxBitmap(Symbols_bits, Symbols_width, Symbols_height);
-#endif
-               if (!m_symbolBmap->Ok())
-               {
-                       ::wxMessageBox("Failed to load bitmap CardSymbols", "Error");
-               }
-       }
-       if (!m_pictureBmap)
-       {
-#ifdef __WXMSW__
-               m_pictureBmap = new wxBitmap("CardPictures", wxBITMAP_TYPE_BMP_RESOURCE);
-#else
-               m_pictureBmap = new wxBitmap(Pictures);
-#endif
-               if (!m_pictureBmap->Ok())
-               {
-                       ::wxMessageBox("Failed to load bitmap CardPictures", "Error");
-               }
-       }
+    if (!m_symbolBmap)
+    {
+        m_symbolBmap = new wxBitmap(symbols_xpm);
+        if (!m_symbolBmap->Ok())
+        {
+            ::wxMessageBox(wxT("Failed to load bitmap CardSymbols"), wxT("Error"));
+        }
+    }
+    if (!m_pictureBmap)
+    {
+        m_pictureBmap = new wxBitmap(Pictures);
+        if (!m_pictureBmap->Ok())
+        {
+            ::wxMessageBox(wxT("Failed to load bitmap CardPictures"), wxT("Error"));
+        }
+    }
 
     if (value >= 1 && value <= PackSize)
     {
 
     if (value >= 1 && value <= PackSize)
     {
-               switch ((value - 1) / 13)
-               {
-               case 0:
-                       m_suit = clubs;
-                       m_colour = black;
-                       break;
-               case 1:
-                       m_suit = diamonds;
-                       m_colour = red;
-                       break;
-               case 2:
-                       m_suit = hearts;
-                       m_colour = red;
-                       break;
-               case 3:
-                       m_suit = spades;
-                       m_colour = black;
-                       break;
-               }
-               m_pipValue = 1 + (value - 1) % 13;
-               m_status = TRUE;
+        switch ((value - 1) / 13)
+        {
+            case 0:
+                m_suit = clubs;
+                m_colour = black;
+                break;
+            case 1:
+                m_suit = diamonds;
+                m_colour = red;
+                break;
+            case 2:
+                m_suit = hearts;
+                m_colour = red;
+                break;
+            case 3:
+                m_suit = spades;
+                m_colour = black;
+                break;
+        }
+        m_pipValue = 1 + (value - 1) % 13;
+        m_status = true;
     }
     else
     {
     }
     else
     {
-        m_status = FALSE;
+        m_status = false;
     }
 } // Card::Card()
 
 
 //+-------------------------------------------------------------+
     }
 } // Card::Card()
 
 
 //+-------------------------------------------------------------+
-//| Card::~Card()                                                                                              |
+//| Card::SetScale()                                            |
 //+-------------------------------------------------------------+
 //+-------------------------------------------------------------+
-//| Description:                                                                                               |
-//|    Destructor - nothing to do at present.                                          |
+//| Description:                                                |
+//|     Scales the cards                                        |
 //+-------------------------------------------------------------+
 //+-------------------------------------------------------------+
-Card::~Card()
+void Card::SetScale(double scale)
 {
 {
+    m_scale = scale;
+    m_width = int(50*scale);
+    m_height = int(70*scale);
 }
 
 }
 
-
 //+-------------------------------------------------------------+
 //+-------------------------------------------------------------+
-//| Card::Erase()                                                                                              |
+//| Card::Erase()                                               |
 //+-------------------------------------------------------------+
 //+-------------------------------------------------------------+
-//| Description:                                                                                               |
-//|    Erase the card at (x, y) by drawing a rectangle in the          |
-//|    background colour.                                                                                      |
+//| Description:                                                |
+//| Erase the card at (x, y) by drawing a rectangle in the      |
+//| background colour.                                          |
 //+-------------------------------------------------------------+
 void Card::Erase(wxDC& dc, int x, int y)
 {
 //+-------------------------------------------------------------+
 void Card::Erase(wxDC& dc, int x, int y)
 {
-       wxPen* pen = wxThePenList->FindOrCreatePen(
-                                               FortyApp::BackgroundColour(),
-                                               1,
-                                               wxSOLID
-                                               );
-       dc.SetPen(* pen);
-       dc.SetBrush(FortyApp::BackgroundBrush());
-       dc.DrawRectangle(x, y, CardWidth, CardHeight);
+    wxPen* pen = wxThePenList->FindOrCreatePen(
+                        FortyApp::BackgroundColour(),
+                        1,
+                        wxSOLID
+                        );
+    dc.SetPen(* pen);
+    dc.SetBrush(FortyApp::BackgroundBrush());
+        dc.DrawRectangle(x, y, m_width, m_height);
 } // Card::Erase()
 
 
 //+-------------------------------------------------------------+
 } // Card::Erase()
 
 
 //+-------------------------------------------------------------+
-//| Card::Draw()                                                                                               |
+//| Card::Draw()                                                |
 //+-------------------------------------------------------------+
 //+-------------------------------------------------------------+
-//| Description:                                                                                               |
-//|    Draw the card at (x, y).                                                                        |
-//|    If the card is facedown draw the back of the card.                      |
-//|    If the card is faceup draw the front of the card.                       |
-//|    Cards are not held in bitmaps, instead they are drawn           |
-//|    from their constituent parts when required.                                     |
-//|    hbmap_symbols contains large and small suit symbols and         |
-//|    pip values. These are copied to the appropriate part of         |
-//|    the card. Picture cards use the pictures defined in                     |
-//|    hbmap_pictures. Note that only one picture is defined           |
-//|    for the Jack, Queen and King, unlike a real pack where          |
-//|    each suit is different.                                                                         |
-//|                                                                                                                            |
-//| WARNING:                                                                                                   |
-//|    The locations of these symbols is 'hard-wired' into the         |
-//|    code. Editing the bitmaps or the numbers below will                     |
-//|    result in the wrong symbols being displayed.                            |
+//| Description:                                                |
+//| Draw the card at (x, y).                                    |
+//| If the card is facedown draw the back of the card.          |
+//| If the card is faceup draw the front of the card.           |
+//| Cards are not held in bitmaps, instead they are drawn       |
+//| from their constituent parts when required.                 |
+//| hbmap_symbols contains large and small suit symbols and     |
+//| pip values. These are copied to the appropriate part of     |
+//| the card. Picture cards use the pictures defined in         |
+//| hbmap_pictures. Note that only one picture is defined       |
+//| for the Jack, Queen and King, unlike a real pack where      |
+//| each suit is different.                                     |
+//|                                                             |
+//| WARNING:                                                    |
+//| The locations of these symbols is 'hard-wired' into the     |
+//| code. Editing the bitmaps or the numbers below will         |
+//| result in the wrong symbols being displayed.                |
 //+-------------------------------------------------------------+
 void Card::Draw(wxDC& dc, int x, int y)
 {
 //+-------------------------------------------------------------+
 void Card::Draw(wxDC& dc, int x, int y)
 {
-       wxBrush backgroundBrush( dc.GetBackground() );
-       dc.SetBrush(* wxWHITE_BRUSH);
-       dc.SetPen(* wxBLACK_PEN);
-       dc.DrawRoundedRectangle(x, y, CardWidth, CardHeight, 4);
-       if (m_wayUp == facedown)
-       {
-               dc.SetBackground(* wxRED_BRUSH);
-               dc.SetBackgroundMode(wxSOLID);
-               wxBrush* brush = wxTheBrushList->FindOrCreateBrush(
-                                                       "BLACK", wxCROSSDIAG_HATCH
-                                                       );
-               dc.SetBrush(* brush);
-
-               dc.DrawRoundedRectangle(
-                               x + 4, y + 4,
-                               CardWidth - 8, CardHeight - 8,
-                               2
-                               );
-       }
-       else
-       {
-               wxMemoryDC memoryDC;
-               memoryDC.SelectObject(* m_symbolBmap);
-
-//             dc.SetBackgroundMode(wxTRANSPARENT);
-
-               dc.SetTextBackground(*wxWHITE);
-               switch (m_suit)
-               {
-               case spades:
-               case clubs:
-                       dc.SetTextForeground(*wxBLACK);
-                       break;
-               case diamonds:
-               case hearts:
-                       dc.SetTextForeground(*wxRED);
-                       break;
-               }
-                       // Draw the value
-               dc.Blit(x + 3, y + 3, 6, 7,
-                               &memoryDC, 6 * (m_pipValue - 1), 36, wxCOPY);
-               dc.Blit(x + CardWidth - 9, y + CardHeight - 11, 6, 7,
-                               &memoryDC, 6 * (m_pipValue - 1), 43, wxCOPY);
-
-                       // Draw the pips
-               dc.Blit(x + 11, y + 3, 7, 7,
-                               &memoryDC, 7 * m_suit, 0, wxCOPY);
-               dc.Blit(x + CardWidth - 17, y + CardHeight - 11, 7, 7,
-                               &memoryDC, 7 * m_suit, 7, wxCOPY);
-
-               switch (m_pipValue)
-               {
-               case 1:
-                       dc.Blit(x - 5 + CardWidth / 2, y - 5 + CardHeight / 2, 11, 11,
-                          &memoryDC, 11 * m_suit, 14, wxCOPY);
-                       break;
-
-               case 3:
-                       dc.Blit(x - 5 + CardWidth / 2, y - 5 + CardHeight / 2, 11, 11,
-                          &memoryDC, 11 * m_suit, 14, wxCOPY);
-               case 2:
-                       dc.Blit(x - 5 + CardWidth / 2,
-                               y - 5 + CardHeight / 4, 11, 11,
-                               &memoryDC, 11 * m_suit, 14, wxCOPY);
-                       dc.Blit(x - 5 + CardWidth / 2,
-                               y - 5 + 3 * CardHeight / 4, 11, 11,
-                               &memoryDC, 11 * m_suit, 25, wxCOPY);
-                       break;
-
-               case 5:
-                       dc.Blit(x - 5 + CardWidth / 2, y - 5 + CardHeight / 2, 11, 11,
-                          &memoryDC, 11 * m_suit, 14, wxCOPY);
-               case 4:
-                       dc.Blit(x - 5 +  CardWidth / 4,
-                               y - 5 + CardHeight / 4, 11, 11,
-                               &memoryDC, 11 * m_suit, 14, wxCOPY);
-                       dc.Blit(x - 5 + CardWidth / 4,
-                               y - 5 + 3 * CardHeight / 4, 11, 11,
-                               &memoryDC, 11 * m_suit, 25, wxCOPY);
-                       dc.Blit(x - 5 + 3 * CardWidth / 4,
-                               y - 5 + CardHeight / 4, 11, 11,
-                               &memoryDC, 11 * m_suit, 14, wxCOPY);
-                       dc.Blit(x - 5 + 3 * CardWidth / 4,
-                               y - 5 + 3 * CardHeight / 4, 11, 11,
-                               &memoryDC, 11 * m_suit, 25, wxCOPY);
-                       break;
-
-               case 8:
-                       dc.Blit(x - 5 + 5 * CardWidth / 10,
-                               y - 5 + 5 * CardHeight / 8, 11, 11,
-                               &memoryDC, 11 * m_suit, 25, wxCOPY);
-               case 7:
-                       dc.Blit(x - 5 + 5 * CardWidth / 10,
-                               y - 5 + 3 * CardHeight / 8, 11, 11,
-                               &memoryDC, 11 * m_suit, 14, wxCOPY);
-               case 6:
-                       dc.Blit(x - 5 + CardWidth / 4,
-                               y - 5 + CardHeight / 4, 11, 11,
-                               &memoryDC, 11 * m_suit, 14, wxCOPY);
-                       dc.Blit(x - 5 + CardWidth / 4,
-                               y - 5 + CardHeight / 2, 11, 11,
-                               &memoryDC, 11 * m_suit, 14, wxCOPY);
-                       dc.Blit(x - 5 + CardWidth / 4,
-                               y - 5 + 3 * CardHeight / 4, 11, 11,
-                               &memoryDC, 11 * m_suit, 25, wxCOPY);
-                       dc.Blit(x - 5 + 3 * CardWidth / 4,
-                               y - 5 + CardHeight / 4, 11, 11,
-                               &memoryDC, 11 * m_suit, 14, wxCOPY);
-                       dc.Blit(x - 5 + 3 * CardWidth / 4,
-                               y - 5 + CardHeight / 2, 11, 11,
-                               &memoryDC, 11 * m_suit, 14, wxCOPY);
-                       dc.Blit(x - 5 + 3 * CardWidth / 4,
-                               y - 5 + 3 * CardHeight / 4, 11, 11,
-                               &memoryDC, 11 * m_suit, 25, wxCOPY);
-                       break;
-
-               case 10:
-                       dc.Blit(x - 5 + CardWidth / 2,
-                               y - 5 + 2 * CardHeight / 3, 11, 11,
-                               &memoryDC, 11 * m_suit, 25, wxCOPY);
-               case 9:
-                       dc.Blit(x - 5 + CardWidth / 4,
-                               y - 6 + CardHeight / 4, 11, 11,
-                               &memoryDC, 11 * m_suit, 14, wxCOPY);
-                       dc.Blit(x - 5 + CardWidth / 4,
-                               y - 6 + 5 * CardHeight / 12, 11, 11,
-                               &memoryDC, 11 * m_suit, 14, wxCOPY);
-                       dc.Blit(x - 5 + CardWidth / 4,
-                               y - 5 + 7 * CardHeight / 12, 11, 11,
-                               &memoryDC, 11 * m_suit, 25, wxCOPY);
-                       dc.Blit(x - 5 + CardWidth / 4,
-                               y - 5 + 3 * CardHeight / 4, 11, 11,
-                               &memoryDC, 11 * m_suit, 25, wxCOPY);
-
-                       dc.Blit(x - 5 + 3 * CardWidth / 4,
-                               y - 6 + CardHeight / 4, 11, 11,
-                               &memoryDC, 11 * m_suit, 14, wxCOPY);
-                       dc.Blit(x - 5 + 3 * CardWidth / 4,
-                               y - 6 + 5 * CardHeight / 12, 11, 11,
-                               &memoryDC, 11 * m_suit, 14, wxCOPY);
-                       dc.Blit(x - 5 + 3 * CardWidth / 4,
-                               y - 5 + 7 * CardHeight / 12, 11, 11,
-                               &memoryDC, 11 * m_suit, 25, wxCOPY);
-                       dc.Blit(x - 5 + 3 * CardWidth / 4,
-                               y - 5 + 3 * CardHeight / 4, 11, 11,
-                               &memoryDC, 11 * m_suit, 25, wxCOPY);
-                       dc.Blit(x - 5 + CardWidth / 2,
-                               y - 5 + CardHeight / 3, 11, 11,
-                               &memoryDC, 11 * m_suit, 14, wxCOPY);
-                       break;
-               case 11:
-               case 12:
-               case 13:
-                       memoryDC.SelectObject(* m_pictureBmap);
-                       dc.Blit(x + 5, y - 5 + CardHeight / 4, 40, 45,
-                               &memoryDC, 40 * (m_pipValue - 11), 0, wxCOPY);
-                       memoryDC.SelectObject(* m_symbolBmap);
-                       dc.Blit(x + 32, y - 3 + CardHeight / 4, 11, 11,
-                               &memoryDC, 11 * m_suit, 14, wxCOPY);
-                       dc.Blit(x + 7, y + 27 + CardHeight / 4, 11, 11,
-                               &memoryDC, 11 * m_suit, 25, wxCOPY);
-                       break;
-               }
-
-       }
-       dc.SetBackground( backgroundBrush );
+    wxBrush backgroundBrush( dc.GetBackground() );
+    dc.SetBrush(* wxWHITE_BRUSH);
+    dc.SetPen(* wxBLACK_PEN);
+        dc.DrawRoundedRectangle(x, y, m_width, m_height, 4);
+    if (m_wayUp == facedown)
+    {
+        dc.SetBackground(* wxRED_BRUSH);
+        dc.SetBackgroundMode(wxSOLID);
+        wxBrush* brush = wxTheBrushList->FindOrCreateBrush(
+                            *wxBLACK, wxCROSSDIAG_HATCH
+                            );
+        dc.SetBrush(* brush);
+
+        dc.DrawRoundedRectangle(
+                x + 4, y + 4,
+                m_width - 8, m_height - 8,
+                2
+                );
+    }
+    else
+    {
+        wxMemoryDC memoryDC;
+
+        memoryDC.SelectObject(*m_symbolBmap);
+
+//        dc.SetBackgroundMode(wxTRANSPARENT);
+
+        dc.SetTextBackground(*wxWHITE);
+        switch (m_suit)
+        {
+            case spades:
+            case clubs:
+                dc.SetTextForeground(*wxBLACK);
+                break;
+            case diamonds:
+            case hearts:
+                dc.SetTextForeground(*wxRED);
+                break;
+        }
+
+        int symsize = 11;
+        int sympos = 14;
+        int sympos2 = 25;
+        int symdist = 5;
+        int symdist2 = 6;
+
+        int pipsize,pippos,valueheight,valuewidth;
+        int valuepos;
+        if (m_scale > 1.2)
+        {
+            pipsize = symsize;
+            pippos = sympos;
+            valueheight = 10;
+            valuewidth = 9;
+            valuepos = 50;
+        }
+        else
+        {
+            pipsize = 7;
+            pippos = 0;
+            valueheight = 7;
+            valuewidth = 6;
+            valuepos = 36;
+        }
+
+        // Draw the value
+        dc.Blit((wxCoord)(x + m_scale*3),
+                (wxCoord)(y + m_scale*3),
+                valuewidth,
+                valueheight,
+                &memoryDC,
+                valuewidth * (m_pipValue - 1),
+                valuepos,
+                wxCOPY);
+        dc.Blit((wxCoord)(x + m_width - m_scale*3 - valuewidth),
+                (wxCoord)(y + m_height - valueheight - m_scale*3),
+                valuewidth,
+                valueheight,
+                &memoryDC,
+                valuewidth * (m_pipValue - 1),
+                valuepos+valueheight,
+                wxCOPY);
+
+        // Draw the pips
+        dc.Blit((wxCoord)(x + m_scale*3 + valuewidth+2),
+                (wxCoord)(y + m_scale*3),
+                pipsize,
+                pipsize,
+                &memoryDC,
+                pipsize * m_suit,
+                pippos,
+                wxCOPY);
+        dc.Blit((wxCoord)(x + m_width - m_scale*3-valuewidth-pipsize-2),
+                (wxCoord)(y + m_height - pipsize - m_scale*3),
+                pipsize,
+                pipsize,
+                &memoryDC,
+                pipsize * m_suit,
+                pipsize+pippos,
+                wxCOPY);
+
+        switch (m_pipValue)
+        {
+        case 1:
+            dc.Blit((wxCoord)(x - symdist + m_width / 2),
+                    (wxCoord)(y - m_scale*5 + m_height / 2),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos,
+                    wxCOPY);
+            break;
+
+        case 3:
+            dc.Blit((wxCoord)(x - symdist + m_width / 2),
+                    (wxCoord)(y - symdist + m_height / 2),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos,
+                    wxCOPY);
+        case 2:
+            dc.Blit((wxCoord)(x - symdist + m_width / 2),
+                    (wxCoord)(y - symdist + m_height / 4),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos,
+                    wxCOPY);
+            dc.Blit((wxCoord)(x - symdist + m_width / 2),
+                    (wxCoord)(y - symdist + 3 * m_height / 4),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos2,
+                    wxCOPY);
+            break;
+
+        case 5:
+            dc.Blit((wxCoord)(x - symdist + m_width / 2),
+                    (wxCoord)(y - symdist + m_height / 2),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos,
+                    wxCOPY);
+        case 4:
+            dc.Blit((wxCoord)(x - symdist +  m_width / 4),
+                    (wxCoord)(y - symdist + m_height / 4),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos,
+                    wxCOPY);
+            dc.Blit((wxCoord)(x - symdist + m_width / 4),
+                    (wxCoord)(y - symdist + 3 * m_height / 4),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos2,
+                    wxCOPY);
+            dc.Blit((wxCoord)(x - symdist + 3 * m_width / 4),
+                    (wxCoord)(y - symdist + m_height / 4),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos,
+                    wxCOPY);
+            dc.Blit((wxCoord)(x - symdist + 3 * m_width / 4),
+                    (wxCoord)(y - symdist + 3 * m_height / 4),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos2,
+                    wxCOPY);
+            break;
+
+        case 8:
+            dc.Blit((wxCoord)(x - symdist + 5 * m_width / 10),
+                    (wxCoord)(y - symdist + 5 * m_height / 8),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos2,
+                    wxCOPY);
+        case 7:
+            dc.Blit((wxCoord)(x - symdist + 5 * m_width / 10),
+                    (wxCoord)(y - symdist + 3 * m_height / 8),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos,
+                    wxCOPY);
+        case 6:
+            dc.Blit((wxCoord)(x - symdist + m_width / 4),
+                    (wxCoord)(y - symdist + m_height / 4),
+                    symsize,
+                    symsize,
+                    &memoryDC, symsize * m_suit, sympos, wxCOPY);
+            dc.Blit((wxCoord)(x - symdist + m_width / 4),
+                    (wxCoord)(y - symdist + m_height / 2),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos,
+                    wxCOPY);
+            dc.Blit((wxCoord)(x - symdist + m_width / 4),
+                    (wxCoord)(y - symdist + 3 * m_height / 4),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos2,
+                    wxCOPY);
+            dc.Blit((wxCoord)(x - symdist + 3 * m_width / 4),
+                    (wxCoord)(y - symdist + m_height / 4),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos,
+                    wxCOPY);
+            dc.Blit((wxCoord)(x - symdist + 3 * m_width / 4),
+                    (wxCoord)(y - symdist + m_height / 2),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos,
+                    wxCOPY);
+            dc.Blit((wxCoord)(x - symdist + 3 * m_width / 4),
+                    (wxCoord)(y - symdist + 3 * m_height / 4),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos2,
+                    wxCOPY);
+            break;
+
+        case 10:
+            dc.Blit((wxCoord)(x - symdist + m_width / 2),
+                    (wxCoord)(y - symdist + 2 * m_height / 3),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos2,
+                    wxCOPY);
+        case 9:
+            dc.Blit((wxCoord)(x - symdist + m_width / 4),
+                    (wxCoord)(y - symdist2 + m_height / 4),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos,
+                    wxCOPY);
+            dc.Blit((wxCoord)(x - symdist + m_width / 4),
+                    (wxCoord)(y - symdist2 + 5 * m_height / 12),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos,
+                    wxCOPY);
+            dc.Blit((wxCoord)(x - symdist + m_width / 4),
+                    (wxCoord)(y - symdist + 7 * m_height / 12),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos2,
+                    wxCOPY);
+            dc.Blit((wxCoord)(x - symdist + m_width / 4),
+                    (wxCoord)(y - symdist + 3 * m_height / 4),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos2,
+                    wxCOPY);
+
+            dc.Blit((wxCoord)(x - symdist + 3 * m_width / 4),
+                    (wxCoord)(y - symdist2 + m_height / 4),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos,
+                    wxCOPY);
+            dc.Blit((wxCoord)(x - symdist + 3 * m_width / 4),
+                    (wxCoord)(y - symdist2 + 5 * m_height / 12),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos,
+                    wxCOPY);
+            dc.Blit((wxCoord)(x - symdist + 3 * m_width / 4),
+                    (wxCoord)(y - symdist + 7 * m_height / 12),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos2,
+                    wxCOPY);
+            dc.Blit((wxCoord)(x - symdist + 3 * m_width / 4),
+                    (wxCoord)(y - symdist + 3 * m_height / 4),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos2,
+                    wxCOPY);
+            dc.Blit((wxCoord)(x - symdist + m_width / 2),
+                    (wxCoord)(y - symdist + m_height / 3),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos,
+                    wxCOPY);
+            break;
+        case 11:
+        case 12:
+        case 13:
+            memoryDC.SelectObject(*m_pictureBmap);
+            int picwidth = 40,picheight = 45;
+            dc.Blit((wxCoord)(x + (m_width-picwidth)/2),
+                    (wxCoord)(y - picheight/2 + m_height/2),
+                    picwidth,
+                    picheight,
+                    &memoryDC,
+                    picwidth * (m_pipValue - 11),
+                    0,
+                    wxCOPY);
+
+            memoryDC.SelectObject(*m_symbolBmap);
+            dc.Blit((wxCoord)(x + m_width-(m_width-picwidth)/2-symsize-3),
+                    (wxCoord)(y - picheight/2+m_height/2+1),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos,
+                    wxCOPY);
+            dc.Blit((wxCoord)(x + (m_width-picwidth)/2+2),
+                    (wxCoord)(y + picheight/2 + m_height/2-symsize),
+                    symsize,
+                    symsize,
+                    &memoryDC,
+                    symsize * m_suit,
+                    sympos2,
+                    wxCOPY);
+            break;
+        }
+
+    }
+    dc.SetBackground( backgroundBrush );
 } // Card:Draw()
 
 
 //+-------------------------------------------------------------+
 } // Card:Draw()
 
 
 //+-------------------------------------------------------------+
-//| Card::DrawNullCard()                                                                               |
+//| Card::DrawNullCard()                                        |
 //+-------------------------------------------------------------+
 //+-------------------------------------------------------------+
-//| Description:                                                                                               |
-//|    Draws the outline of a card at (x, y).                                          |
-//|    Used to draw place holders for empty piles of cards.            |
+//| Description:                                                |
+//| Draws the outline of a card at (x, y).                      |
+//| Used to draw place holders for empty piles of cards.        |
 //+-------------------------------------------------------------+
 void Card::DrawNullCard(wxDC& dc, int x, int y)
 {
 //+-------------------------------------------------------------+
 void Card::DrawNullCard(wxDC& dc, int x, int y)
 {
-       wxPen* pen = wxThePenList->FindOrCreatePen(FortyApp::TextColour(), 1, wxSOLID);
-       dc.SetBrush(FortyApp::BackgroundBrush());
-       dc.SetPen(*pen);
-       dc.DrawRoundedRectangle(x, y, CardWidth, CardHeight, 4);
+    wxPen* pen = wxThePenList->FindOrCreatePen(FortyApp::TextColour(), 1, wxSOLID);
+    dc.SetBrush(FortyApp::BackgroundBrush());
+    dc.SetPen(*pen);
+    dc.DrawRoundedRectangle(x, y, m_width, m_height, 4);
 } // Card::DrawNullCard()
 } // Card::DrawNullCard()
-
-