- { protected:
- int width,height;
- short *field;
- int bombs,normal_cells;
- public:
- BombsGame() { width=height=0; field=NULL; };
- ~BombsGame();
- int Init(int width, int height);
- int GetWidth() { return width; };
- int GetHeight() { return height; };
- int Get(int x, int y) { return field[x+y*width]; };
- void Mark(int x, int y);
- void Unhide(int x, int y);
- void Explode(int x, int y);
- int IsHidden(int x, int y) { return Get(x,y) & BG_HIDDEN; };
- int IsMarked(int x, int y) { return Get(x,y) & BG_MARKED; };
- int IsBomb(int x, int y) { return Get(x,y) & BG_BOMB; };
- int IsExploded(int x, int y) { return Get(x,y) & BG_EXPLODED; };
- int GetBombs() { return bombs; };
- int GetRemainingCells() { return normal_cells; };
- };
-
-#endif /* def GAME_H */
+{
+public:
+ BombsGame()
+ {
+ m_width = m_height = 0;
+ m_field = NULL;
+ };
+
+ ~BombsGame();
+
+ int GetWidth() const { return m_width; };
+ int GetHeight() const { return m_height; };
+
+ int Get(int x, int y) const
+ {
+ return m_field[x+y*m_width];
+ };
+
+ int IsFocussed(int x, int y) const
+ {
+ return (m_gridFocusX == x) && (m_gridFocusY == y);
+ }
+
+ int IsHidden(int x, int y) const
+ {
+ return Get(x,y) & BG_HIDDEN;
+ };
+
+ int IsMarked(int x, int y) const
+ {
+ return Get(x,y) & BG_MARKED;
+ };
+
+ int IsBomb(int x, int y) const
+ {
+ return Get(x,y) & BG_BOMB;
+ };
+
+ int IsExploded(int x, int y) const
+ {
+ return Get(x,y) & BG_EXPLODED;
+ };
+
+ int IsSelected(int x, int y) const
+ {
+ return Get(x,y) & BG_SELECTED;
+ };
+
+ int GetNumBombs() const
+ {
+ return m_numBombCells;
+ };
+
+ int GetNumRemainingCells() const
+ {
+ return m_numRemainingCells;
+ };
+
+ int GetNumMarkedCells() const
+ {
+ return m_numMarkedCells;
+ };
+
+
+ bool Init(int width, int height, bool easyCorner = false);
+
+
+ // Marks/unmarks a cell
+ void Mark(int x, int y);
+
+ // Unhides a cell
+ void Unhide(int x, int y, bool b_selected);
+
+ // Makes a cell exploded
+ void Explode(int x, int y);
+
+ int m_gridFocusX;
+ int m_gridFocusY;
+
+private:
+
+ // Current difficulty level (Determines grid size).
+ //int m_level;
+
+ int m_width, m_height;
+ short *m_field;
+ int m_numBombCells, m_numRemainingCells, m_numMarkedCells;
+
+};