EVT_MOUSE_EVENTS(FortyCanvas::OnMouseEvent)
END_EVENT_TABLE()
-FortyCanvas::FortyCanvas(wxWindow* parent, int x, int y, int w, int h) :
- wxScrolledWindow(parent, -1, wxPoint(x, y), wxSize(w, h)),
- m_helpingHand(TRUE),
- m_rightBtnUndo(TRUE),
+FortyCanvas::FortyCanvas(wxWindow* parent, const wxPoint& pos, const wxSize& size) :
+ wxScrolledWindow(parent, wxID_ANY, pos, size),
+ m_helpingHand(true),
+ m_rightBtnUndo(true),
m_playerDialog(0),
- m_leftBtnDown(FALSE)
+ m_leftBtnDown(false)
{
#ifdef __WXGTK__
m_font = wxTheFontList->FindOrCreateFont(12, wxROMAN, wxNORMAL, wxNORMAL);
m_arrowCursor = new wxCursor(wxCURSOR_ARROW);
wxString name = wxTheApp->GetAppName();
- if (name.Length() <= 0) name = "forty";
+ if (name.Length() <= 0) name = _T("forty");
m_scoreFile = new ScoreFile(name);
m_game = new Game(0, 0, 0);
m_game->Deal();
UpdateScores();
delete m_game;
delete m_scoreFile;
+ delete m_handCursor;
+ delete m_arrowCursor;
}
{
dc.SetFont(* m_font);
m_game->Redraw(dc);
-
+#if 0
// if player name not set (and selection dialog is not displayed)
// then ask the player for their name
if (m_player.Length() == 0 && !m_playerDialog)
m_game->DisplayScore(dc);
m_playerDialog->Destroy();
m_playerDialog = 0;
- Refresh();
+ Refresh(false);
}
else
{
// user cancelled the dialog - exit the app
- ((wxFrame*)GetParent())->Close(TRUE);
+ ((wxFrame*)GetParent())->Close(true);
}
}
+#endif
}
+void FortyCanvas::ShowPlayerDialog()
+{
+ // if player name not set (and selection dialog is not displayed)
+ // then ask the player for their name
+ if (m_player.Length() == 0 && !m_playerDialog)
+ {
+ m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
+ m_playerDialog->ShowModal();
+ m_player = m_playerDialog->GetPlayersName();
+ if (m_player.Length() > 0)
+ {
+ // user entered a name - lookup their score
+ int wins, games, score;
+ m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
+ m_game->NewPlayer(wins, games, score);
+
+ wxClientDC dc(this);
+ dc.SetFont(* m_font);
+ m_game->DisplayScore(dc);
+ m_playerDialog->Destroy();
+ m_playerDialog = 0;
+ Refresh(false);
+ }
+ else
+ {
+ // user cancelled the dialog - exit the app
+ ((wxFrame*)GetParent())->Close(true);
+ }
+ }
+}
+
/*
Called when the main frame is closed
*/
bool FortyCanvas::OnCloseCanvas()
{
if (m_game->InPlay() &&
- wxMessageBox("Are you sure you want to\nabandon the current game?",
- "Warning", wxYES_NO | wxICON_QUESTION) == wxNO)
+ wxMessageBox(_T("Are you sure you want to\nabandon the current game?"),
+ _T("Warning"), wxYES_NO | wxICON_QUESTION) == wxNO)
{
- return FALSE;
+ return false;
}
- return TRUE;
+ return true;
}
void FortyCanvas::OnMouseEvent(wxMouseEvent& event)
{
if (m_leftBtnDown)
{
- m_leftBtnDown = FALSE;
+ m_leftBtnDown = false;
ReleaseMouse();
m_game->LButtonUp(dc, mouseX, mouseY);
}
{
if (!m_leftBtnDown)
{
- m_leftBtnDown = TRUE;
+ m_leftBtnDown = true;
CaptureMouse();
m_game->LButtonDown(dc, mouseX, mouseY);
}
{
if (m_leftBtnDown)
{
- m_leftBtnDown = FALSE;
+ m_leftBtnDown = false;
ReleaseMouse();
m_game->LButtonUp(dc, mouseX, mouseY);
}
}
else if (event.RightDown() && !event.LeftIsDown())
{
- // only allow right button undo if m_rightBtnUndo is TRUE
+ // only allow right button undo if m_rightBtnUndo is true
if (m_rightBtnUndo)
{
if (event.ControlDown() || event.ShiftDown())
void FortyCanvas::SetCursorStyle(int x, int y)
{
- if (m_game->HaveYouWon())
- {
- if (wxMessageBox("Do you wish to play again?",
- "Well Done, You have won!", wxYES_NO | wxICON_QUESTION) == wxYES)
- {
- m_game->Deal();
-
- wxClientDC dc(this);
- PrepareDC(dc);
- dc.SetFont(* m_font);
- m_game->Redraw(dc);
- }
- else
- {
- // user cancelled the dialog - exit the app
- ((wxFrame*)GetParent())->Close(TRUE);
- }
- }
-
// Only set cursor to a hand if 'helping hand' is enabled and
// the card under the cursor can go somewhere
if (m_game->CanYouGo(x, y) && m_helpingHand)
dc.SetFont(* m_font);
m_game->Redo(dc);
}
+
+void FortyCanvas::LayoutGame()
+{
+ m_game->Layout();
+}