virtual bool AcceptCard(Card*) { return FALSE; }
virtual void AddCard(Card* card); // Add card to top of pile
virtual void AddCard(wxDC& pDC, Card* card); // Add card + redraw it
+ void SetPos(int x,int y) {m_x = x;m_y = y;};
protected:
int m_x, m_y; // Position of the pile on the screen