class FortyApp: public wxApp
{
public:
+ FortyApp();
+ ~FortyApp();
bool OnInit();
static const wxColour& BackgroundColour();
static wxBrush* m_backgroundBrush;
};
+class FortyCanvas;
+class FortyFrame: public wxFrame
+{
+public:
+ FortyFrame(wxFrame* frame, char* title, int x, int y, int w, int h,bool largecards);
+ virtual ~FortyFrame();
+
+ void OnCloseWindow(wxCloseEvent& event);
+
+ // Menu callbacks
+ void NewGame(wxCommandEvent& event);
+ void Exit(wxCommandEvent& event);
+ void About(wxCommandEvent& event);
+ void Undo(wxCommandEvent& event);
+ void Redo(wxCommandEvent& event);
+ void Scores(wxCommandEvent& event);
+ void ToggleRightButtonUndo(wxCommandEvent& event);
+ void ToggleHelpingHand(wxCommandEvent& event);
+ void ToggleCardSize(wxCommandEvent& event);
+
+ FortyCanvas* GetCanvas() { return m_canvas; }
+
+ DECLARE_EVENT_TABLE()
+
+private:
+ enum MenuCommands { NEW_GAME = 10, SCORES, EXIT,
+ UNDO, REDO,
+ RIGHT_BUTTON_UNDO, HELPING_HAND, LARGE_CARDS,
+ ABOUT };
+
+ wxMenuBar* m_menuBar;
+ FortyCanvas* m_canvas;
+};
+
#endif