-#
-# Makefile for WATCOM
-#
-# Created by Julian Smart, January 1999
-#
-#
+# =========================================================================
+# This makefile was generated by
+# Bakefile 0.1.4 (http://bakefile.sourceforge.net)
+# Do not modify, all changes will be overwritten!
+# =========================================================================
-WXDIR = $(%WXWIN)
+!include ../../build/msw/config.wat
-PROGRAM = forty
-OBJECTS = $(PROGRAM).obj canvas.obj card.obj game.obj pile.obj playerdg.obj scoredg.obj scorefil.obj
+# -------------------------------------------------------------------------
+# Do not modify the rest of this file!
+# -------------------------------------------------------------------------
-!include $(WXDIR)\src\makeprog.wat
+# Speed up compilation a bit:
+!ifdef __LOADDLL__
+! loaddll wcc wccd
+! loaddll wccaxp wccdaxp
+! loaddll wcc386 wccd386
+! loaddll wpp wppdi86
+! loaddll wppaxp wppdaxp
+! loaddll wpp386 wppd386
+! loaddll wlink wlink
+! loaddll wlib wlibd
+!endif
+# We need these variables in some bakefile-made rules:
+WATCOM_CWD = $+ $(%cdrive):$(%cwd) $-
+### Conditionally set variables: ###
+
+PORTNAME =
+!ifeq USE_GUI 0
+PORTNAME = base
+!endif
+!ifeq USE_GUI 1
+PORTNAME = msw
+!endif
+WXDEBUGFLAG =
+!ifeq BUILD debug
+!ifeq DEBUG_FLAG default
+WXDEBUGFLAG = d
+!endif
+!endif
+!ifeq DEBUG_FLAG 1
+WXDEBUGFLAG = d
+!endif
+WXUNICODEFLAG =
+!ifeq UNICODE 1
+WXUNICODEFLAG = u
+!endif
+WXUNIVNAME =
+!ifeq WXUNIV 1
+WXUNIVNAME = univ
+!endif
+WXDLLFLAG =
+!ifeq SHARED 1
+WXDLLFLAG = dll
+!endif
+__DEBUGINFO_0 =
+!ifeq BUILD debug
+!ifeq DEBUG_INFO default
+__DEBUGINFO_0 = -d2
+!endif
+!endif
+!ifeq BUILD release
+!ifeq DEBUG_INFO default
+__DEBUGINFO_0 = -d0
+!endif
+!endif
+!ifeq DEBUG_INFO 0
+__DEBUGINFO_0 = -d0
+!endif
+!ifeq DEBUG_INFO 1
+__DEBUGINFO_0 = -d2
+!endif
+__DEBUGINFO_1 =
+!ifeq BUILD debug
+!ifeq DEBUG_INFO default
+__DEBUGINFO_1 = debug all
+!endif
+!endif
+!ifeq BUILD release
+!ifeq DEBUG_INFO default
+__DEBUGINFO_1 =
+!endif
+!endif
+!ifeq DEBUG_INFO 0
+__DEBUGINFO_1 =
+!endif
+!ifeq DEBUG_INFO 1
+__DEBUGINFO_1 = debug all
+!endif
+__OPTIMIZEFLAG_2 =
+!ifeq BUILD debug
+__OPTIMIZEFLAG_2 = -od
+!endif
+!ifeq BUILD release
+__OPTIMIZEFLAG_2 = -ot -ox
+!endif
+__RUNTIME_LIBS_5 =
+!ifeq RUNTIME_LIBS dynamic
+__RUNTIME_LIBS_5 = -br
+!endif
+!ifeq RUNTIME_LIBS static
+__RUNTIME_LIBS_5 =
+!endif
+__EXCEPTIONSFLAG_7 =
+!ifeq USE_EXCEPTIONS 0
+__EXCEPTIONSFLAG_7 =
+!endif
+!ifeq USE_EXCEPTIONS 1
+__EXCEPTIONSFLAG_7 = -xs
+!endif
+__WXLIB_HTML_p =
+!ifeq MONOLITHIC 0
+__WXLIB_HTML_p = &
+ wx$(PORTNAME)$(WXUNIVNAME)25$(WXUNICODEFLAG)$(WXDEBUGFLAG)_html.lib
+!endif
+__WXLIB_ADV_p =
+!ifeq MONOLITHIC 0
+__WXLIB_ADV_p = &
+ wx$(PORTNAME)$(WXUNIVNAME)25$(WXUNICODEFLAG)$(WXDEBUGFLAG)_adv.lib
+!endif
+__WXLIB_CORE_p =
+!ifeq MONOLITHIC 0
+__WXLIB_CORE_p = &
+ wx$(PORTNAME)$(WXUNIVNAME)25$(WXUNICODEFLAG)$(WXDEBUGFLAG)_core.lib
+!endif
+__WXLIB_BASE_p =
+!ifeq MONOLITHIC 0
+__WXLIB_BASE_p = wxbase25$(WXUNICODEFLAG)$(WXDEBUGFLAG).lib
+!endif
+__WXLIB_MONO_p =
+!ifeq MONOLITHIC 1
+__WXLIB_MONO_p = &
+ wx$(PORTNAME)$(WXUNIVNAME)25$(WXUNICODEFLAG)$(WXDEBUGFLAG).lib
+!endif
+__LIB_TIFF_p =
+!ifeq USE_GUI 1
+__LIB_TIFF_p = wxtiff$(WXDEBUGFLAG).lib
+!endif
+__LIB_JPEG_p =
+!ifeq USE_GUI 1
+__LIB_JPEG_p = wxjpeg$(WXDEBUGFLAG).lib
+!endif
+__LIB_PNG_p =
+!ifeq USE_GUI 1
+__LIB_PNG_p = wxpng$(WXDEBUGFLAG).lib
+!endif
+LIBDIRNAME =
+!ifeq SHARED 0
+LIBDIRNAME = .\..\..\lib\wat_lib$(CFG)
+!endif
+!ifeq SHARED 1
+LIBDIRNAME = .\..\..\lib\wat_dll$(CFG)
+!endif
+__WXUNIV_DEFINE_p =
+!ifeq WXUNIV 1
+__WXUNIV_DEFINE_p = -d__WXUNIVERSAL__
+!endif
+__DEBUG_DEFINE_p =
+!ifeq BUILD debug
+!ifeq DEBUG_FLAG default
+__DEBUG_DEFINE_p = -d__WXDEBUG__
+!endif
+!endif
+!ifeq DEBUG_FLAG 1
+__DEBUG_DEFINE_p = -d__WXDEBUG__
+!endif
+__UNICODE_DEFINE_p =
+!ifeq UNICODE 1
+__UNICODE_DEFINE_p = -d_UNICODE
+!endif
+__DLLFLAG_p =
+!ifeq SHARED 1
+__DLLFLAG_p = -dWXUSINGDLL
+!endif
+
+### Variables: ###
+
+OBJS = &
+ wat_$(PORTNAME)$(WXUNIVNAME)$(WXUNICODEFLAG)$(WXDEBUGFLAG)$(WXDLLFLAG)$(CFG)
+SETUPHDIR = &
+ $(LIBDIRNAME)\$(PORTNAME)$(WXUNIVNAME)$(WXUNICODEFLAG)$(WXDEBUGFLAG)
+FORTY_CXXFLAGS = $(__DEBUGINFO_0) $(__OPTIMIZEFLAG_2) -bm $(__RUNTIME_LIBS_5) &
+ -d__WXMSW__ $(__WXUNIV_DEFINE_p) $(__DEBUG_DEFINE_p) $(__UNICODE_DEFINE_p) &
+ -i=.\..\..\include -i=$(SETUPHDIR) -i=. $(__DLLFLAG_p) -i=.\..\..\samples &
+ $(__EXCEPTIONSFLAG_7) $(CPPFLAGS) $(CXXFLAGS)
+FORTY_OBJECTS = &
+ $(OBJS)\forty_forty.obj &
+ $(OBJS)\forty_canvas.obj &
+ $(OBJS)\forty_card.obj &
+ $(OBJS)\forty_game.obj &
+ $(OBJS)\forty_pile.obj &
+ $(OBJS)\forty_playerdg.obj &
+ $(OBJS)\forty_scoredg.obj &
+ $(OBJS)\forty_scorefil.obj
+
+
+all : $(OBJS)
+$(OBJS) :
+ -if not exist $(OBJS) mkdir $(OBJS)
+
+### Targets: ###
+
+all : .SYMBOLIC $(OBJS)\forty.exe
+
+clean : .SYMBOLIC
+ -if exist $(OBJS)\*.obj del $(OBJS)\*.obj
+ -if exist $(OBJS)\*.res del $(OBJS)\*.res
+ -if exist $(OBJS)\*.lbc del $(OBJS)\*.lbc
+ -if exist $(OBJS)\*.ilk del $(OBJS)\*.ilk
+ -if exist $(OBJS)\forty.exe del $(OBJS)\forty.exe
+
+$(OBJS)\forty.exe : $(FORTY_OBJECTS) $(OBJS)\forty_forty.res
+ @%create $(OBJS)\forty.lbc
+ @%append $(OBJS)\forty.lbc option quiet
+ @%append $(OBJS)\forty.lbc name $^@
+ @%append $(OBJS)\forty.lbc option caseexact
+ @%append $(OBJS)\forty.lbc $(LDFLAGS) $(__DEBUGINFO_1) libpath $(LIBDIRNAME) system nt_win ref '_WinMain@16'
+ @for %i in ($(FORTY_OBJECTS)) do @%append $(OBJS)\forty.lbc file %i
+ @for %i in ( $(__WXLIB_HTML_p) $(__WXLIB_ADV_p) $(__WXLIB_CORE_p) $(__WXLIB_BASE_p) $(__WXLIB_MONO_p) $(__LIB_TIFF_p) $(__LIB_JPEG_p) $(__LIB_PNG_p) wxzlib$(WXDEBUGFLAG).lib wxregex$(WXUNICODEFLAG)$(WXDEBUGFLAG).lib wxexpat$(WXDEBUGFLAG).lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib ) do @%append $(OBJS)\forty.lbc library %i
+ @%append $(OBJS)\forty.lbc option resource=$(OBJS)\forty_forty.res
+ wlink @$(OBJS)\forty.lbc
+
+$(OBJS)\forty_forty.obj : .AUTODEPEND .\forty.cpp
+ $(CXX) -zq -fo=$^@ $(FORTY_CXXFLAGS) $<
+
+$(OBJS)\forty_canvas.obj : .AUTODEPEND .\canvas.cpp
+ $(CXX) -zq -fo=$^@ $(FORTY_CXXFLAGS) $<
+
+$(OBJS)\forty_card.obj : .AUTODEPEND .\card.cpp
+ $(CXX) -zq -fo=$^@ $(FORTY_CXXFLAGS) $<
+
+$(OBJS)\forty_game.obj : .AUTODEPEND .\game.cpp
+ $(CXX) -zq -fo=$^@ $(FORTY_CXXFLAGS) $<
+
+$(OBJS)\forty_pile.obj : .AUTODEPEND .\pile.cpp
+ $(CXX) -zq -fo=$^@ $(FORTY_CXXFLAGS) $<
+
+$(OBJS)\forty_playerdg.obj : .AUTODEPEND .\playerdg.cpp
+ $(CXX) -zq -fo=$^@ $(FORTY_CXXFLAGS) $<
+
+$(OBJS)\forty_scoredg.obj : .AUTODEPEND .\scoredg.cpp
+ $(CXX) -zq -fo=$^@ $(FORTY_CXXFLAGS) $<
+
+$(OBJS)\forty_scorefil.obj : .AUTODEPEND .\scorefil.cpp
+ $(CXX) -zq -fo=$^@ $(FORTY_CXXFLAGS) $<
+
+$(OBJS)\forty_forty.res : .AUTODEPEND .\forty.rc
+ wrc -q -ad -bt=nt -r -fo=$^@ -d__WXMSW__ $(__WXUNIV_DEFINE_p) $(__DEBUG_DEFINE_p) $(__UNICODE_DEFINE_p) -i=.\..\..\include -i=$(SETUPHDIR) -i=. $(__DLLFLAG_p) -i=.\..\..\samples $<