// Initialise the card bitmap to the background colour
wxMemoryDC memoryDC;
memoryDC.SelectObject(*m_bmapCard);
+ memoryDC.SetPen( *wxTRANSPARENT_PEN );
memoryDC.SetBrush(FortyApp::BackgroundBrush());
memoryDC.DrawRectangle(0, 0, CardWidth, CardHeight);
memoryDC.SelectObject(*m_bmap);
{
for(i = 0; i < 4; i++)
{
- Card* m_topCard;
- if ((m_topCard = m_foundations[i]->GetTopCard()))
+ Card* m_topCard = m_foundations[i]->GetTopCard();
+ if ( m_topCard )
{
if (m_topCard->GetSuit() == card->GetSuit() &&
m_foundations[i + 4] != pile &&
}
for (i = 0; i <= m_topCard; i++)
{
- int pos = rand() % (m_topCard + 1);
- while (temp[pos])
- {
- pos--;
- if (pos < 0) pos = m_topCard;
- }
- m_cards[i]->TurnCard(facedown);
- temp[pos] = m_cards[i];
+ int pos = rand() % (m_topCard + 1);
+ while (temp[pos])
+ {
+ pos--;
+ if (pos < 0) pos = m_topCard;
+ }
+ m_cards[i]->TurnCard(facedown);
+ temp[pos] = m_cards[i];
m_cards[i] = 0;
}
// unoccupied position after the random position.
for (i = 0; i <= m_topCard; i++)
{
- int pos = rand() % (m_topCard + 1);
- while (m_cards[pos])
- {
- pos++;
+ int pos = rand() % (m_topCard + 1);
+ while (m_cards[pos])
+ {
+ pos++;
if (pos > m_topCard) pos = 0;
- }
+ }
m_cards[pos] = temp[i];
}
}
char str[10];
sprintf(str, "%d ", m_topCard + 1);
+ dc.SetBackgroundMode( wxSOLID );
dc.SetTextBackground(FortyApp::BackgroundColour());
dc.SetTextForeground(FortyApp::TextColour());
dc.DrawText(str, m_x + CardWidth + 5, m_y + CardHeight / 2);
{
for (m_topCard = 0; m_topCard < NumCards; m_topCard++)
{
- delete m_cards[m_topCard];
+ delete m_cards[m_topCard];
}
};
if (m_topCard >= 0)
{
- if (m_cards[m_topCard]->GetSuit() == card->GetSuit() &&
- m_cards[m_topCard]->GetPipValue() - 1 == card->GetPipValue())
- {
+ if (m_cards[m_topCard]->GetSuit() == card->GetSuit() &&
+ m_cards[m_topCard]->GetPipValue() - 1 == card->GetPipValue())
+ {
retval = TRUE;
}
}
if (m_topCard >= 0)
{
- if (m_cards[m_topCard]->GetSuit() == card->GetSuit() &&
- m_cards[m_topCard]->GetPipValue() + 1 == card->GetPipValue())
- {
+ if (m_cards[m_topCard]->GetSuit() == card->GetSuit() &&
+ m_cards[m_topCard]->GetPipValue() + 1 == card->GetPipValue())
+ {
retval = TRUE;
}
}
else if (card->GetPipValue() == 1)
{
- // It's an ace and the pile is empty - ACCEPT
+ // It's an ace and the pile is empty - ACCEPT
retval = TRUE;
}
return retval;
{
if (m_topCard >= 0)
{
- if (m_dx == 0 && m_dy == 0)
- {
+ if (m_dx == 0 && m_dy == 0)
+ {
m_cards[m_topCard]->Draw(dc, m_x, m_y);
- }
- else
- {
- int x = m_x;
- int y = m_y;
- for (int i = 0; i <= m_topCard; i++)
+ }
+ else
{
- m_cards[i]->Draw(dc, x, y);
- x += m_dx;
- y += m_dy;
- if (i == 31)
- {
- x = m_x;
+ int x = m_x;
+ int y = m_y;
+ for (int i = 0; i <= m_topCard; i++)
+ {
+ m_cards[i]->Draw(dc, x, y);
+ x += m_dx;
+ y += m_dy;
+ if (i == 31)
+ {
+ x = m_x;
y = m_y + CardHeight / 3;
}
}
{
if (m_topCard < 0)
{
- x = m_x;
- y = m_y;
+ x = m_x;
+ y = m_y;
}
else if (m_topCard > 31)
{
- x = m_x + m_dx * (m_topCard - 32);
- y = m_y + CardHeight / 3;
+ x = m_x + m_dx * (m_topCard - 32);
+ y = m_y + CardHeight / 3;
}
else
{
- x = m_x + m_dx * m_topCard;
- y = m_y;
+ x = m_x + m_dx * m_topCard;
+ y = m_y;
}
}