#include "wx/treebase.h"
#include "wx/textctrl.h" // wxTextCtrl::ms_classinfo used through CLASSINFO macro
-class WXDLLEXPORT wxImageList;
+class WXDLLIMPEXP_FWD_CORE wxImageList;
// ----------------------------------------------------------------------------
// wxTreeCtrlBase
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxTreeCtrlBase : public wxControl
+class WXDLLIMPEXP_CORE wxTreeCtrlBase : public wxControl
{
public:
wxTreeCtrlBase()
// get the item's font
virtual wxFont GetItemFont(const wxTreeItemId& item) const = 0;
+ // get the items state
+ int GetItemState(const wxTreeItemId& item) const
+ {
+ return DoGetItemState(item);
+ }
+
// modifiers
// ---------
// set items label
virtual void SetItemText(const wxTreeItemId& item, const wxString& text) = 0;
- // get one of the images associated with the item (normal by default)
+ // set one of the images associated with the item (normal by default)
virtual void SetItemImage(const wxTreeItemId& item,
int image,
wxTreeItemIcon which = wxTreeItemIcon_Normal) = 0;
virtual void SetItemFont(const wxTreeItemId& item,
const wxFont& font) = 0;
+ // set the items state (special state values: wxTREE_ITEMSTATE_NONE/NEXT/PREV)
+ void SetItemState(const wxTreeItemId& item, int state);
+
// item status inquiries
// ---------------------
virtual bool IsSelected(const wxTreeItemId& item) const = 0;
// is item text in bold font?
virtual bool IsBold(const wxTreeItemId& item) const = 0;
+ // is the control empty?
+ bool IsEmpty() const;
+
// number of children
// ------------------
// expand this item
virtual void Expand(const wxTreeItemId& item) = 0;
- // expand the item and all its childs and thats childs
+ // expand the item and all its children recursively
void ExpandAllChildren(const wxTreeItemId& item);
// expand all items
void ExpandAll();
// collapse the item without removing its children
virtual void Collapse(const wxTreeItemId& item) = 0;
+ // collapse the item and all its children
+ void CollapseAllChildren(const wxTreeItemId& item);
+ // collapse all items
+ void CollapseAll();
// collapse the item and remove all children
virtual void CollapseAndReset(const wxTreeItemId& item) = 0;
// toggles the current state
protected:
virtual wxSize DoGetBestSize() const;
+ // comon part of Get/SetItemState()
+ virtual int DoGetItemState(const wxTreeItemId& item) const = 0;
+ virtual void DoSetItemState(const wxTreeItemId& item, int state) = 0;
+
// common part of Append/Prepend/InsertItem()
//
// pos is the position at which to insert the item or (size_t)-1 to append
#if defined(__WXUNIVERSAL__)
#include "wx/generic/treectlg.h"
#elif defined(__WXPALMOS__)
- #include "wx/palmos/treectrl.h"
+ #include "wx/generic/treectlg.h"
#elif defined(__WXMSW__)
#include "wx/msw/treectrl.h"
#elif defined(__WXMOTIF__)