- if ( size.x < rect.x + rect.width )
- size.x = rect.x + rect.width;
- if ( size.y < rect.y + rect.height )
- size.y = rect.y + rect.height;
+ // Translate to logical position so we get the full extent
+#if defined(__WXMSW__) && !defined(__WXUNIVERSAL__)
+ rect.x += treeCtrl->GetScrollPos(wxHORIZONTAL);
+ rect.y += treeCtrl->GetScrollPos(wxVERTICAL);
+#endif
+
+ size.IncTo(wxSize(rect.GetRight(), rect.GetBottom()));