m_control->PushEventHandler(evtHandler);
}
-void wxGridCellEditor::PaintBackground(const wxRect& rectCell,
- wxGridCellAttr *attr)
+void wxGridCellEditor::PaintBackground(wxDC& dc,
+ const wxRect& rectCell,
+ const wxGridCellAttr& attr)
{
// erase the background because we might not fill the cell
- wxClientDC dc(m_control->GetParent());
- wxGridWindow* gridWindow = wxDynamicCast(m_control->GetParent(), wxGridWindow);
- if (gridWindow)
- gridWindow->GetOwner()->PrepareDC(dc);
-
dc.SetPen(*wxTRANSPARENT_PEN);
- dc.SetBrush(wxBrush(attr->GetBackgroundColour()));
+ dc.SetBrush(wxBrush(attr.GetBackgroundColour()));
dc.DrawRectangle(rectCell);
-
- // redraw the control we just painted over
- m_control->Refresh();
}
void wxGridCellEditor::Destroy()
wxGridCellEditor::Create(parent, id, evtHandler);
}
-void wxGridCellTextEditor::PaintBackground(const wxRect& WXUNUSED(rectCell),
- wxGridCellAttr * WXUNUSED(attr))
+void wxGridCellTextEditor::PaintBackground(wxDC& WXUNUSED(dc),
+ const wxRect& WXUNUSED(rectCell),
+ const wxGridCellAttr& WXUNUSED(attr))
{
// as we fill the entire client area,
// don't do anything here to minimize flicker
wxGridCellEditor::SetSize(rectTallEnough);
}
-void wxGridCellChoiceEditor::PaintBackground(const wxRect& rectCell,
- wxGridCellAttr * attr)
+void wxGridCellChoiceEditor::PaintBackground(wxDC& dc,
+ const wxRect& rectCell,
+ const wxGridCellAttr& attr)
{
// as we fill the entire client area, don't do anything here to minimize
// flicker
// TODO: It doesn't actually fill the client area since the height of a
// combo always defaults to the standard. Until someone has time to
// figure out the right rectangle to paint, just do it the normal way.
- wxGridCellEditor::PaintBackground(rectCell, attr);
+ wxGridCellEditor::PaintBackground(dc, rectCell, attr);
}
void wxGridCellChoiceEditor::BeginEdit(int row, int col, wxGrid* grid)