// load/save the controls contents from/to the file
virtual bool DoLoadFile(const wxString& file, int fileType);
- virtual bool DoSaveFile(const wxString& file = wxEmptyString, int fileType = wxRICHTEXT_TYPE_ANY);
+ virtual bool DoSaveFile(const wxString& file = wxEmptyString,
+ int fileType = wxRICHTEXT_TYPE_ANY);
/// Set the handler flags, controlling loading and saving
void SetHandlerFlags(int flags) { GetBuffer().SetHandlerFlags(flags); }
/// Write an image at the current insertion point. Supply optional type to use
/// for internal and file storage of the raw data.
- virtual bool WriteImage(const wxImage& image, int bitmapType = wxBITMAP_TYPE_PNG);
+ virtual bool WriteImage(const wxImage& image, wxBitmapType bitmapType = wxBITMAP_TYPE_PNG);
/// Write a bitmap at the current insertion point. Supply optional type to use
/// for internal and file storage of the raw data.
- virtual bool WriteImage(const wxBitmap& bitmap, int bitmapType = wxBITMAP_TYPE_PNG);
+ virtual bool WriteImage(const wxBitmap& bitmap, wxBitmapType bitmapType = wxBITMAP_TYPE_PNG);
/// Load an image from file and write at the current insertion point.
- virtual bool WriteImage(const wxString& filename, int bitmapType);
+ virtual bool WriteImage(const wxString& filename, wxBitmapType bitmapType);
/// Write an image block at the current insertion point.
virtual bool WriteImage(const wxRichTextImageBlock& imageBlock);