- wxFAIL_MSG( wxT("could not allocate data for DIB header") );
- //free( data );
- return wxNullImage;
- }
-
- // Fill in the DIB header
- lpDIBh->bmiHeader.biSize = headersize;
- lpDIBh->bmiHeader.biWidth = width;
- lpDIBh->bmiHeader.biHeight = -height;
- lpDIBh->bmiHeader.biSizeImage = bytesPerLine * height;
- lpDIBh->bmiHeader.biPlanes = 1;
- lpDIBh->bmiHeader.biBitCount = 24;
- lpDIBh->bmiHeader.biCompression = BI_RGB;
- lpDIBh->bmiHeader.biClrUsed = 0;
- // These seem not really needed for our purpose here.
- lpDIBh->bmiHeader.biClrImportant = 0;
- lpDIBh->bmiHeader.biXPelsPerMeter = 0;
- lpDIBh->bmiHeader.biYPelsPerMeter = 0;
-
- // memory DC created, color set, data copied, and memory DC deleted
-
- // memory for DIB data
- unsigned char *lpBits
- = (unsigned char *) malloc( lpDIBh->bmiHeader.biSizeImage );
- if( !lpBits )
- {
- wxFAIL_MSG( wxT("could not allocate data for DIB") );
- free( lpDIBh );
- return wxNullImage;
- }
-
-
- HDC hdc = ::GetDC(NULL);
-
- HDC memdc = ::CreateCompatibleDC( hdc );
- ::SetTextColor( memdc, RGB( 0, 0, 0 ) );
- ::SetBkColor( memdc, RGB( 255, 255, 255 ) );
- ::GetDIBits( memdc, hbitmap, 0, height, lpBits, lpDIBh, DIB_RGB_COLORS );
- ::DeleteDC( memdc );
- unsigned char *ptdata = image.GetData();//data;
- unsigned char *ptbits = lpBits;
- int i, j;
- for( i=0; i<height; i++ )
- {
- for( j=0; j<width; j++ )
+ // TODO: use wxRawBitmap to iterate over DIB
+
+ // we hard code the mask colour for now but we could also make an
+ // effort (and waste time) to choose a colour not present in the
+ // image already to avoid having to fudge the pixels below --
+ // whether it's worth to do it is unclear however
+ static const int MASK_RED = 1;
+ static const int MASK_GREEN = 2;
+ static const int MASK_BLUE = 3;
+ static const int MASK_BLUE_REPLACEMENT = 2;
+
+ const int h = dibMask.GetHeight();
+ const int w = dibMask.GetWidth();
+ const int bpp = dibMask.GetDepth();
+ const int maskBytesPerPixel = bpp >> 3;
+ const int maskBytesPerLine = wxDIB::GetLineSize(w, bpp);
+ unsigned char *data = image.GetData();
+
+ // remember that DIBs are stored in bottom to top order
+ unsigned char *
+ maskLineStart = dibMask.GetData() + ((h - 1) * maskBytesPerLine);
+
+ for ( int y = 0; y < h; y++, maskLineStart -= maskBytesPerLine )